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author | lukaslw | 2014-08-02 16:20:49 +0200 |
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committer | lukaslw | 2014-08-02 16:20:49 +0200 |
commit | 34c977574e29bbbf95c98dcba3ba4a8b5e2d5050 (patch) | |
tree | 95e797aae750ca1c44c166fc4ccf620d1b6ec65a /engines | |
parent | 51bc133c43227d3bf5a9fb167afcc13c911ec20e (diff) | |
download | scummvm-rg350-34c977574e29bbbf95c98dcba3ba4a8b5e2d5050.tar.gz scummvm-rg350-34c977574e29bbbf95c98dcba3ba4a8b5e2d5050.tar.bz2 scummvm-rg350-34c977574e29bbbf95c98dcba3ba4a8b5e2d5050.zip |
PRINCE: Cursor after loading fix
Diffstat (limited to 'engines')
-rw-r--r-- | engines/prince/saveload.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/prince/saveload.cpp b/engines/prince/saveload.cpp index 094d66b292..55435f1689 100644 --- a/engines/prince/saveload.cpp +++ b/engines/prince/saveload.cpp @@ -334,6 +334,10 @@ void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::Writ s.syncAsByte(endInv); } else { + // Cursor reset + changeCursor(1); + _currentPointerNumber = 1; + // Flag values for (int i = 0; i < _flags->kMaxFlags; i++) { uint32 value = 0; |