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authorSven Hesse2008-12-31 17:18:23 +0000
committerSven Hesse2008-12-31 17:18:23 +0000
commit3cc1c03dd67701e020757504ec038f47e5b44fe0 (patch)
tree3af24e3c2e28791631704230c3343a7cdc6833af /engines
parent29a4403a211424f7840a51603f0db0acfa907104 (diff)
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Added the French Mac version of Lost in Time, as supplied by koalet in bug report #2479034
svn-id: r35641
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/detection.cpp35
1 files changed, 33 insertions, 2 deletions
diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp
index a24523f4e2..ba1f2f4c09 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection.cpp
@@ -1022,6 +1022,23 @@ static const GOBGameDescription gameDescriptions[] = {
kFeaturesAdlib,
"intro"
},
+ { // Supplied by koalet in bug report #2479034
+ {
+ "lostintime",
+ "",
+ {
+ {"intro.stk", 0, "af98bcdc70e1f1c1635577fd726fe7f1", 3937310},
+ {"musmac1.mid", 0, "ae7229bb09c6abe4e60a2768b24bc890", 9398},
+ {NULL, 0, NULL, 0}
+ },
+ FR_FRA,
+ kPlatformMacintosh,
+ Common::ADGF_NO_FLAGS
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdlib,
+ "intro"
+ },
{
{
"lostintime",
@@ -2141,6 +2158,19 @@ static const GOBGameDescription fallbackDescs[] = {
"unknown",
AD_ENTRY1(0, 0),
UNK_LANG,
+ kPlatformMacintosh,
+ Common::ADGF_NO_FLAGS
+ },
+ kGameTypeLostInTime,
+ kFeaturesAdlib,
+ "intro"
+ },
+ {
+ {
+ "lostintime",
+ "unknown",
+ AD_ENTRY1(0, 0),
+ UNK_LANG,
kPlatformPC,
Common::ADGF_NO_FLAGS
},
@@ -2175,8 +2205,9 @@ static const ADFileBasedFallback fileBased[] = {
{ &fallbackDescs[ 7], { "intro.stk", "mus_gob3.lic", 0 } },
{ &fallbackDescs[ 8], { "intro.stk", "woodruff.itk", 0 } },
{ &fallbackDescs[ 9], { "intro.stk", "commun1.itk", 0 } },
- { &fallbackDescs[10], { "intro.stk", "commun1.itk", "lost.lic", 0 } },
- { &fallbackDescs[11], { "intro.stk", "cd1.itk", "objet1.itk", 0 } },
+ { &fallbackDescs[10], { "intro.stk", "commun1.itk", "musmac1.mid", 0 } },
+ { &fallbackDescs[11], { "intro.stk", "commun1.itk", "lost.lic", 0 } },
+ { &fallbackDescs[12], { "intro.stk", "cd1.itk", "objet1.itk", 0 } },
{ 0, { 0 } }
};