diff options
author | Max Horn | 2008-07-23 10:29:37 +0000 |
---|---|---|
committer | Max Horn | 2008-07-23 10:29:37 +0000 |
commit | 3595a9b2a4e8b34c24cd740e84687d7f804f51df (patch) | |
tree | e776cf412d0f607de52217757b4ed4803190bde6 /engines | |
parent | bc2ec5afdeb9be3cc35b4e45f21d783c79cf6709 (diff) | |
download | scummvm-rg350-3595a9b2a4e8b34c24cd740e84687d7f804f51df.tar.gz scummvm-rg350-3595a9b2a4e8b34c24cd740e84687d7f804f51df.tar.bz2 scummvm-rg350-3595a9b2a4e8b34c24cd740e84687d7f804f51df.zip |
Removed some dead code
svn-id: r33236
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tinsel/background.h | 42 | ||||
-rw-r--r-- | engines/tinsel/scene.cpp | 2 |
2 files changed, 0 insertions, 44 deletions
diff --git a/engines/tinsel/background.h b/engines/tinsel/background.h index f4b5c82e94..e95a80581e 100644 --- a/engines/tinsel/background.h +++ b/engines/tinsel/background.h @@ -46,50 +46,8 @@ enum { /** When module BLK_INFO list is this long, switch from a binary to linear search */ #define LINEAR_SEARCH 5 - -/** structure of each individual background block */ -struct BLOCK { - short blkWidth; //!< block width - short blkHeight; //!< block height - SCNHANDLE hBlkBits; //!< block bitmap handle -}; - -/** structure to define position of blocks, which block and which palette */ -struct BLK_INFO { - uint16 wBlkX; //!< x position of this block - uint16 wBlkY; //!< y position of this block - uint16 wBlkZ; //!< z position of this block - uint8 byBlkFlags; //!< block flags used for drawing object associated with this block - uint8 byBlkPal; //!< which palette - index into "blkPals" for this block - int32 blkIndex; //!< which block - index into "blocks" -}; - -/** background module structure - a module is a container for blocks */ -struct MODULE { - int modWidth; //!< width of module - int modHeight; //!< height of module - int numBlocks; //!< number of blocks in this module - BLOCK *blocks; //!< pointer to array of all blocks used by this module - uint32 *blkPals; //!< pointer to array of all palette handles used by the blocks in this module - BLK_INFO *blkInfo; //!< pointer to array of which block goes where - //!< NOTE: This array must be sorted on x position -}; - -/** - * background module node structure - links a playfields modules together - * and specifies each module position. It is done this way so that modules - * are position independent and can be reused within a playfield - */ -struct MOD_NODE { - MOD_NODE *pNext; //!< next module node - MODULE *pModule; //!< pointer to actual module definition - char *onDispList; //!< pointer to modules (block on object list) flags - should alloc 1 byte per block - Common::Point ptModPos; //!< module world start position -}; - /** background playfield structure - a playfield is a container for modules */ struct PLAYFIELD { - MOD_NODE *pModNode; //!< head of module node chain for this playfield OBJECT *pDispList; //!< object display list for this playfield frac_t fieldX; //!< current world x position of playfield frac_t fieldY; //!< current world y position of playfield diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp index 006efd7b25..fd4dfcacea 100644 --- a/engines/tinsel/scene.cpp +++ b/engines/tinsel/scene.cpp @@ -211,7 +211,6 @@ void PrimeBackground(void) // structure for playfields static PLAYFIELD playfield[] = { { // FIELD WORLD - NULL, // no modules NULL, // display list 0, // init field x 0, // init field y @@ -221,7 +220,6 @@ void PrimeBackground(void) false // moved flag }, { // FIELD STATUS - NULL, // no modules NULL, // display list 0, // init field x 0, // init field y |