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author | Martin Kiewitz | 2010-05-19 14:54:39 +0000 |
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committer | Martin Kiewitz | 2010-05-19 14:54:39 +0000 |
commit | 3f10841ae8f167cd6bc08ef266d0161c2d608624 (patch) | |
tree | 20cac1bd65d01794b11b9f3f93ae56970eb63d0d /engines | |
parent | 893af1600aa8f4619e6c56ca2a8f074e230c1084 (diff) | |
download | scummvm-rg350-3f10841ae8f167cd6bc08ef266d0161c2d608624.tar.gz scummvm-rg350-3f10841ae8f167cd6bc08ef266d0161c2d608624.tar.bz2 scummvm-rg350-3f10841ae8f167cd6bc08ef266d0161c2d608624.zip |
SCI: removed cmdStopAllSounds(), can't be right - added FIXME - fixes iceman room 14 music stopping within 1-2 seconds
svn-id: r49101
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index b6792b710f..a354ecdd79 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -927,6 +927,11 @@ void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) { #ifndef USE_OLD_MUSIC_FUNCTIONS Common::StackLock(_music->_mutex); + // FIXME: this can't be right, it's called in iceman (room 14) when the door sound has done playing + // stopping sounds can't be right, because music is starting afterwards in ssci. Maybe it actually means + // "resume play of queued sound" or something like that + return; + const MusicList::iterator end = _music->getPlayListEnd(); for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) { if (_soundVersion <= SCI_VERSION_0_LATE) { |