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authorMax Horn2010-06-22 16:09:50 +0000
committerMax Horn2010-06-22 16:09:50 +0000
commit33347e12bd94552a0c100351747b6c693d144f68 (patch)
tree4b8df950159c545e7c50c5762ee12eb85e88dd49 /engines
parent90a1d7c609760830fb9c94c574c2f7c6aa694321 (diff)
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SCUMM: Add a debug message to detectGames() to help find filesizes of detection files
svn-id: r50150
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/detection.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index f509cabb2c..dbd86505a8 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -488,6 +488,12 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
// Exact match found. Compute the precise game settings.
computeGameSettingsFromMD5(fslist, gfp, d.md5Entry, dr);
+ // Print some debug info
+ int filesize = tmp->size();
+ if (d.md5Entry->filesize != filesize)
+ debug(1, "SCUMM detector found matching file '%s' with MD5 %s, size %d\n",
+ file.c_str(), md5str, filesize);
+
// Sanity check: We *should* have found a matching gameid / variant at this point.
// If not, then there's a bug in our data tables...
assert(dr.game.gameid != 0);