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authorFilippos Karapetis2015-01-09 00:38:15 +0200
committerFilippos Karapetis2015-01-09 00:38:15 +0200
commit345b33d9f0ea971e0ca69f1165d9d3b69d67984c (patch)
tree1e459f873de81c6bbe8424ec89ff4c6b01cdf6b5 /engines
parent9e1510e715465db8930d8d241bdad2ca6020326d (diff)
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ZVISION: Remove dead code
Diffstat (limited to 'engines')
-rw-r--r--engines/zvision/file/save_manager.cpp27
-rw-r--r--engines/zvision/file/save_manager.h1
2 files changed, 0 insertions, 28 deletions
diff --git a/engines/zvision/file/save_manager.cpp b/engines/zvision/file/save_manager.cpp
index 042fafd38e..022b08884f 100644
--- a/engines/zvision/file/save_manager.cpp
+++ b/engines/zvision/file/save_manager.cpp
@@ -162,33 +162,6 @@ Common::Error SaveManager::loadGame(uint slot) {
return Common::kNoError;
}
-Common::Error SaveManager::loadGame(const Common::String &saveName) {
- Common::File *saveFile = _engine->getSearchManager()->openFile(saveName);
- if (saveFile == NULL) {
- saveFile = new Common::File;
- if (!saveFile->open(saveName)) {
- delete saveFile;
- return Common::kPathDoesNotExist;
- }
- }
-
- // Read the header
- SaveGameHeader header;
- if (!readSaveGameHeader(saveFile, header)) {
- return Common::kUnknownError;
- }
-
- ScriptManager *scriptManager = _engine->getScriptManager();
- // Update the state table values
- scriptManager->deserialize(saveFile);
-
- delete saveFile;
- if (header.thumbnail)
- delete header.thumbnail;
-
- return Common::kNoError;
-}
-
bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
uint32 tag = in->readUint32BE();
// Check if it's original savegame than fill header structure
diff --git a/engines/zvision/file/save_manager.h b/engines/zvision/file/save_manager.h
index fc8db67566..516d0e75cd 100644
--- a/engines/zvision/file/save_manager.h
+++ b/engines/zvision/file/save_manager.h
@@ -93,7 +93,6 @@ public:
* @param slot The save slot to load. Must be [1, 20]
*/
Common::Error loadGame(uint slot);
- Common::Error loadGame(const Common::String &saveName);
Common::SeekableReadStream *getSlotFile(uint slot);
bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header);