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authorMax Horn2007-12-30 17:58:22 +0000
committerMax Horn2007-12-30 17:58:22 +0000
commit3d462195925a6bda4faac8ff340c8f425a8766c3 (patch)
treef64a93e0391a690c7ed211b381228c706a1c78fc /engines
parent22cfa5660645f3310ec9d8902dd1b9e432302cdf (diff)
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Patch #1689516: BASS: Update the cursor when right-clicking in inventory
svn-id: r30085
Diffstat (limited to 'engines')
-rw-r--r--engines/sky/logic.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp
index 0242b2a99e..4f7f1fc774 100644
--- a/engines/sky/logic.cpp
+++ b/engines/sky/logic.cpp
@@ -1213,6 +1213,16 @@ uint16 Logic::mouseScript(uint32 scrNum, Compact *scriptComp) {
_compact = scriptComp;
uint16 retVal = script((uint16)(scrNum & 0xFFFF), (uint16)(scrNum >> 16));
_compact = tmpComp;
+
+ if (scrNum == MENU_SELECT || (scrNum >= LINC_MENU_SELECT && scrNum <= DOC_MENU_SELECT)) {
+ // HACK: See patch #1689516 for details. The short story:
+ // The user has clicked on an inventory item. We update the
+ // mouse cursor instead of waiting for the script to update it.
+ // In the original game the cursor is just updated when the mouse
+ // moves away the item, but it's unintuitive.
+ fnCrossMouse(0, 0, 0);
+ }
+
return retVal;
}