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author | Max Horn | 2006-04-01 22:31:57 +0000 |
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committer | Max Horn | 2006-04-01 22:31:57 +0000 |
commit | 3de55677b92bfbb07d8e5acefaaa19df12c3cbbf (patch) | |
tree | 2f5245fd4469a3757cf501afe17411278dc6fda9 /engines | |
parent | 8b1c432bac1dc6efde4a86f7f3d4a51f2ae3e713 (diff) | |
download | scummvm-rg350-3de55677b92bfbb07d8e5acefaaa19df12c3cbbf.tar.gz scummvm-rg350-3de55677b92bfbb07d8e5acefaaa19df12c3cbbf.tar.bz2 scummvm-rg350-3de55677b92bfbb07d8e5acefaaa19df12c3cbbf.zip |
Typo
svn-id: r21540
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index 715a1ab969..5664f05218 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -1547,7 +1547,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { Engine *engine; // We start by checking whether the specified game ID is obsolete. - // If that is the case, we automaticlaly upgrade the target to use + // If that is the case, we automatically upgrade the target to use // the correct new game ID (and platform, if specified). const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { |