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authorPaul Gilbert2017-08-10 20:03:03 -0400
committerPaul Gilbert2017-08-10 20:03:03 -0400
commit388420c84a6615b3b0f825ae2d2e76c0448a699c (patch)
treef17dbeca8aa26d8d28448bd35cfa6b7d79c34064 /engines
parent2df37f4eb0dc661c0159ca397e66ef6fe19de64c (diff)
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TITANIC: Ignore Ctrl+C key until actually in-game
Diffstat (limited to 'engines')
-rw-r--r--engines/titanic/main_game_window.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/titanic/main_game_window.cpp b/engines/titanic/main_game_window.cpp
index 53539d84a5..053712d412 100644
--- a/engines/titanic/main_game_window.cpp
+++ b/engines/titanic/main_game_window.cpp
@@ -336,8 +336,10 @@ void CMainGameWindow::keyDown(Common::KeyState keyState) {
} else if (keyState.keycode == Common::KEYCODE_c && (keyState.flags & Common::KBD_CTRL)) {
// Cheat action
- CViewItem *newView = _project->parseView("Cheat Room.Node 1.Cheat Rooms View");
- _gameManager->_gameState.changeView(newView, nullptr);
+ if (_project && g_vm->canLoadGameStateCurrently()) {
+ CViewItem *newView = _project->parseView("Cheat Room.Node 1.Cheat Rooms View");
+ _gameManager->_gameState.changeView(newView, nullptr);
+ }
} else if (_inputAllowed) {
_gameManager->_inputTranslator.keyDown(keyState);