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authorStrangerke2012-01-30 23:51:37 +0100
committerStrangerke2012-01-30 23:52:05 +0100
commit3e8547ebc1d24fc4a120792e3d1b99c982cf1c37 (patch)
treea94d5f6ea0bfe6611c8e6272338abc8c9dc2bb5c /engines
parent453eeb496c7cf2ef9b999c82b8211ced048c0eca (diff)
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TSAGE: R2R - Implement scene 600
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp464
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h62
3 files changed, 527 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index f5bbd2eee5..16fc460a11 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -84,6 +84,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - Walking in hall
return new Scene525();
case 600:
+ return new Scene600();
case 700:
error("Missing scene %d from group 0", sceneNumber);
case 800:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index dcebd3c906..51f7cd8804 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -4467,6 +4467,470 @@ void Scene525::signal() {
}
/*--------------------------------------------------------------------------
+ * Scene 600 -
+ *
+ *--------------------------------------------------------------------------*/
+Scene600::Scene600() {
+ _field412 = 0;
+ for (int i = 0; i < 256; i++)
+ _fieldAD2[i] = 0;
+}
+
+void Scene600::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_field412);
+ for (int i = 0; i < 256; i++)
+ s.syncAsByte(_fieldAD2[i]);
+}
+
+bool Scene600::Item1::startAction(CursorType action, Event &event) {
+ if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(5)) || (R2_GLOBALS.getFlag(8)))
+ return SceneHotspot::startAction(action, event);
+
+ SceneItem::display(600, 32, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ return true;
+}
+
+bool Scene600::Item4::startAction(CursorType action, Event &event) {
+ if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(1)))
+ return SceneHotspot::startAction(action, event);
+
+ if ((R2_GLOBALS.getFlag(5)) && (!R2_GLOBALS.getFlag(8))) {
+ SceneItem::display(600, 32, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ return true;
+ }
+
+ if (R2_GLOBALS.getFlag(5)) {
+ SceneItem::display(600, 30, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ return true;
+ }
+
+ if ((!R2_GLOBALS.getFlag(8)) || (R2_GLOBALS.getFlag(9)))
+ return SceneHotspot::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+
+ Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_object1.setup2(603, 3, 1, 239, 54, 10, 0);
+ scene->_actor3.postInit();
+ scene->_actor2.postInit();
+
+ scene->_sceneMode = 612;
+ setAction(&scene->_sequenceManager1, this, 612, &scene->_actor3, &scene->_actor2, R2_GLOBALS._player, NULL);
+ return true;
+}
+
+void Scene600::Actor4::signal() {
+ Common::Point pt(36, 177 + R2_GLOBALS._randomSource.getRandomNumber(5));
+ NpcMover *mover = new NpcMover();
+ addMover(mover, &pt, this);
+}
+
+bool Scene600::Actor4::startAction(CursorType action, Event &event) {
+ if ((action >= CURSOR_WALK) && (action < R2CURSORS_START))
+ // Only action cursors
+ return SceneActor::startAction(action, event);
+
+ return false;
+}
+
+void Scene600::Actor4::draw() {
+ warning("TODO: Actor4::draw()");
+ SceneActor::draw();
+}
+
+bool Scene600::Actor5::startAction(CursorType action, Event &event) {
+ if ((action < CURSOR_WALK) && (action >= R2CURSORS_START))
+ return false;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((R2_INVENTORY.getObjectScene(R2_CLAMP) == 600) && (!R2_GLOBALS.getFlag(6))) {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor6.setDetails(600, 11, -1, -1, 3, (SceneItem *) NULL);
+ R2_GLOBALS.setFlag(6);
+ scene->_sceneMode = 609;
+ scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, &scene->_actor1, NULL);
+ return true;
+ }
+
+ if (_frame != 1)
+ return false;
+
+ if (!R2_GLOBALS.getFlag(6)) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 616;
+ scene->setAction(&scene->_sequenceManager1, scene, 616, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor6, NULL);
+ return true;
+ }
+
+ if ((R2_GLOBALS.getFlag(9)) && (R2_INVENTORY.getObjectScene(R2_9) == 600))
+ SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ else {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 601;
+ scene->setAction(&scene->_sequenceManager1, scene, 601, &R2_GLOBALS._player, &scene->_actor5, NULL);
+ }
+ return true;
+}
+
+bool Scene600::Actor6::startAction(CursorType action, Event &event) {
+ Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) {
+ switch (action) {
+ case R2_9:
+ if (R2_GLOBALS.getFlag(6)) {
+ if (R2_GLOBALS.getFlag(8)) {
+ SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ return true;
+ } else {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor8.postInit();
+ scene->_actor8.setDetails(600, 20, -1, -1, 4, &scene->_actor6);
+ scene->_sceneMode = 607;
+ scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_actor8, NULL);
+ return true;
+ }
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+ break;
+ case R2_AEROSOL:
+ if (R2_GLOBALS.getFlag(5)) {
+ SceneItem::display(600, 28, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
+ return true;
+ } else {
+ R2_GLOBALS._player.disableControl();
+ scene->_actor7.postInit();
+ scene->_actor7.setDetails(600, 27, -1, -1, 5, &scene->_actor6);
+
+ scene->_actor4.postInit();
+ scene->_actor4.setup(601, 3, 1);
+ scene->_actor4._effect = 3;
+ scene->_actor4._moveDiff = Common::Point(1, 1);
+ scene->_actor4._moveRate = 2;
+ scene->_actor4._numFrames = 3;
+ scene->_actor4.setDetails(600, 24, 25, 26, 5, &scene->_actor7);
+
+ scene->_sceneMode = 605;
+
+ scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_actor7, &scene->_actor4, &scene->_actor5, NULL);
+ return true;
+ }
+ break;
+ case R2_CLAMP:
+ if (R2_GLOBALS.getFlag(5)) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 606;
+ scene->setAction(&scene->_sequenceManager1, scene, 606, &R2_GLOBALS._player, &scene->_actor6, NULL);
+ return true;
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+ break;
+ default:
+ return false;
+ break;
+ }
+ } else if (action != CURSOR_USE) {
+ if (R2_GLOBALS.getFlag(5)) {
+ return SceneActor::startAction(action, event);
+ } else {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 610;
+ scene->setAction(&scene->_sequenceManager1, scene, 610, &scene->_actor1, &R2_GLOBALS._player, NULL);
+ return true;
+ }
+ } else
+ return SceneActor::startAction(action, event);
+}
+
+bool Scene600::Actor7::startAction(CursorType action, Event &event) {
+ Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) {
+ return false;
+ } else if (action == CURSOR_USE) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 614;
+ scene->setAction(&scene->_sequenceManager1, scene, 614, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ return true;
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+}
+
+bool Scene600::Actor8::startAction(CursorType action, Event &event) {
+ Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
+
+ if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(9) == 600)) {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 615;
+ scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_actor8, NULL);
+ } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(9) == 600) && (R2_GLOBALS._v565F1[1] == 2) && (!R2_GLOBALS.getFlag(8))){
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 608;
+ scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ } else {
+ return SceneActor::startAction(action, event);
+ }
+
+ return true;
+}
+
+void Scene600::postInit(SceneObjectList *OwnerList) {
+ loadScene(600);
+ SceneExt::postInit();
+ R2_GLOBALS.setFlag(39);
+ R2_GLOBALS._walkRegions.enableRegion(3);
+ _field412 = 0;
+
+ warning("FIXME: loop to initialize _fieldAD2[]");
+
+ _actor5.postInit();
+ _actor5.setVisage(600);
+ _actor5.setPosition(Common::Point(29, 147));
+ _actor5.fixPriority(10);
+ _actor5.setDetails(300, 3, -1, -1, 1, (SceneItem *) NULL);
+
+ _actor6.postInit();
+ _actor6.setPosition(Common::Point(246, 41));
+
+ if (R2_INVENTORY.getObjectScene(9) == 600) {
+ _actor8.postInit();
+ _actor8.setup(602, 5, 1);
+ _actor8.setPosition(Common::Point(246, 41));
+ _actor8.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL);
+ switch (R2_GLOBALS._v565F1[1] - 2) {
+ case 0:
+ R2_GLOBALS._sound4.play(45);
+ break;
+ case 1:
+ R2_GLOBALS._sound4.play(4);
+ break;
+ case 2:
+ R2_GLOBALS._sound4.play(5);
+ break;
+ case 3:
+ R2_GLOBALS._sound4.play(6);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (R2_GLOBALS.getFlag(6)) {
+ _actor6.setup(602, 7, 1);
+ _actor6.setDetails(600, 11, -1, -1, 1, (SceneItem *) NULL);
+ } else {
+ _actor6.setup(600, 2, 1);
+ _actor6.setDetails(600, 10, -1, -1, 1, (SceneItem *) NULL);
+
+ _actor1.postInit();
+ _actor1.setup(600, 3, 5);
+ _actor1.setPosition(Common::Point(223, 51));
+ _actor1.fixPriority(200);
+ }
+
+ if (! R2_GLOBALS.getFlag(9))
+ _object1.setup2(603, 1, 1, 244, 50, 10, 0);
+
+ if (R2_GLOBALS.getFlag(5)) {
+ if (R2_INVENTORY.getObjectScene(12) == 600) {
+ _actor7.postInit();
+ _actor7.setup(602, 2, 2);
+ _actor7.setPosition(Common::Point(189, 95));
+ _actor7.setDetails(600, 27, -1, -1, 1, (SceneItem *) NULL);
+ }
+
+ if (R2_GLOBALS.getFlag(8)) {
+ if (R2_GLOBALS.getFlag(9)) {
+ _actor2.postInit();
+ _actor2.setup(603, 2, 1);
+ _actor2.setPosition(Common::Point(233, 45));
+ _actor2.animate(ANIM_MODE_2, NULL);_actor2.fixPriority(11);
+ }
+ } else {
+ _actor4.postInit();
+ _actor4.setup(601, 1, 1);
+ _actor4.setPosition(Common::Point(180, 110));
+ _actor4._moveDiff = Common::Point(1, 1);
+ _actor4._moveRate = 2;
+ _actor4._numFrames = 3;
+ _actor4.animate(ANIM_MODE_2, NULL);
+ _actor4.fixPriority(130);
+ _actor4._effect = 3;
+ _actor4.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL);
+ _actor4.signal();
+ }
+ }
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.setVisage(10);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.disableControl();
+
+ _item2.setDetails(12, 600, 17, -1, 19);
+ _item3.setDetails(11, 600, 14, -1, -1);
+
+ if (R2_GLOBALS.getFlag(9)) {
+ _item1.setDetails(Rect(159, 3, 315, 95), 600, 7, -1, -1, 1, NULL);
+ } else {
+ _item4.setDetails(Rect(173, 15, 315, 45), 600, 21, -1, 23, 1, NULL);
+ _item1.setDetails(Rect(159, 3, 315, 95), 600, 6, -1, -1, 1, NULL);
+ }
+ _item5.setDetails(Rect(0, 0, 320, 200), 600, 0, -1, -1, 1, NULL);
+
+ _sceneMode = 600;
+ if (R2_GLOBALS._sceneManager._previousScene == 700) {
+ if (R2_GLOBALS.getFlag(6)) {
+ setAction(&_sequenceManager1, this, 600, &R2_GLOBALS._player, &_actor5, NULL);
+ } else if (R2_GLOBALS.getFlag(5)) {
+ setAction(&_sequenceManager1, this, 603, &R2_GLOBALS._player, &_actor5, &_actor6, &_actor1, NULL);
+ } else {
+ setAction(&_sequenceManager1, this, 602, &R2_GLOBALS._player, &_actor5, &_actor6, &_actor1, NULL);
+ }
+ } else if (R2_GLOBALS.getFlag(5)) {
+ R2_GLOBALS._player.setPosition(Common::Point(50, 140));
+ R2_GLOBALS._player.setStrip(3);
+ _actor6.setFrame(_actor6.getFrameCount());
+ signal();
+ } else {
+ _actor5.setFrame(7);
+ _actor6.setFrame(7);
+ R2_GLOBALS._player.setPosition(Common::Point(28, 140));
+ R2_GLOBALS._player.setStrip(5);
+ signal();
+ }
+}
+
+void Scene600::remove() {
+ if (R2_INVENTORY.getObjectScene(9) == 600)
+ R2_GLOBALS._sound4.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene600::signal() {
+ switch (_sceneMode) {
+ case 601:
+ // No break on purpose
+ case 613:
+ // No break on purpose
+ case 616:
+ R2_GLOBALS._sceneManager.changeScene(700);
+ break;
+ case 605:
+ R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._walkRegions.enableRegion(6);
+ R2_GLOBALS._walkRegions.enableRegion(7);
+ R2_GLOBALS._walkRegions.enableRegion(9);
+ R2_GLOBALS._walkRegions.enableRegion(10);
+
+ R2_INVENTORY.setObjectScene(12, 600);
+ R2_GLOBALS.setFlag(5);
+
+ _actor4._effect = 3;
+ _actor4.signal();
+ break;
+ case 606:
+ R2_INVENTORY.setObjectScene(15, 600);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 607:
+ R2_INVENTORY.setObjectScene(9, 600);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 608:
+ R2_GLOBALS.setFlag(8);
+ _actor4.remove();
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(10);
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 612:
+ R2_GLOBALS.setFlag(9);
+ _actor3.remove();
+ R2_GLOBALS._sceneItems.remove(&_item4);
+ _actor2.setDetails(600, 21, -1, 23, 4, &_item4);
+ _item1.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ break;
+ case 614:
+ R2_GLOBALS._player.enableControl();
+ _actor7.remove();
+ R2_INVENTORY.setObjectScene(12, 1);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ break;
+ case 615:
+ _actor8.remove();
+ R2_INVENTORY.setObjectScene(9, 1);
+ R2_GLOBALS._player.enableControl();
+ break;
+ default:
+ _field412 = 0;
+ _sceneMode = 0;
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene600::process(Event &event) {
+ if ((!R2_GLOBALS._player._canWalk) && (!R2_GLOBALS.getFlag(6)) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN)) {
+ if (!_actor5.contains(event.mousePos) || (_actor5._frame <= 1)) {
+ if (R2_GLOBALS.getFlag(5)) {
+ _field412 += 10;
+ } else {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 604;
+ setAction(&_sequenceManager1, this, 604, &_actor1, &R2_GLOBALS._player, NULL);
+ event.handled = true;
+ }
+ } else {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 613;
+ setAction(&_sequenceManager1, this, 613, &R2_GLOBALS._player, &_actor6, NULL);
+ event.handled = true;
+ }
+ } else if ((!R2_GLOBALS.getFlag(6)) && (R2_GLOBALS._player._mover) && (_field412 < 10)){
+ _field412 += 10;
+ }
+
+ Scene::process(event);
+}
+
+void Scene600::dispatch() {
+ if ((_field412 != 0) && (_sceneMode != 600) && (_sceneMode != 603) && (_sceneMode != 602)) {
+ if ( ((_actor6._strip == 4) && (_actor6._frame > 1))
+ || (_sceneMode == 601)
+ || ((_sceneMode == 616) && (_actor5._frame > 1)) )
+ _field412 = 0;
+ else {
+ _field412--;
+ if (_field412 % 10 == 0) {
+ _actor1.setAction(&_sequenceManager2, NULL, 611, &_actor1, NULL);
+ }
+ if ((_field412 == 0) && (R2_GLOBALS._player._mover))
+ _field412 = 10;
+ }
+ }
+
+ if (_actor1._frame == 2)
+ _aSound1.play(40);
+
+ Scene::dispatch();
+ if ((_actor4._strip == 3) && (_actor4._frame == 3)) {
+ _actor1.setStrip(4);
+ _actor1.setFrame(1);
+ }
+}
+/*--------------------------------------------------------------------------
* Scene 800 - Sick Bay
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index 581958975d..25940e78b5 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -531,6 +531,68 @@ public:
};
+class Scene600 : public SceneExt {
+ class Item1 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item4 : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Actor4 : public SceneActor {
+ public:
+ virtual void signal();
+ virtual bool startAction(CursorType action, Event &event);
+ virtual void draw();
+ };
+ class Actor5 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor6 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor7 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Actor8 : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ int _field412;
+ Item1 _item1;
+ Item1 _item2;
+ Item1 _item3;
+ Item4 _item4;
+ Item1 _item5;
+ BackgroundSceneObject _object1;
+ SceneActor _actor1;
+ SceneActor _actor2;
+ SceneActor _actor3;
+ Actor4 _actor4;
+ Actor5 _actor5;
+ Actor6 _actor6;
+ Actor7 _actor7;
+ Actor8 _actor8;
+ ASoundExt _aSound1;
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ byte _fieldAD2[256];
+
+ Scene600();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void Scene600::remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ virtual void synchronize(Serializer &s);
+};
+
class Scene800: public SceneExt {
/* Items */
class Button: public NamedHotspot {