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author | athrxx | 2011-06-04 15:59:29 +0200 |
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committer | athrxx | 2011-06-04 16:03:14 +0200 |
commit | 3f603ce0ab97ba9176d3e2df6cfab3de49d98d24 (patch) | |
tree | 0c7058496803214ff7df95773aa69d965a1f3f2d /engines | |
parent | 4628833a32303242a036730d5f7ee8a10da28a7a (diff) | |
download | scummvm-rg350-3f603ce0ab97ba9176d3e2df6cfab3de49d98d24.tar.gz scummvm-rg350-3f603ce0ab97ba9176d3e2df6cfab3de49d98d24.tar.bz2 scummvm-rg350-3f603ce0ab97ba9176d3e2df6cfab3de49d98d24.zip |
LOL: changed workaround for fireball bug
(see comment in items_lol.cpp)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/items_lol.cpp | 26 | ||||
-rw-r--r-- | engines/kyra/lol.h | 2 |
2 files changed, 22 insertions, 6 deletions
diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp index b6388604f5..2cf2cb2c70 100644 --- a/engines/kyra/items_lol.cpp +++ b/engines/kyra/items_lol.cpp @@ -396,20 +396,20 @@ bool LoLEngine::launchObject(int objectType, Item item, int startX, int startY, return true; } -void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int objectOnNextBlock) { +void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionObject) { int cx = x; int cy = y; uint16 block = calcBlockIndex(t->x, t->y); removeAssignedObjectFromBlock(&_levelBlockProperties[block], t->item); removeDrawObjectFromBlock(&_levelBlockProperties[block], t->item); - if (objectOnNextBlock == 1) { + if (collisionObject == 1) { cx = t->x; cy = t->y; } if (t->objectType == 0 || t->objectType == 1) { - objectFlightProcessHits(t, cx, cy, objectOnNextBlock); + objectFlightProcessHits(t, cx, cy, collisionObject); t->x = (cx & 0xffc0) | 0x40; t->y = (cy & 0xffc0) | 0x40; t->flyingHeight = 0; @@ -481,8 +481,24 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) { int x = 0; int y = 0; getNextStepCoords(t->x, t->y, x, y, t->direction); - // WORKAROUND: The next line seems to be bugged in the original code. I have fixed it in a way that at least seems to work fine. - int objectOnNextBlock = checkBlockBeforeObjectPlacement(x, y, _itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 127 : 63, t->flags, t->wallFlags); + /* WORKAROUND: + Large fireballs cast by the "birds" in white tower level 2 and by the "wraith knights" in castle cimmeria + level 1 (or possible other objects with flag 0x4000) could not fly through corridors in ScummVM and would + be terminated prematurely. The original code (all versions) involuntarily circumvents this via a bug in the + next line of code. + The original checks for _itemProperties[t->item].flags instead of _itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags. + This leads to more or less unpredictable object widths. The large fireballs will usually get a width of 63 + instead of 256 making them work just fine in the original. + + I have fixed this by setting an object width of 63 of here. This produces results faithful to the original + at least. + + Other methods of working around this issue don't make too much sense. An object with a width of 256 + could never fly through corridors, since 256 is also the width of a block. Aligning the fireballs to the + middle of a block (or making the monsters align to the middle before casting them) wouldn't help here + (and wouldn't be faithful to the original either). + */ + int objectOnNextBlock = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags); if (objectOnNextBlock) { endObjectFlight(t, x, y, objectOnNextBlock); } else { diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h index a815fa1a37..28e7fd80d1 100644 --- a/engines/kyra/lol.h +++ b/engines/kyra/lol.h @@ -1215,7 +1215,7 @@ private: void setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int b); void removeLevelItem(Item item, int block); bool launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c); - void endObjectFlight(FlyingObject *t, int x, int y, int objectOnNextBlock); + void endObjectFlight(FlyingObject *t, int x, int y, int collisionObject); void processObjectFlight(FlyingObject *t, int x, int y); void updateObjectFlightPosition(FlyingObject *t); void objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock); |