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authorPaul Gilbert2017-01-01 05:41:49 -0500
committerPaul Gilbert2017-01-01 05:41:49 -0500
commit32aea85344f9ed7f24ed99b7e71e00c81eae042e (patch)
tree7d995148e1e6e22823696c97fa807c229f2e9b6f /engines
parent53977b8128a4d283613695e0295b4270b8d72ee0 (diff)
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TITANIC: Properly redraw after scrolling text areas
Diffstat (limited to 'engines')
-rw-r--r--engines/titanic/core/game_object.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index a27584c483..0a0b3b1c42 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -1133,11 +1133,13 @@ CTextCursor *CGameObject::getTextCursor() const {
void CGameObject::scrollTextUp() {
if (_text)
_text->scrollUp(CScreenManager::_screenManagerPtr);
+ makeDirty();
}
void CGameObject::scrollTextDown() {
if (_text)
_text->scrollDown(CScreenManager::_screenManagerPtr);
+ makeDirty();
}
void CGameObject::lockMouse() {