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authorMax Horn2006-05-12 21:41:54 +0000
committerMax Horn2006-05-12 21:41:54 +0000
commit3623a94927a3d01b6df5c75f42af13a348327c2a (patch)
tree6c6109147fdbf77457c7b107e3d494fc5a66332c /engines
parented339aa771fa7f47a737c0599197dbe205804338 (diff)
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Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
svn-id: r22424
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/plugin.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index 7fcf231d09..40d8127c06 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -1330,9 +1330,7 @@ PluginError Engine_SCUMM_create(OSystem *syst, Engine **engine) {
FSList fslist;
- FilesystemNode dir;
- if (ConfMan.hasKey("path") )
- dir = FilesystemNode(ConfMan.get("path"));
+ FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
warning("ScummEngine: invalid game path '%s'", dir.path().c_str());
return kInvalidPathError;