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authorEugene Sandulenko2014-01-02 13:00:35 +0200
committerEugene Sandulenko2014-01-02 13:05:34 +0200
commit36b1b40cc7bbba6cd9ff352424d693c8a1356c08 (patch)
tree8f9c02333ed6d62f85a8f0fd4b440b4150009ee4 /engines
parent1ec92edb87ef2cf68da77091231b971a0e8c70ad (diff)
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FULLPIPE: Initial code for scene31
Diffstat (limited to 'engines')
-rw-r--r--engines/fullpipe/scenes/scene31.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene31.cpp b/engines/fullpipe/scenes/scene31.cpp
new file mode 100644
index 0000000000..b033b8870b
--- /dev/null
+++ b/engines/fullpipe/scenes/scene31.cpp
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene31_initScene(Scene *sc) {
+ g_vars->scene31_var01 = 200;
+ g_vars->scene31_var02 = 200;
+ g_vars->scene31_var03 = 300;
+ g_vars->scene31_var04 = 300;
+ g_vars->scene31_var05 = 0;
+ g_vars->scene31_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_31, -1);
+
+ if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) {
+ Scene *oldsc = g_fp->_currentScene;
+ g_fp->_currentScene = sc;
+
+ g_vars->scene31_cactus->changeStatics2(ST_CTS31_GROWN2);
+ g_vars->scene31_cactus->_priority = 22;
+
+ g_fp->_currentScene = oldsc;
+ } else {
+ g_vars->scene31_cactus->hide();
+ }
+
+ g_vars->scene31_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
+
+ if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off))
+ g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS);
+ else
+ g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS);
+}
+
+} // End of namespace Fullpipe