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author | David Corrales | 2007-06-05 21:02:35 +0000 |
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committer | David Corrales | 2007-06-05 21:02:35 +0000 |
commit | 3b96c7fad54ff7f5000667be494e50e7ca11e69a (patch) | |
tree | 265263a7fc44ca51c2391e929e7c4fd0da676315 /engines | |
parent | 716bcd0b2bcd4d04489bc2fc23a948fad3e2c02a (diff) | |
download | scummvm-rg350-3b96c7fad54ff7f5000667be494e50e7ca11e69a.tar.gz scummvm-rg350-3b96c7fad54ff7f5000667be494e50e7ca11e69a.tar.bz2 scummvm-rg350-3b96c7fad54ff7f5000667be494e50e7ca11e69a.zip |
Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.
svn-id: r27113
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agi/agi_v3.cpp | 6 | ||||
-rw-r--r-- | engines/agi/detection.cpp | 2 | ||||
-rw-r--r-- | engines/kyra/resource.cpp | 10 | ||||
-rw-r--r-- | engines/queen/queen.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 10 | ||||
-rw-r--r-- | engines/sky/sky.cpp | 6 | ||||
-rw-r--r-- | engines/sword1/sword1.cpp | 6 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 8 |
8 files changed, 25 insertions, 25 deletions
diff --git a/engines/agi/agi_v3.cpp b/engines/agi/agi_v3.cpp index 3e90dc11f1..33f670e779 100644 --- a/engines/agi/agi_v3.cpp +++ b/engines/agi/agi_v3.cpp @@ -52,14 +52,14 @@ int AgiLoader_v3::detectGame() { FSList fslist; FilesystemNode dir(ConfMan.get("path")); - if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { - warning("AgiEngine: invalid game path '%s'", dir.path().c_str()); + if (!dir.getChildren(fslist, FilesystemNode::kListFilesOnly)) { + warning("AgiEngine: invalid game path '%s'", dir.getPath().c_str()); return errInvalidAGIFile; } for (FSList::const_iterator file = fslist.begin(); file != fslist.end() && !found; ++file) { - Common::String f = file->name(); + Common::String f = file->getName(); f.toLowercase(); if (f.hasSuffix("vol.0")) { diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 9f6f0e7156..b7f8c12730 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -1885,7 +1885,7 @@ Common::ADGameDescList fallbackDetector(const FSList *fslist) { // First grab all filenames for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) { if (file->isDirectory()) continue; - tstr = file->name(); + tstr = file->getName(); tstr.toLowercase(); allFiles[tstr] = true; diff --git a/engines/kyra/resource.cpp b/engines/kyra/resource.cpp index 7c15cee2f9..319845c22c 100644 --- a/engines/kyra/resource.cpp +++ b/engines/kyra/resource.cpp @@ -82,8 +82,8 @@ Resource::Resource(KyraEngine *vm) { FSList fslist; FilesystemNode dir(ConfMan.get("path")); - if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) - error("invalid game path '%s'", dir.path().c_str()); + if (!dir.getChildren(fslist, FilesystemNode::kListFilesOnly)) + error("invalid game path '%s'", dir.getPath().c_str()); if (_vm->game() == GI_KYRA1 && _vm->gameFlags().isTalkie) { static const char *list[] = { @@ -96,7 +96,7 @@ Resource::Resource(KyraEngine *vm) { Common::for_each(_pakfiles.begin(), _pakfiles.end(), Common::bind2nd(Common::mem_fun(&ResourceFile::protect), true)); } else { for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { - Common::String filename = file->name(); + Common::String filename = file->getName(); filename.toUppercase(); // No real PAK file! @@ -104,8 +104,8 @@ Resource::Resource(KyraEngine *vm) { continue; if (filename.hasSuffix("PAK") || filename.hasSuffix("APK")) { - if (!loadPakFile(file->name())) - error("couldn't open pakfile '%s'", file->name().c_str()); + if (!loadPakFile(file->getName())) + error("couldn't open pakfile '%s'", file->getName().c_str()); } } diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index bbb186d0ae..c1e909ffdb 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -73,7 +73,7 @@ GameList Engine_QUEEN_detectGames(const FSList &fslist) { if (file->isDirectory()) { continue; } - if (file->name().equalsIgnoreCase("queen.1") || file->name().equalsIgnoreCase("queen.1c")) { + if (file->getName().equalsIgnoreCase("queen.1") || file->getName().equalsIgnoreCase("queen.1c")) { Common::File dataFile; if (!dataFile.open(*file)) { continue; diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index f60908d3ed..217b257e5e 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -205,7 +205,7 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com // the first match is used. static bool searchFSNode(const FSList &fslist, const Common::String &name, FilesystemNode &result) { for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { - if (!scumm_stricmp(file->name().c_str(), name.c_str())) { + if (!scumm_stricmp(file->getName().c_str(), name.c_str())) { result = *file; return true; } @@ -231,7 +231,7 @@ static Common::Language detectLanguage(const FSList &fslist, byte id) { FSList tmpList; if (searchFSNode(fslist, "RESOURCE", resDir) && resDir.isDirectory() - && resDir.listDir(tmpList, FilesystemNode::kListFilesOnly) + && resDir.getChildren(tmpList, FilesystemNode::kListFilesOnly) && searchFSNode(tmpList, filename, langFile)) { tmp.open(langFile); } @@ -328,7 +328,7 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu DetectorDesc d; d.node = *file; d.md5Entry = 0; - fileMD5Map[file->name()] = d; + fileMD5Map[file->getName()] = d; } } @@ -455,7 +455,7 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com Common::File tmp; if (!tmp.open(d.node)) { - warning("SCUMM detectGames: failed to open '%s' for read access", d.node.path().c_str()); + warning("SCUMM detectGames: failed to open '%s' for read access", d.node.getPath().c_str()); return false; } @@ -784,7 +784,7 @@ PluginError Engine_SCUMM_create(OSystem *syst, Engine **engine) { // Fetch the list of files in the current directory FSList fslist; FilesystemNode dir(ConfMan.get("path")); - if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { + if (!dir.getChildren(fslist, FilesystemNode::kListFilesOnly)) { return kInvalidPathError; } diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp index 84038990aa..d8e642d717 100644 --- a/engines/sky/sky.cpp +++ b/engines/sky/sky.cpp @@ -124,11 +124,11 @@ GameList Engine_SKY_detectGames(const FSList &fslist) { // Iterate over all files in the given directory for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { - const char *fileName = file->name().c_str(); + const char *fileName = file->getName().c_str(); if (0 == scumm_stricmp("sky.dsk", fileName)) { Common::File dataDisk; - if (dataDisk.open(file->path())) { + if (dataDisk.open(file->getPath())) { hasSkyDsk = true; dataDiskSize = dataDisk.size(); } @@ -136,7 +136,7 @@ GameList Engine_SKY_detectGames(const FSList &fslist) { if (0 == scumm_stricmp("sky.dnr", fileName)) { Common::File dinner; - if (dinner.open(file->path())) { + if (dinner.open(file->getPath())) { hasSkyDnr = true; dinnerTableEntries = dinner.readUint32LE(); } diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 97e518421c..db978cd33e 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -107,15 +107,15 @@ GameDescriptor Engine_SWORD1_findGameID(const char *gameid) { void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) { for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { - const char *fileName = file->name().c_str(); + const char *fileName = file->getName().c_str(); for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++) if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0) filesFound[cnt] = true; } else { for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++) - if (scumm_stricmp(file->name().c_str(), g_dirNames[cnt]) == 0) { + if (scumm_stricmp(file->getName().c_str(), g_dirNames[cnt]) == 0) { FSList fslist2; - if (file->listDir(fslist2, FilesystemNode::kListFilesOnly)) + if (file->getChildren(fslist2, FilesystemNode::kListFilesOnly)) Sword1CheckDirectory(fslist2, filesFound); } } diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 280beb7c22..be240e5956 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -101,7 +101,7 @@ GameList Engine_SWORD2_detectGames(const FSList &fslist) { // Iterate over all files in the given directory for (file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { - const char *fileName = file->name().c_str(); + const char *fileName = file->getName().c_str(); if (0 == scumm_stricmp(g->detectname, fileName)) { // Match found, add to list of candidates, then abort inner loop. @@ -118,11 +118,11 @@ GameList Engine_SWORD2_detectGames(const FSList &fslist) { // present e.g. if the user copied the data straight from CD. for (file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) { - const char *fileName = file->name().c_str(); + const char *fileName = file->getName().c_str(); if (0 == scumm_stricmp("clusters", fileName)) { FSList recList; - if (file->listDir(recList, FilesystemNode::kListAll)) { + if (file->getChildren(recList, FilesystemNode::kListAll)) { GameList recGames(Engine_SWORD2_detectGames(recList)); if (!recGames.empty()) { detectedGames.push_back(recGames); @@ -144,7 +144,7 @@ PluginError Engine_SWORD2_create(OSystem *syst, Engine **engine) { FSList fslist; FilesystemNode dir(ConfMan.get("path")); - if (!dir.listDir(fslist, FilesystemNode::kListAll)) { + if (!dir.getChildren(fslist, FilesystemNode::kListAll)) { return kInvalidPathError; } |