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author | Filippos Karapetis | 2007-09-16 12:42:25 +0000 |
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committer | Filippos Karapetis | 2007-09-16 12:42:25 +0000 |
commit | 390066d0a389691d99a27997149b3b6135889d81 (patch) | |
tree | 1c23889b9fb70088fc2a2a2a98d954d0f8e4a7ec /engines | |
parent | 80386fbb02725f922834863c2ac722b9159b9379 (diff) | |
download | scummvm-rg350-390066d0a389691d99a27997149b3b6135889d81.tar.gz scummvm-rg350-390066d0a389691d99a27997149b3b6135889d81.tar.bz2 scummvm-rg350-390066d0a389691d99a27997149b3b6135889d81.zip |
Save games from the character selection screen are loaded correctly from the command line now
svn-id: r28926
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/saga.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index c6682e12f3..01a75f4af1 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -259,10 +259,10 @@ int SagaEngine::go() { _scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade); _events->handleEvents(0); // Process immediate events + _interface->setMode(kPanelMain); char *fileName; fileName = calcSaveFileName(ConfMan.getInt("save_slot")); load(fileName); - _interface->setMode(kPanelMain); } else { _framesEsc = 0; _scene->startScene(); |