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authorEugene Sandulenko2019-07-03 15:23:05 +0200
committerEugene Sandulenko2019-09-03 17:17:09 +0200
commit34a3e1685bef4b57f10d4acdbf568a217315fa32 (patch)
tree0381182d3ecd7e008cd871cd63cd0820ced3b2ab /engines
parentaf43070e150452c7876a6bc949c7ad36ae761508 (diff)
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HDB: Added stub for Menu class
Diffstat (limited to 'engines')
-rw-r--r--engines/hdb/hdb.cpp4
-rw-r--r--engines/hdb/hdb.h3
-rw-r--r--engines/hdb/menu.cpp37
-rw-r--r--engines/hdb/menu.h38
-rw-r--r--engines/hdb/module.mk1
-rw-r--r--engines/hdb/sound.cpp1
6 files changed, 83 insertions, 1 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index 6e19f1e389..0d10b506d9 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -32,6 +32,7 @@
#include "hdb/hdb.h"
#include "hdb/console.h"
+#include "hdb/menu.h"
namespace HDB {
@@ -45,6 +46,7 @@ HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst
_fileMan = new FileMan;
_gfx = new Gfx;
_lua = new LuaScript;
+ _menu = new Menu;
_map = new Map;
_ai = new AI;
_input = new Input;
@@ -175,7 +177,7 @@ bool HDBGame::startMap(char *name) {
// don't save cine intro/outro/etc...OR map30 (secret star map)
//
if (!scumm_strnicmp(name, "map", 3) && scumm_stricmp(name, "map30")) {
- //_menu->fillSavegameSlots();
+ _menu->fillSavegameSlots();
saveSlot(0); // we ignore the slot parameter in everything else since we just keep saving...
}
return true;
diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h
index 53ac40fe5a..b9247db0e6 100644
--- a/engines/hdb/hdb.h
+++ b/engines/hdb/hdb.h
@@ -56,6 +56,8 @@ struct ADGameDescription;
namespace HDB {
+class Menu;
+
enum GameFeatures {
ADGF_TALKIE = 1 << 0
};
@@ -136,6 +138,7 @@ public:
Map *_map;
AI *_ai;
Input *_input;
+ Menu *_menu;
Sound *_sound;
Window *_window;
diff --git a/engines/hdb/menu.cpp b/engines/hdb/menu.cpp
new file mode 100644
index 0000000000..a707e847ea
--- /dev/null
+++ b/engines/hdb/menu.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hdb/hdb.h"
+#include "hdb/menu.h"
+
+namespace HDB {
+
+bool Menu::init() {
+ warning("STUB: Menu::init()");
+ return true;
+}
+
+void Menu::fillSavegameSlots() {
+ warning("STUB: PMenu::fillSavegameSlots()");
+}
+
+} // End of Namespace
diff --git a/engines/hdb/menu.h b/engines/hdb/menu.h
new file mode 100644
index 0000000000..cd23b970bd
--- /dev/null
+++ b/engines/hdb/menu.h
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HDB_MENU_H
+#define HDB_MENU_H
+
+namespace HDB {
+
+class Menu {
+public:
+
+ bool init();
+
+ void fillSavegameSlots();
+};
+
+} // End of Namespace
+
+#endif // !HDB_SOUND_H
diff --git a/engines/hdb/module.mk b/engines/hdb/module.mk
index e6417b905c..7fa8431427 100644
--- a/engines/hdb/module.mk
+++ b/engines/hdb/module.mk
@@ -18,6 +18,7 @@ MODULE_OBJS := \
input.o \
lua-script.o \
map.o \
+ menu.o \
sound.o \
window.o
diff --git a/engines/hdb/sound.cpp b/engines/hdb/sound.cpp
index 12f64ad2c1..4d39febbb3 100644
--- a/engines/hdb/sound.cpp
+++ b/engines/hdb/sound.cpp
@@ -25,6 +25,7 @@
namespace HDB {
bool Sound::init() {
+ warning("STUB: Sound::init()");
return true;
}