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author | Willem Jan Palenstijn | 2016-10-12 22:06:50 +0200 |
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committer | Willem Jan Palenstijn | 2016-10-12 22:06:50 +0200 |
commit | 3dc5431884436d2774fedc796249becbbf3a0ddb (patch) | |
tree | d8e5990333156a899a79bf3d694c77256a95c7c9 /engines | |
parent | 32ca051485d6bce0939d8fec0676a1fd5d537fc2 (diff) | |
download | scummvm-rg350-3dc5431884436d2774fedc796249becbbf3a0ddb.tar.gz scummvm-rg350-3dc5431884436d2774fedc796249becbbf3a0ddb.tar.bz2 scummvm-rg350-3dc5431884436d2774fedc796249becbbf3a0ddb.zip |
SCI: Add modified workaround for Simbani bridge room for GOG
The GOG version comes with a fan patch that uses rm470::name to
store a timer to rate-limit rm470::doit. This breaks the workaround
detection since that uses the name field.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 4adc7eb07a..4c0fee49c5 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -347,6 +347,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG3, 330, 330, -1, "Teller", "doChild", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #5033, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #5148, temp 1) { GID_QFG3, 700, 700, -1, "monsterIsDead", "changeState", NULL, 0, { WORKAROUND_FAKE, 0 } }, // in the jungle, after winning any fight, bug #5169 { GID_QFG3, 470, 470, -1, "rm470", "notify", NULL, 0, { WORKAROUND_FAKE, 0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #5165 + { GID_QFG3, 470, 470, -1, "<invalid name>", "notify", NULL, 0, { WORKAROUND_FAKE, 0 } }, // same as previous, with rm470::name used for temp storage by fan patches added by GOG { GID_QFG3, 490, 490, -1, "computersMove", "changeState", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when finishing awari game, bug #5167 { GID_QFG3, 490, 490, -1, "computersMove", "changeState", sig_uninitread_qfg3_2, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game { GID_QFG3, 851, 32, -1, "ProjObj", "doit", NULL, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #5282 |