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authorEric Fry2018-06-26 18:45:29 +1000
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit3d9f5ed20ff182ee0cbb621f2bcf0b98a44e384d (patch)
tree48664e74ab7409ce014c50d73ed731927fe822a0 /engines
parentd77dd6c14ab6c41513ed282597a6da82289061e8 (diff)
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ILLUSIONS: Replace spaces with tabs
Replace while(1) with do..while loop Removed dead code Renamed FP16 to FixedPoint16 to improve readability
Diffstat (limited to 'engines')
-rw-r--r--engines/illusions/actor.cpp232
-rw-r--r--engines/illusions/bbdou/bbdou_credits.cpp2
-rw-r--r--engines/illusions/bbdou/bbdou_specialcode.cpp2
-rw-r--r--engines/illusions/bbdou/illusions_bbdou.cpp14
-rw-r--r--engines/illusions/bbdou/illusions_bbdou.h2
-rw-r--r--engines/illusions/camera.cpp10
-rw-r--r--engines/illusions/dictionary.h10
-rw-r--r--engines/illusions/duckman/duckman_credits.cpp2
-rw-r--r--engines/illusions/duckman/duckman_specialcode.cpp2
-rw-r--r--engines/illusions/duckman/illusions_duckman.cpp2
-rw-r--r--engines/illusions/fixedpoint.cpp18
-rw-r--r--engines/illusions/fixedpoint.h22
-rw-r--r--engines/illusions/menusystem.cpp49
-rw-r--r--engines/illusions/menusystem.h38
-rw-r--r--engines/illusions/resources/actorresource.h2
-rw-r--r--engines/illusions/resources/midiresource.cpp4
-rw-r--r--engines/illusions/resources/scriptresource.h4
-rw-r--r--engines/illusions/resources/soundresource.h4
18 files changed, 207 insertions, 212 deletions
diff --git a/engines/illusions/actor.cpp b/engines/illusions/actor.cpp
index 10f57446b0..7cbada1c7e 100644
--- a/engines/illusions/actor.cpp
+++ b/engines/illusions/actor.cpp
@@ -771,9 +771,6 @@ PointArray *Control::createPath(Common::Point destPt) {
PathFinder pathFinder;
WidthHeight bgDimensions = _vm->_backgroundInstances->getMasterBgDimensions();
PointArray *path = pathFinder.findPath(_vm->_camera, _actor->_position, destPt, walkPoints, walkRects, bgDimensions);
- for (uint i = 0; i < path->size(); ++i) {
- //debug(0, "Path(%d) (%d, %d)", i, (*path)[i].x, (*path)[i].y);
- }
return path;
}
@@ -784,143 +781,140 @@ void Control::updateActorMovement(uint32 deltaTime) {
static const int16 kAngleTbl[] = {60, 0, 120, 0, 60, 0, 120, 0};
bool fastWalked = false;
- while (1) {
+ do {
- if (!fastWalked && _vm->testMainActorFastWalk(this)) {
- fastWalked = true;
- disappearActor();
- _actor->_flags |= Illusions::ACTOR_FLAG_8000;
- _actor->_seqCodeIp = 0;
- deltaTime = 2;
- }
+ if (!fastWalked && _vm->testMainActorFastWalk(this)) {
+ fastWalked = true;
+ disappearActor();
+ _actor->_flags |= Illusions::ACTOR_FLAG_8000;
+ _actor->_seqCodeIp = 0;
+ deltaTime = 2;
+ }
- if (_vm->testMainActorCollision(this))
- break;
+ if (_vm->testMainActorCollision(this))
+ break;
- Common::Point prevPt;
- if (_actor->_pathPointIndex == 0) {
- if (_actor->_pathInitialPosFlag) {
- _actor->_pathCtrX = 0;
- _actor->_pathInitialPos = _actor->_position;
- _actor->_pathInitialPosFlag = false;
+ Common::Point prevPt;
+ if (_actor->_pathPointIndex == 0) {
+ if (_actor->_pathInitialPosFlag) {
+ _actor->_pathCtrX = 0;
+ _actor->_pathInitialPos = _actor->_position;
+ _actor->_pathInitialPosFlag = false;
+ }
+ prevPt = _actor->_pathInitialPos;
+ } else {
+ prevPt = (*_actor->_pathNode)[_actor->_pathPointIndex - 1];
}
- prevPt = _actor->_pathInitialPos;
- } else {
- prevPt = (*_actor->_pathNode)[_actor->_pathPointIndex - 1];
- }
- Common::Point currPt = (*_actor->_pathNode)[_actor->_pathPointIndex];
+ Common::Point currPt = (*_actor->_pathNode)[_actor->_pathPointIndex];
- int16 deltaX = currPt.x - prevPt.x;
- int16 deltaY = currPt.y - prevPt.y;
+ int16 deltaX = currPt.x - prevPt.x;
+ int16 deltaY = currPt.y - prevPt.y;
- if (!_actor->_pathFlag50) {
+ if (!_actor->_pathFlag50) {
- // TODO Move to own function
- FP16 angle;
- if (currPt.x == prevPt.x) {
- if (prevPt.y >= currPt.y)
- angle = fixedMul(-0x5A0000, 0x478);
- else
- angle = fixedMul(0x5A0000, 0x478);
- } else {
- angle = fixedAtan(fixedDiv(deltaY << 16, deltaX << 16));
- }
- _actor->_pathAngle = angle;
-
- // TODO Move to own function
- int16 v13 = (fixedTrunc(fixedMul(angle, 0x394BB8)) + 360) % 360;
- if (deltaX >= 0)
- v13 += 180;
- v13 = (v13 + 90) % 360;
- int16 v15 = kAngleTbl[0] / -2;
- uint newFacing = 1;
- for (uint i = 0; i < 8; ++i) {
- v15 += kAngleTbl[i];
- if (v13 < v15) {
- newFacing = 1 << i;
- break;
+ // TODO Move to own function
+ FixedPoint16 angle;
+ if (currPt.x == prevPt.x) {
+ if (prevPt.y >= currPt.y)
+ angle = fixedMul(-0x5A0000, 0x478);
+ else
+ angle = fixedMul(0x5A0000, 0x478);
+ } else {
+ angle = fixedAtan(fixedDiv(deltaY << 16, deltaX << 16));
+ }
+ _actor->_pathAngle = angle;
+
+ // TODO Move to own function
+ int16 v13 = (fixedTrunc(fixedMul(angle, 0x394BB8)) + 360) % 360; // 0x394BB8 is 180 / pi
+ if (deltaX >= 0)
+ v13 += 180;
+ v13 = (v13 + 90) % 360;
+ int16 v15 = kAngleTbl[0] / -2;
+ uint newFacing = 1;
+ for (uint i = 0; i < 8; ++i) {
+ v15 += kAngleTbl[i];
+ if (v13 < v15) {
+ newFacing = 1 << i;
+ break;
+ }
+ }
+ if (newFacing != _actor->_facing) {
+ refreshSequenceCode();
+ faceActor(newFacing);
}
- }
- if (newFacing != _actor->_facing) {
- refreshSequenceCode();
- faceActor(newFacing);
- }
- _actor->_pathFlag50 = true;
+ _actor->_pathFlag50 = true;
- }
+ }
- FP16 deltaX24, deltaY24;
+ FixedPoint16 deltaX24, deltaY24;
- if (_actor->_flags & Illusions::ACTOR_FLAG_400) {
+ if (_actor->_flags & Illusions::ACTOR_FLAG_400) {
- FP16 v20 = fixedMul((deltaTime + _actor->_pathCtrX) << 16, _actor->_pathCtrY << 16);
- FP16 v21 = fixedDiv(v20, 100 << 16);
- FP16 v22 = fixedMul(v21, _actor->_scale << 16);
- FP16 v23 = fixedDiv(v22, 100 << 16);
- _actor->_seqCodeValue1 = 100 * _actor->_pathCtrY * deltaTime / 100;
- if (v23) {
- FP16 prevDistance = fixedDistance(prevPt.x << 16, prevPt.y << 16, _actor->_posXShl, _actor->_posYShl);
- FP16 distance = prevDistance + v23;
- if (prevPt.x > currPt.x)
- distance = -distance;
- deltaX24 = fixedMul(fixedCos(_actor->_pathAngle), distance);
- deltaY24 = fixedMul(fixedSin(_actor->_pathAngle), distance);
+ FixedPoint16 v20 = fixedMul((deltaTime + _actor->_pathCtrX) << 16, _actor->_pathCtrY << 16);
+ FixedPoint16 v21 = fixedDiv(v20, 100 << 16);
+ FixedPoint16 v22 = fixedMul(v21, _actor->_scale << 16);
+ FixedPoint16 v23 = fixedDiv(v22, 100 << 16);
+ _actor->_seqCodeValue1 = 100 * _actor->_pathCtrY * deltaTime / 100;
+ if (v23) {
+ FixedPoint16 prevDistance = fixedDistance(prevPt.x << 16, prevPt.y << 16, _actor->_posXShl, _actor->_posYShl);
+ FixedPoint16 distance = prevDistance + v23;
+ if (prevPt.x > currPt.x)
+ distance = -distance;
+ deltaX24 = fixedMul(fixedCos(_actor->_pathAngle), distance);
+ deltaY24 = fixedMul(fixedSin(_actor->_pathAngle), distance);
+ } else {
+ deltaX24 = _actor->_posXShl - (prevPt.x << 16);
+ deltaY24 = _actor->_posYShl - (prevPt.y << 16);
+ }
} else {
- deltaX24 = _actor->_posXShl - (prevPt.x << 16);
- deltaY24 = _actor->_posYShl - (prevPt.y << 16);
+ if (100 * (int)deltaTime <= _actor->_seqCodeValue2)
+ break;
+ deltaX24 = deltaX << 16;
+ deltaY24 = deltaY << 16;
}
- } else {
- if (100 * (int)deltaTime <= _actor->_seqCodeValue2)
- break;
- deltaX24 = deltaX << 16;
- deltaY24 = deltaY << 16;
- }
- if (ABS(deltaX24) < ABS(deltaX << 16) ||
- ABS(deltaY24) < ABS(deltaY << 16)) {
- FP16 newX = (prevPt.x << 16) + deltaX24;
- FP16 newY = (prevPt.y << 16) + deltaY24;
- if (newX == _actor->_posXShl && newY == _actor->_posYShl) {
- _actor->_pathCtrX += deltaTime;
- } else {
- _actor->_pathCtrX = 0;
- _actor->_posXShl = newX;
- _actor->_posYShl = newY;
- _actor->_position.x = fixedTrunc(_actor->_posXShl);
- _actor->_position.y = fixedTrunc(_actor->_posYShl);
- }
- } else {
- _actor->_position = currPt;
- _actor->_posXShl = _actor->_position.x << 16;
- _actor->_posYShl = _actor->_position.y << 16;
- --_actor->_pathPointsCount;
- ++_actor->_pathPointIndex;
- ++_actor->_pathPoints;
- _actor->_pathInitialPosFlag = true;
- if (_actor->_pathPointsCount == 0) {
- if (_actor->_flags & Illusions::ACTOR_FLAG_400) {
- delete _actor->_pathNode;
- _actor->_flags &= ~Illusions::ACTOR_FLAG_400;
+ if (ABS(deltaX24) < ABS(deltaX << 16) ||
+ ABS(deltaY24) < ABS(deltaY << 16)) {
+ FixedPoint16 newX = (prevPt.x << 16) + deltaX24;
+ FixedPoint16 newY = (prevPt.y << 16) + deltaY24;
+ if (newX == _actor->_posXShl && newY == _actor->_posYShl) {
+ _actor->_pathCtrX += deltaTime;
+ } else {
+ _actor->_pathCtrX = 0;
+ _actor->_posXShl = newX;
+ _actor->_posYShl = newY;
+ _actor->_position.x = fixedTrunc(_actor->_posXShl);
+ _actor->_position.y = fixedTrunc(_actor->_posYShl);
}
- _actor->_pathNode = 0;
- _actor->_pathPoints = 0;
- _actor->_pathPointsCount = 0;
- _actor->_pathPointIndex = 0;
- if (_actor->_notifyId3C) {
- _vm->notifyThreadId(_actor->_notifyId3C);
- _actor->_walkCallerThreadId1 = 0;
+ } else {
+ _actor->_position = currPt;
+ _actor->_posXShl = _actor->_position.x << 16;
+ _actor->_posYShl = _actor->_position.y << 16;
+ --_actor->_pathPointsCount;
+ ++_actor->_pathPointIndex;
+ ++_actor->_pathPoints;
+ _actor->_pathInitialPosFlag = true;
+ if (_actor->_pathPointsCount == 0) {
+ if (_actor->_flags & Illusions::ACTOR_FLAG_400) {
+ delete _actor->_pathNode;
+ _actor->_flags &= ~Illusions::ACTOR_FLAG_400;
+ }
+ _actor->_pathNode = 0;
+ _actor->_pathPoints = 0;
+ _actor->_pathPointsCount = 0;
+ _actor->_pathPointIndex = 0;
+ if (_actor->_notifyId3C) {
+ _vm->notifyThreadId(_actor->_notifyId3C);
+ _actor->_walkCallerThreadId1 = 0;
+ }
+ fastWalked = false;
}
- fastWalked = false;
+ _actor->_pathFlag50 = false;
}
- _actor->_pathFlag50 = false;
- }
- if (!fastWalked)
- break;
-
- }
+ } while (fastWalked);
}
diff --git a/engines/illusions/bbdou/bbdou_credits.cpp b/engines/illusions/bbdou/bbdou_credits.cpp
index eb2377933f..393026e9f7 100644
--- a/engines/illusions/bbdou/bbdou_credits.cpp
+++ b/engines/illusions/bbdou/bbdou_credits.cpp
@@ -98,7 +98,7 @@ void BbdouCredits::drawTextToControl(uint32 objectId, const char *text, uint ali
charToWChar(text, wtext, ARRAYSIZE(wtext));
// TODO Extract to Actor class
- Control *control = _vm->getObjectControl(objectId);
+ Control *control = _vm->getObjectControl(objectId);
FontResource *font = _vm->_dict->findFont(_currFontId);
TextDrawer textDrawer;
WidthHeight dimensions;
diff --git a/engines/illusions/bbdou/bbdou_specialcode.cpp b/engines/illusions/bbdou/bbdou_specialcode.cpp
index bc6ed0338d..95e17fad2e 100644
--- a/engines/illusions/bbdou/bbdou_specialcode.cpp
+++ b/engines/illusions/bbdou/bbdou_specialcode.cpp
@@ -60,7 +60,7 @@ CauseThread_BBDOU::CauseThread_BBDOU(IllusionsEngine_BBDOU *vm, uint32 threadId,
_sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId) {
_type = kTTSpecialThread;
}
-
+
void CauseThread_BBDOU::onNotify() {
_bbdou->_cursor->_data._causeThreadId1 = 0;
terminate();
diff --git a/engines/illusions/bbdou/illusions_bbdou.cpp b/engines/illusions/bbdou/illusions_bbdou.cpp
index f3845a69ee..06cfc2891a 100644
--- a/engines/illusions/bbdou/illusions_bbdou.cpp
+++ b/engines/illusions/bbdou/illusions_bbdou.cpp
@@ -168,7 +168,7 @@ Common::Error IllusionsEngine_BBDOU::run() {
_screen->setColorKey1(0xF81F);
- initInput();
+ initInput();
initUpdateFunctions();
@@ -188,10 +188,10 @@ Common::Error IllusionsEngine_BBDOU::run() {
ConfMan.registerDefault("talkspeed", 240);
_subtitleDuration = (uint16)ConfMan.getInt("talkspeed");
- _globalSceneId = 0x00010003;
-
+ _globalSceneId = 0x00010003;
+
setDefaultTextCoords();
-
+
_resSys->loadResource(0x000D0001, 0, 0);
_doScriptThreadInit = false;
@@ -214,7 +214,7 @@ Common::Error IllusionsEngine_BBDOU::run() {
delete _stack;
delete _scriptOpcodes;
- delete _soundMan;
+ delete _soundMan;
delete _updateFunctions;
delete _threads;
delete _triggerFunctions;
@@ -230,9 +230,9 @@ Common::Error IllusionsEngine_BBDOU::run() {
delete _resSys;
delete _resReader;
delete _dict;
-
+
debug("Ok");
-
+
return Common::kNoError;
}
diff --git a/engines/illusions/bbdou/illusions_bbdou.h b/engines/illusions/bbdou/illusions_bbdou.h
index 00ce617596..c1bd22b1fd 100644
--- a/engines/illusions/bbdou/illusions_bbdou.h
+++ b/engines/illusions/bbdou/illusions_bbdou.h
@@ -83,7 +83,7 @@ public:
void causeDeclare(uint32 verbId, uint32 objectId2, uint32 objectId, TriggerFunctionCallback *callback);
uint32 causeTrigger(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, uint32 callingThreadId);
- void setDefaultTextCoords();
+ void setDefaultTextCoords();
void loadSpecialCode(uint32 resId);
void unloadSpecialCode(uint32 resId);
diff --git a/engines/illusions/camera.cpp b/engines/illusions/camera.cpp
index 390dff8b99..2aa8e74f7f 100644
--- a/engines/illusions/camera.cpp
+++ b/engines/illusions/camera.cpp
@@ -488,11 +488,11 @@ void Camera::recalcPan(uint32 currTime) {
if (_activeState._panSpeed == 0) {
_activeState._time2E = 0;
} else {
- FP16 x1 = _activeState._currPan2.x << 16;
- FP16 y1 = _activeState._currPan2.y << 16;
- FP16 x2 = _activeState._panTargetPoint.x << 16;
- FP16 y2 = _activeState._panTargetPoint.y << 16;
- FP16 distance = fixedDistance(x1, y1, x2, y2);
+ FixedPoint16 x1 = _activeState._currPan2.x << 16;
+ FixedPoint16 y1 = _activeState._currPan2.y << 16;
+ FixedPoint16 x2 = _activeState._panTargetPoint.x << 16;
+ FixedPoint16 y2 = _activeState._panTargetPoint.y << 16;
+ FixedPoint16 distance = fixedDistance(x1, y1, x2, y2);
_activeState._time2E = 60 * fixedTrunc(distance) / _activeState._panSpeed;
}
diff --git a/engines/illusions/dictionary.h b/engines/illusions/dictionary.h
index 8a5476c283..667042cf45 100644
--- a/engines/illusions/dictionary.h
+++ b/engines/illusions/dictionary.h
@@ -87,20 +87,20 @@ public:
void removeActorType(uint32 id);
ActorType *findActorType(uint32 id);
- void addFont(uint32 id, FontResource *fontResource);
+ void addFont(uint32 id, FontResource *fontResource);
void removeFont(uint32 id);
FontResource *findFont(uint32 id);
- void addSequence(uint32 id, Sequence *sequence);
+ void addSequence(uint32 id, Sequence *sequence);
void removeSequence(uint32 id);
Sequence *findSequence(uint32 id);
- void addTalkEntry(uint32 id, TalkEntry *talkEntry);
+ void addTalkEntry(uint32 id, TalkEntry *talkEntry);
void removeTalkEntry(uint32 id);
TalkEntry *findTalkEntry(uint32 id);
- void setObjectControl(uint32 objectId, Control *control);
- Control *getObjectControl(uint32 objectId);
+ void setObjectControl(uint32 objectId, Control *control);
+ Control *getObjectControl(uint32 objectId);
protected:
DictionaryHashMap<ActorType> _actorTypes;
diff --git a/engines/illusions/duckman/duckman_credits.cpp b/engines/illusions/duckman/duckman_credits.cpp
index 2798efe0cc..ccbde8daf3 100644
--- a/engines/illusions/duckman/duckman_credits.cpp
+++ b/engines/illusions/duckman/duckman_credits.cpp
@@ -3,7 +3,7 @@
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
- *
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
diff --git a/engines/illusions/duckman/duckman_specialcode.cpp b/engines/illusions/duckman/duckman_specialcode.cpp
index 60e05052c0..ec8578290f 100644
--- a/engines/illusions/duckman/duckman_specialcode.cpp
+++ b/engines/illusions/duckman/duckman_specialcode.cpp
@@ -3,7 +3,7 @@
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
- *
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
diff --git a/engines/illusions/duckman/illusions_duckman.cpp b/engines/illusions/duckman/illusions_duckman.cpp
index 38d3bab43c..7ffa312948 100644
--- a/engines/illusions/duckman/illusions_duckman.cpp
+++ b/engines/illusions/duckman/illusions_duckman.cpp
@@ -213,7 +213,7 @@ Common::Error IllusionsEngine_Duckman::run() {
delete _fader;
- delete _gameState;
+ delete _gameState;
delete _menuSystem;
delete _soundMan;
delete _updateFunctions;
diff --git a/engines/illusions/fixedpoint.cpp b/engines/illusions/fixedpoint.cpp
index 54dbb137cd..f240b14ab1 100644
--- a/engines/illusions/fixedpoint.cpp
+++ b/engines/illusions/fixedpoint.cpp
@@ -25,23 +25,23 @@
namespace Illusions {
-FP16 floatToFixed(float value) {
+FixedPoint16 floatToFixed(float value) {
return value * 65536.0;
}
-float fixedToFloat(FP16 value) {
+float fixedToFloat(FixedPoint16 value) {
return value / 65536.0;
}
-FP16 fixedMul(FP16 a, FP16 b) {
+FixedPoint16 fixedMul(FixedPoint16 a, FixedPoint16 b) {
return ((float)a * b) / 65536.0;
}
-FP16 fixedDiv(FP16 a, FP16 b) {
+FixedPoint16 fixedDiv(FixedPoint16 a, FixedPoint16 b) {
return ((float)a / b) * 65536.0;
}
-int16 fixedTrunc(FP16 value) {
+int16 fixedTrunc(FixedPoint16 value) {
// CHECKME Not sure if this correct
int16 result = (value >> 16) & 0xFFFF;
if ((value & 0xFFFF) >= 0x8000)
@@ -49,7 +49,7 @@ int16 fixedTrunc(FP16 value) {
return result;
}
-FP16 fixedDistance(FP16 x1, FP16 y1, FP16 x2, FP16 y2) {
+FixedPoint16 fixedDistance(FixedPoint16 x1, FixedPoint16 y1, FixedPoint16 x2, FixedPoint16 y2) {
float xd = fixedToFloat(x1) - fixedToFloat(x2);
float yd = fixedToFloat(y1) - fixedToFloat(y2);
if (xd != 0.0 || yd != 0.0)
@@ -57,16 +57,16 @@ FP16 fixedDistance(FP16 x1, FP16 y1, FP16 x2, FP16 y2) {
return 0;
}
-FP16 fixedAtan(FP16 value) {
+FixedPoint16 fixedAtan(FixedPoint16 value) {
//return floatToFixed(atan2(1.0, fixedToFloat(value)));
return floatToFixed(atan(fixedToFloat(value)));
}
-FP16 fixedCos(FP16 value) {
+FixedPoint16 fixedCos(FixedPoint16 value) {
return floatToFixed(cos(fixedToFloat(value)));
}
-FP16 fixedSin(FP16 value) {
+FixedPoint16 fixedSin(FixedPoint16 value) {
return floatToFixed(sin(fixedToFloat(value)));
}
diff --git a/engines/illusions/fixedpoint.h b/engines/illusions/fixedpoint.h
index 1320daa7e7..fa3fd2291f 100644
--- a/engines/illusions/fixedpoint.h
+++ b/engines/illusions/fixedpoint.h
@@ -27,17 +27,17 @@
namespace Illusions {
-typedef int32 FP16;
-
-FP16 floatToFixed(float value);
-float fixedToFloat(FP16 value);
-FP16 fixedMul(FP16 a, FP16 b);
-FP16 fixedDiv(FP16 a, FP16 b);
-int16 fixedTrunc(FP16 value);
-FP16 fixedDistance(FP16 x1, FP16 y1, FP16 x2, FP16 y2);
-FP16 fixedAtan(FP16 value);
-FP16 fixedCos(FP16 value);
-FP16 fixedSin(FP16 value);
+typedef int32 FixedPoint16;
+
+FixedPoint16 floatToFixed(float value);
+float fixedToFloat(FixedPoint16 value);
+FixedPoint16 fixedMul(FixedPoint16 a, FixedPoint16 b);
+FixedPoint16 fixedDiv(FixedPoint16 a, FixedPoint16 b);
+int16 fixedTrunc(FixedPoint16 value);
+FixedPoint16 fixedDistance(FixedPoint16 x1, FixedPoint16 y1, FixedPoint16 x2, FixedPoint16 y2);
+FixedPoint16 fixedAtan(FixedPoint16 value);
+FixedPoint16 fixedCos(FixedPoint16 value);
+FixedPoint16 fixedSin(FixedPoint16 value);
} // End of namespace Illusions
diff --git a/engines/illusions/menusystem.cpp b/engines/illusions/menusystem.cpp
index 9131d58801..762f50417d 100644
--- a/engines/illusions/menusystem.cpp
+++ b/engines/illusions/menusystem.cpp
@@ -262,12 +262,12 @@ void BaseMenuSystem::placeActorHoverBackground() {
WidthHeight frameDimensions;
v0->getActorFrameDimensions(frameDimensions);
-
+
FontResource *font = _vm->_dict->findFont(_activeMenu->_fontId);
int charHeight = font->getCharHeight() + font->getLineIncr();
if (frameDimensions._height < charHeight)
charHeight = frameDimensions._height;
-
+
v0->drawActorRect(Common::Rect(textInfoDimensions._width - 1, charHeight), _activeMenu->_fieldE);
updateActorHoverBackground();
@@ -375,8 +375,8 @@ void BaseMenuSystem::handleClick(uint menuItemIndex, const Common::Point &mouseP
debug(0, "BaseMenuSystem::handleClick() menuItemIndex: %d click point: (%d, %d)", menuItemIndex, mousePos.x, mousePos.y);
if (menuItemIndex == 0) {
- playSoundEffect14();
- return;
+ playSoundEffect14();
+ return;
}
MenuItem *menuItem = _activeMenu->getMenuItem(menuItemIndex - 1);
@@ -434,7 +434,7 @@ uint BaseMenuSystem::drawMenuText(BaseMenu *menu) {
}
void BaseMenuSystem::update(Control *cursorControl) {
- Common::Point mousePos = _vm->_input->getCursorPosition();
+ Common::Point mousePos = _vm->_input->getCursorPosition();
setMousePos(mousePos);
uint newHoveredMenuItemIndex;
@@ -518,7 +518,7 @@ void BaseMenuSystem::setSavegameSlotNum(int slotNum) {
}
void BaseMenuSystem::setSavegameDescription(Common::String desc) {
- _vm->_savegameDescription = desc;
+ _vm->_savegameDescription = desc;
}
void BaseMenuSystem::updateTimeOut(bool resetTimeOut) {
@@ -672,27 +672,28 @@ void MenuActionLoadGame::execute() {
// MenuActionSaveGame
- MenuActionSaveGame::MenuActionSaveGame(BaseMenuSystem *menuSystem, uint choiceIndex)
- : BaseMenuAction(menuSystem), _choiceIndex(choiceIndex) {
- }
+MenuActionSaveGame::MenuActionSaveGame(BaseMenuSystem *menuSystem, uint choiceIndex)
+ : BaseMenuAction(menuSystem), _choiceIndex(choiceIndex) {
+}
- void MenuActionSaveGame::execute() {
- const Plugin *plugin = NULL;
- EngineMan.findGame(ConfMan.get("gameid"), &plugin);
- GUI::SaveLoadChooser *dialog;
- Common::String desc;
- int slot;
+void MenuActionSaveGame::execute() {
+ const Plugin *plugin = NULL;
+ EngineMan.findGame(ConfMan.get("gameid"), &plugin);
+ GUI::SaveLoadChooser *dialog;
+ Common::String desc;
+ int slot;
- dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
- slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- desc = dialog->getResultString().c_str();
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+ slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ desc = dialog->getResultString().c_str();
- delete dialog;
+ delete dialog;
- if (slot >= 0) {
- _menuSystem->setSavegameSlotNum(slot);
- _menuSystem->setSavegameDescription(desc);
- _menuSystem->selectMenuChoiceIndex(_choiceIndex);
- }
+ if (slot >= 0) {
+ _menuSystem->setSavegameSlotNum(slot);
+ _menuSystem->setSavegameDescription(desc);
+ _menuSystem->selectMenuChoiceIndex(_choiceIndex);
}
+}
+
} // End of namespace Illusions
diff --git a/engines/illusions/menusystem.h b/engines/illusions/menusystem.h
index cc761167a0..ff85ca60d3 100644
--- a/engines/illusions/menusystem.h
+++ b/engines/illusions/menusystem.h
@@ -116,57 +116,57 @@ public:
protected:
IllusionsEngine *_vm;
MenuStack _menuStack;
-
+
uint32 _menuCallerThreadId;
- bool _isTimeOutEnabled;
- bool _isTimeOutReached;
- uint32 _timeOutDuration;
- uint _timeOutMenuChoiceIndex;
- uint32 _timeOutStartTime;
- uint32 _timeOutEndTime;
-
+ bool _isTimeOutEnabled;
+ bool _isTimeOutReached;
+ uint32 _timeOutDuration;
+ uint _timeOutMenuChoiceIndex;
+ uint32 _timeOutStartTime;
+ uint32 _timeOutEndTime;
+
Common::Point _savedCursorPos;
bool _cursorInitialVisibleFlag;
int _savedGameState;
int _savedCursorActorIndex;
int _savedCursorSequenceId;
-
+
bool _isActive;
-
+
MenuChoiceOffsets _menuChoiceOffsets;
int16 *_menuChoiceOffset;
-
+
uint _queryConfirmationChoiceIndex;
-
+
uint _field54;
uint _menuLinesCount;
uint _menuItemCount;
-
+
uint _hoveredMenuItemIndex;
uint _hoveredMenuItemIndex2;
uint _hoveredMenuItemIndex3;
BaseMenu *_activeMenu;
void setMouseCursorToMenuItem(int menuItemIndex);
-
+
void calcMenuItemRect(uint menuItemIndex, WRect &rect);
bool calcMenuItemMousePos(uint menuItemIndex, Common::Point &pt);
bool calcMenuItemIndexAtPoint(Common::Point pt, uint &menuItemIndex);
void setMousePos(Common::Point &mousePos);
-
+
void activateMenu(BaseMenu *menu);
-
+
void updateTimeOut(bool resetTimeOut);
-
+
void initActorHoverBackground();
void placeActorHoverBackground();
void updateActorHoverBackground();
void hideActorHoverBackground();
-
+
void initActorTextColorRect();
void placeActorTextColorRect();
void hideActorTextColorRect();
-
+
virtual BaseMenu *getMenuById(int menuId) = 0;
virtual void playSoundEffect(int sfxId) = 0;
};
diff --git a/engines/illusions/resources/actorresource.h b/engines/illusions/resources/actorresource.h
index ea356a9504..34b4702023 100644
--- a/engines/illusions/resources/actorresource.h
+++ b/engines/illusions/resources/actorresource.h
@@ -94,7 +94,7 @@ public:
class ActorInstance : public ResourceInstance {
public:
- ActorInstance(IllusionsEngine *vm);
+ ActorInstance(IllusionsEngine *vm);
virtual void load(Resource *resource);
virtual void unload();
virtual void pause();
diff --git a/engines/illusions/resources/midiresource.cpp b/engines/illusions/resources/midiresource.cpp
index 203ed12ad0..5e6e85a4ee 100644
--- a/engines/illusions/resources/midiresource.cpp
+++ b/engines/illusions/resources/midiresource.cpp
@@ -30,8 +30,8 @@ namespace Illusions {
void MidiGroupResourceLoader::load(Resource *resource) {
debug(1, "MidiGroupResourceLoader::load() Loading midi group %08X...", resource->_resId);
- // TODO
-
+ // TODO
+
}
bool MidiGroupResourceLoader::isFlag(int flag) {
diff --git a/engines/illusions/resources/scriptresource.h b/engines/illusions/resources/scriptresource.h
index f185319f67..6c4fddfadd 100644
--- a/engines/illusions/resources/scriptresource.h
+++ b/engines/illusions/resources/scriptresource.h
@@ -141,11 +141,11 @@ public:
class ScriptInstance : public ResourceInstance {
public:
- ScriptInstance(IllusionsEngine *vm);
+ ScriptInstance(IllusionsEngine *vm);
virtual void load(Resource *resource);
virtual void unload();
public:
- IllusionsEngine *_vm;
+ IllusionsEngine *_vm;
};
} // End of namespace Illusions
diff --git a/engines/illusions/resources/soundresource.h b/engines/illusions/resources/soundresource.h
index 97e6f89773..b6e6382b00 100644
--- a/engines/illusions/resources/soundresource.h
+++ b/engines/illusions/resources/soundresource.h
@@ -61,11 +61,11 @@ public:
class SoundGroupInstance : public ResourceInstance {
public:
- SoundGroupInstance(IllusionsEngine *vm);
+ SoundGroupInstance(IllusionsEngine *vm);
virtual void load(Resource *resource);
virtual void unload();
public:
- IllusionsEngine *_vm;
+ IllusionsEngine *_vm;
SoundGroupResource *_soundGroupResource;
uint32 _resId;
};