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author | richiesams | 2013-07-24 11:39:54 -0500 |
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committer | richiesams | 2013-08-04 13:32:38 -0500 |
commit | 364e9d659cf62566611921c3b2abceb2d97e2632 (patch) | |
tree | e069690a163fce6e83285930d6aa841e5748a2ff /engines | |
parent | 65a08c71c6912ec0bcf20987652f7bd5d50a7791 (diff) | |
download | scummvm-rg350-364e9d659cf62566611921c3b2abceb2d97e2632.tar.gz scummvm-rg350-364e9d659cf62566611921c3b2abceb2d97e2632.tar.bz2 scummvm-rg350-364e9d659cf62566611921c3b2abceb2d97e2632.zip |
ZVISION: Force all files to be registered with SearchMan as 'flat'
There are 10 file name conflicts as a result, but the conflicts are byte identical.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/zvision.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 8cd7343368..b79ecb4993 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -56,11 +56,11 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) // However this is the place to specify all default directories const Common::FSNode gameDataDir(ConfMan.get("path")); - SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4); - SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4); - SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4); - SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx"); - SearchMan.addSubDirectoryMatching(gameDataDir, "znemscr"); + // TODO: There are 10 file clashes when we flatten the directories. From a quick look, the files are exactly the same, so it shouldn't matter. But I'm noting it here just in-case it does become a problem. + SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true); + SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true); + SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true); + SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true); // Here is the right place to set up the engine specific debug channels //DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel"); |