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authorMax Horn2007-03-12 12:46:57 +0000
committerMax Horn2007-03-12 12:46:57 +0000
commit32ebf26b7c0c950fc16c68f9051b9ee27675864b (patch)
treed438720be456048881d4576f3d1587c8598607b8 /engines
parentb3a14c635740b1516d0dd409da99ebd81b2a575e (diff)
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Removed old and undocumented workaround for good, it was apparently made in reaction bug #478644, and is indeed for the same issue as the following workaround
svn-id: r26103
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/script_v5.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index e2e7b87ff0..79caf4ac14 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2612,20 +2612,6 @@ void ScummEngine_v5::o5_walkActorToActor() {
return;
}
-
-/*
-FIXME: Disabled this undocumented workaround (which has been there since the
-very first revision of this code). It's likely related to the following workaround;
-if so, they should be merged. As it is, undocumented workarounds are bad and
-thus I disabled this. If anybody gets troubles due to this, we will be able to
-implement a proper fix.
-
- if (nr == 106 && _game.id == GID_INDY4) {
- printf("Bypassing Indy4 bug\n");
- return;
- }
-*/
-
if (_game.id == GID_INDY4 && nr == 1 && nr2 == 106 &&
dist == 255 && vm.slot[_currentScript].number == 210) {
// WORKAROUND bug: Work around an invalid actor bug when using the