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author | Paul Gilbert | 2017-01-01 05:41:49 -0500 |
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committer | Paul Gilbert | 2017-01-01 05:41:49 -0500 |
commit | 32aea85344f9ed7f24ed99b7e71e00c81eae042e (patch) | |
tree | 7d995148e1e6e22823696c97fa807c229f2e9b6f /engines | |
parent | 53977b8128a4d283613695e0295b4270b8d72ee0 (diff) | |
download | scummvm-rg350-32aea85344f9ed7f24ed99b7e71e00c81eae042e.tar.gz scummvm-rg350-32aea85344f9ed7f24ed99b7e71e00c81eae042e.tar.bz2 scummvm-rg350-32aea85344f9ed7f24ed99b7e71e00c81eae042e.zip |
TITANIC: Properly redraw after scrolling text areas
Diffstat (limited to 'engines')
-rw-r--r-- | engines/titanic/core/game_object.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index a27584c483..0a0b3b1c42 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -1133,11 +1133,13 @@ CTextCursor *CGameObject::getTextCursor() const { void CGameObject::scrollTextUp() { if (_text) _text->scrollUp(CScreenManager::_screenManagerPtr); + makeDirty(); } void CGameObject::scrollTextDown() { if (_text) _text->scrollDown(CScreenManager::_screenManagerPtr); + makeDirty(); } void CGameObject::lockMouse() { |