aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorFilippos Karapetis2008-08-01 14:27:40 +0000
committerFilippos Karapetis2008-08-01 14:27:40 +0000
commit3f56ff874213797b19634113bb372946e6915608 (patch)
tree5dc82810271e89727a2b0547961a1983b0bba249 /engines
parent0145dd38d933f0e5693483b012e0904a18b8fb91 (diff)
downloadscummvm-rg350-3f56ff874213797b19634113bb372946e6915608.tar.gz
scummvm-rg350-3f56ff874213797b19634113bb372946e6915608.tar.bz2
scummvm-rg350-3f56ff874213797b19634113bb372946e6915608.zip
Fixed crash on exit from commit #32742 - the memory leak was only in IHNM, not ITE (in ITE, the 4 sprite lists are actually one)
svn-id: r33492
Diffstat (limited to 'engines')
-rw-r--r--engines/saga/sprite.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp
index be4f2a423d..d9c7b446ba 100644
--- a/engines/saga/sprite.cpp
+++ b/engines/saga/sprite.cpp
@@ -74,9 +74,11 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm) {
Sprite::~Sprite(void) {
debug(8, "Shutting down sprite subsystem...");
_mainSprites.freeMem();
- _inventorySprites.freeMem();
- _arrowSprites.freeMem();
- _saveReminderSprites.freeMem();
+ if (_vm->getGameType() == GType_IHNM) {
+ _inventorySprites.freeMem();
+ _arrowSprites.freeMem();
+ _saveReminderSprites.freeMem();
+ }
free(_decodeBuf);
}