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author | Johannes Schickel | 2008-11-03 19:55:20 +0000 |
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committer | Johannes Schickel | 2008-11-03 19:55:20 +0000 |
commit | 39a1eb8191cbef6dc22dc8e947daf01a0617fd28 (patch) | |
tree | 981892c27ca4288a771f6fd15c8258d4289fa1d2 /engines | |
parent | 6eab0dcc6ef053ed70eeee3145e891dba7e5749d (diff) | |
download | scummvm-rg350-39a1eb8191cbef6dc22dc8e947daf01a0617fd28.tar.gz scummvm-rg350-39a1eb8191cbef6dc22dc8e947daf01a0617fd28.tar.bz2 scummvm-rg350-39a1eb8191cbef6dc22dc8e947daf01a0617fd28.zip |
Check for engine support for loading/saving via GMM when enabling/disabling the buttons.
svn-id: r34886
Diffstat (limited to 'engines')
-rw-r--r-- | engines/dialogs.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index d0eac1d2e7..2ecb835d86 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -193,8 +193,12 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat } void MainMenuDialog::reflowLayout() { - _loadButton->setEnabled(_engine->canLoadGameStateCurrently()); - _saveButton->setEnabled(_engine->canSaveGameStateCurrently()); + if (_engine->hasFeature(Engine::kSupportsListSaves)) { + if (_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime)) + _loadButton->setEnabled(_engine->canLoadGameStateCurrently()); + if (_engine->hasFeature(Engine::kSupportsSavingDuringRuntime)) + _saveButton->setEnabled(_engine->canSaveGameStateCurrently()); + } #ifndef DISABLE_FANCY_THEMES if (g_gui.xmlEval()->getVar("Globals.ShowGlobalMenuLogo", 0) == 1 && g_gui.theme()->supportsImages()) { |