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author | Willem Jan Palenstijn | 2009-02-15 21:39:17 +0000 |
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committer | Willem Jan Palenstijn | 2009-02-15 21:39:17 +0000 |
commit | 3e3f4e450f4cd6b761de8257be0c5e6294cc1faa (patch) | |
tree | e0af4184fabfb9999d82bce800214754d8e891b8 /engines | |
parent | e90eed4ff338f833067f28e0374d58ccfdf6cbf1 (diff) | |
download | scummvm-rg350-3e3f4e450f4cd6b761de8257be0c5e6294cc1faa.tar.gz scummvm-rg350-3e3f4e450f4cd6b761de8257be0c5e6294cc1faa.tar.bz2 scummvm-rg350-3e3f4e450f4cd6b761de8257be0c5e6294cc1faa.zip |
close sound when exiting
svn-id: r38307
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/game.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index 6558529b34..fc24727c55 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -732,12 +732,9 @@ game_exit(state_t *s) sci_free(s->execution_stack); } -#if 0 sfx_exit(&s->sound); /* Reinit because some other code depends on having a valid state */ game_init_sound(s, SFX_STATE_FLAG_NOSOUND); -#else -#endif sm_destroy(&s->seg_manager); |