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authorEinar Johan Trøan Sømåen2012-06-26 14:28:53 +0200
committerEinar Johan Trøan Sømåen2012-06-26 14:28:53 +0200
commit3f9ff1791a5034bf74d460e38282c9bcfe54b6db (patch)
tree249a0750aa35942bdf2f813facd1904e80829d5f /engines
parent9d08670191a61b7794a0341d68633649e616ab1a (diff)
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WINTERMUTE: Rename FuncName->funcName in the Sys-classes.
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/Ad/AdGame.cpp4
-rw-r--r--engines/wintermute/Base/BGame.cpp22
-rw-r--r--engines/wintermute/Base/BPersistMgr.cpp4
-rw-r--r--engines/wintermute/Base/BScriptable.cpp2
-rw-r--r--engines/wintermute/Base/PartParticle.cpp10
-rw-r--r--engines/wintermute/Base/scriptables/ScValue.cpp2
-rw-r--r--engines/wintermute/PlatformSDL.cpp2
-rw-r--r--engines/wintermute/Sys/SysClass.cpp58
-rw-r--r--engines/wintermute/Sys/SysClass.h36
-rw-r--r--engines/wintermute/Sys/SysClassRegistry.cpp82
-rw-r--r--engines/wintermute/Sys/SysClassRegistry.h30
-rw-r--r--engines/wintermute/Sys/SysInstance.cpp6
-rw-r--r--engines/wintermute/Sys/SysInstance.h14
-rw-r--r--engines/wintermute/UI/UIObject.cpp2
-rw-r--r--engines/wintermute/persistent.cpp2
-rw-r--r--engines/wintermute/persistent.h16
16 files changed, 146 insertions, 146 deletions
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index dd16e2c0f0..7758737359 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -1316,14 +1316,14 @@ HRESULT CAdGame::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdGame::LoadGame(const char *Filename) {
HRESULT ret = CBGame::LoadGame(Filename);
- if (SUCCEEDED(ret)) CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadRegion, "CAdRegion", NULL);
+ if (SUCCEEDED(ret)) CSysClassRegistry::getInstance()->enumInstances(AfterLoadRegion, "CAdRegion", NULL);
return ret;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdGame::InitAfterLoad() {
CBGame::InitAfterLoad();
- CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadScene, "CAdScene", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(AfterLoadScene, "CAdScene", NULL);
return S_OK;
}
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 8a31e8019b..1321d31c67 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -2845,7 +2845,7 @@ HRESULT CBGame::UnregisterObject(CBObject *Object) {
for (i = 0; i < _regObjects.GetSize(); i++) {
if (_regObjects[i] == Object) {
_regObjects.RemoveAt(i);
- if (!_loadInProgress) CSysClassRegistry::GetInstance()->EnumInstances(InvalidateValues, "CScValue", (void *)Object);
+ if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(InvalidateValues, "CScValue", (void *)Object);
delete Object;
return S_OK;
}
@@ -3254,8 +3254,8 @@ HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
}
}
- if (FAILED(ret = CSysClassRegistry::GetInstance()->SaveTable(Game, pm, quickSave))) goto save_finish;
- if (FAILED(ret = CSysClassRegistry::GetInstance()->SaveInstances(Game, pm, quickSave))) goto save_finish;
+ if (FAILED(ret = CSysClassRegistry::getInstance()->saveTable(Game, pm, quickSave))) goto save_finish;
+ if (FAILED(ret = CSysClassRegistry::getInstance()->saveInstances(Game, pm, quickSave))) goto save_finish;
if (FAILED(ret = pm->saveFile(Filename))) goto save_finish;
_registry->WriteInt("System", "MostRecentSaveSlot", slot);
@@ -3312,8 +3312,8 @@ HRESULT CBGame::LoadGame(const char *Filename) {
if (FAILED(ret = pm->initLoad(Filename))) goto load_finish;
//if(FAILED(ret = cleanup())) goto load_finish;
- if (FAILED(ret = CSysClassRegistry::GetInstance()->LoadTable(Game, pm))) goto load_finish;
- if (FAILED(ret = CSysClassRegistry::GetInstance()->LoadInstances(Game, pm))) goto load_finish;
+ if (FAILED(ret = CSysClassRegistry::getInstance()->loadTable(Game, pm))) goto load_finish;
+ if (FAILED(ret = CSysClassRegistry::getInstance()->loadInstances(Game, pm))) goto load_finish;
// data initialization after load
InitAfterLoad();
@@ -3343,11 +3343,11 @@ load_finish:
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::InitAfterLoad() {
- CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadRegion, "CBRegion", NULL);
- CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadSubFrame, "CBSubFrame", NULL);
- CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadSound, "CBSound", NULL);
- CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadFont, "CBFontTT", NULL);
- CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadScript, "CScScript", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(AfterLoadRegion, "CBRegion", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(AfterLoadSubFrame, "CBSubFrame", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(AfterLoadSound, "CBSound", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(AfterLoadFont, "CBFontTT", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(AfterLoadScript, "CScScript", NULL);
_scEngine->RefreshScriptBreakpoints();
if (_store) _store->afterLoad();
@@ -4177,7 +4177,7 @@ void CBGame::DEBUG_DumpClassRegistry() {
Common::DumpFile *f = new Common::DumpFile;
f->open("zz_class_reg_dump.log");
- CSysClassRegistry::GetInstance()->DumpClasses(f);
+ CSysClassRegistry::getInstance()->dumpClasses(f);
f->close();
delete f;
diff --git a/engines/wintermute/Base/BPersistMgr.cpp b/engines/wintermute/Base/BPersistMgr.cpp
index 6db1fb5cd5..e5479ea8f6 100644
--- a/engines/wintermute/Base/BPersistMgr.cpp
+++ b/engines/wintermute/Base/BPersistMgr.cpp
@@ -720,7 +720,7 @@ HRESULT CBPersistMgr::transfer(const char *name, void *val) {
int ClassID = -1, InstanceID = -1;
if (_saving) {
- CSysClassRegistry::GetInstance()->GetPointerID(*(void **)val, &ClassID, &InstanceID);
+ CSysClassRegistry::getInstance()->getPointerID(*(void **)val, &ClassID, &InstanceID);
if (*(void **)val != NULL && (ClassID == -1 || InstanceID == -1)) {
Game->LOG(0, "Warning: invalid instance '%s'", name);
}
@@ -731,7 +731,7 @@ HRESULT CBPersistMgr::transfer(const char *name, void *val) {
ClassID = _loadStream->readUint32LE();
InstanceID = _loadStream->readUint32LE();
- *(void **)val = CSysClassRegistry::GetInstance()->IDToPointer(ClassID, InstanceID);
+ *(void **)val = CSysClassRegistry::getInstance()->idToPointer(ClassID, InstanceID);
}
return S_OK;
diff --git a/engines/wintermute/Base/BScriptable.cpp b/engines/wintermute/Base/BScriptable.cpp
index d75f6c1994..aa2bb7059c 100644
--- a/engines/wintermute/Base/BScriptable.cpp
+++ b/engines/wintermute/Base/BScriptable.cpp
@@ -177,7 +177,7 @@ CScScript *CBScriptable::invokeMethodThread(const char *methodName) {
// IWmeDebugObject
//////////////////////////////////////////////////////////////////////////
const char *CBScriptable::DbgGetNativeClass() {
- return GetClassName();
+ return getClassName();
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/Base/PartParticle.cpp b/engines/wintermute/Base/PartParticle.cpp
index 3443bcbb71..85966eb510 100644
--- a/engines/wintermute/Base/PartParticle.cpp
+++ b/engines/wintermute/Base/PartParticle.cpp
@@ -81,15 +81,15 @@ HRESULT CPartParticle::setSprite(const char *Filename) {
delete _sprite;
_sprite = NULL;
- CSysClassRegistry::GetInstance()->_disabled = true;
+ CSysClassRegistry::getInstance()->_disabled = true;
_sprite = new CBSprite(Game, Game);
if (_sprite && SUCCEEDED(_sprite->loadFile(Filename))) {
- CSysClassRegistry::GetInstance()->_disabled = false;
+ CSysClassRegistry::getInstance()->_disabled = false;
return S_OK;
} else {
delete _sprite;
_sprite = NULL;
- CSysClassRegistry::GetInstance()->_disabled = false;
+ CSysClassRegistry::getInstance()->_disabled = false;
return E_FAIL;
}
@@ -242,9 +242,9 @@ HRESULT CPartParticle::persist(CBPersistMgr *persistMgr) {
} else {
char *Filename;
persistMgr->transfer(TMEMBER(Filename));
- CSysClassRegistry::GetInstance()->_disabled = true;
+ CSysClassRegistry::getInstance()->_disabled = true;
setSprite(Filename);
- CSysClassRegistry::GetInstance()->_disabled = false;
+ CSysClassRegistry::getInstance()->_disabled = false;
delete[] Filename;
Filename = NULL;
}
diff --git a/engines/wintermute/Base/scriptables/ScValue.cpp b/engines/wintermute/Base/scriptables/ScValue.cpp
index 707fda0984..eab345f393 100644
--- a/engines/wintermute/Base/scriptables/ScValue.cpp
+++ b/engines/wintermute/Base/scriptables/ScValue.cpp
@@ -822,7 +822,7 @@ int CScValue::Compare(CScValue *Val1, CScValue *Val2) {
// both natives?
if (Val1->IsNative() && Val2->IsNative()) {
// same class?
- if (strcmp(Val1->GetNative()->GetClassName(), Val2->GetNative()->GetClassName()) == 0) {
+ if (strcmp(Val1->GetNative()->getClassName(), Val2->GetNative()->getClassName()) == 0) {
return Val1->GetNative()->scCompare(Val2->GetNative());
} else return strcmp(Val1->GetString(), Val2->GetString());
}
diff --git a/engines/wintermute/PlatformSDL.cpp b/engines/wintermute/PlatformSDL.cpp
index 9b4c8e7e04..6f330e35e8 100644
--- a/engines/wintermute/PlatformSDL.cpp
+++ b/engines/wintermute/PlatformSDL.cpp
@@ -93,7 +93,7 @@ void CBPlatform::HandleEvent(Common::Event *event) {
GetCursorPos(&p);
Game->SetActiveObject(renderer->GetObjectAt(p.x, p.y));
- if (Game->_activeObject != NULL && strcmp(Game->_activeObject->GetClassName(), "CUIButton") == 0) {
+ if (Game->_activeObject != NULL && strcmp(Game->_activeObject->getClassName(), "CUIButton") == 0) {
CUIButton *btn = static_cast<CUIButton *>(Game->_activeObject);
if (btn->_visible && !btn->_disable) btn->_press = true;
}
diff --git a/engines/wintermute/Sys/SysClass.cpp b/engines/wintermute/Sys/SysClass.cpp
index f7be3d2449..91639bc0ba 100644
--- a/engines/wintermute/Sys/SysClass.cpp
+++ b/engines/wintermute/Sys/SysClass.cpp
@@ -46,18 +46,18 @@ CSysClass::CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD loa
_persistent = persistent_class;
_numInst = 0;
- CSysClassRegistry::GetInstance()->RegisterClass(this);
+ CSysClassRegistry::getInstance()->registerClass(this);
}
//////////////////////////////////////////////////////////////////////////
CSysClass::~CSysClass() {
- CSysClassRegistry::GetInstance()->UnregisterClass(this);
- RemoveAllInstances();
+ CSysClassRegistry::getInstance()->unregisterClass(this);
+ removeAllInstances();
}
//////////////////////////////////////////////////////////////////////////
-bool CSysClass::RemoveAllInstances() {
+bool CSysClass::removeAllInstances() {
Instances::iterator it;
for (it = _instances.begin(); it != _instances.end(); ++it) {
delete(it->_value);
@@ -69,21 +69,21 @@ bool CSysClass::RemoveAllInstances() {
}
//////////////////////////////////////////////////////////////////////////
-CSysInstance *CSysClass::AddInstance(void *instance, int id, int savedId) {
+CSysInstance *CSysClass::addInstance(void *instance, int id, int savedId) {
CSysInstance *inst = new CSysInstance(instance, id, this);
- inst->SetSavedID(savedId);
+ inst->setSavedID(savedId);
_instances[inst] = (inst);
_instanceMap[instance] = inst;
- CSysClassRegistry::GetInstance()->AddInstanceToTable(inst, instance);
+ CSysClassRegistry::getInstance()->addInstanceToTable(inst, instance);
return inst;
}
//////////////////////////////////////////////////////////////////////////
-bool CSysClass::RemoveInstance(void *instance) {
+bool CSysClass::removeInstance(void *instance) {
InstanceMap::iterator mapIt = _instanceMap.find(instance);
if (mapIt == _instanceMap.end()) return false;
@@ -99,48 +99,48 @@ bool CSysClass::RemoveInstance(void *instance) {
}
//////////////////////////////////////////////////////////////////////////
-int CSysClass::GetInstanceID(void *pointer) {
+int CSysClass::getInstanceID(void *pointer) {
InstanceMap::iterator mapIt = _instanceMap.find(pointer);
if (mapIt == _instanceMap.end()) return -1;
- else return (mapIt->_value)->GetID();
+ else return (mapIt->_value)->getID();
}
//////////////////////////////////////////////////////////////////////////
-void *CSysClass::IDToPointer(int savedID) {
+void *CSysClass::idToPointer(int savedID) {
//slow
Instances::iterator it;
for (it = _instances.begin(); it != _instances.end(); ++it) {
- if ((it->_value)->GetSavedID() == savedID) return (it->_value)->GetInstance();
+ if ((it->_value)->getSavedID() == savedID) return (it->_value)->getInstance();
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
-int CSysClass::GetNumInstances() {
+int CSysClass::getNumInstances() {
return _instances.size();
}
//////////////////////////////////////////////////////////////////////////
-void CSysClass::Dump(Common::WriteStream *stream) {
+void CSysClass::dump(Common::WriteStream *stream) {
Common::String str;
- str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), GetNumInstances());
+ str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances());
stream->write(str.c_str(), str.size());
}
//////////////////////////////////////////////////////////////////////////
-void CSysClass::SaveTable(CBGame *Game, CBPersistMgr *persistMgr) {
+void CSysClass::saveTable(CBGame *Game, CBPersistMgr *persistMgr) {
persistMgr->putString(_name.c_str());
persistMgr->putDWORD(_iD);
persistMgr->putDWORD(_instances.size());
Instances::iterator it;
for (it = _instances.begin(); it != _instances.end(); ++it) {
- persistMgr->putDWORD((it->_value)->GetID());
+ persistMgr->putDWORD((it->_value)->getID());
}
}
//////////////////////////////////////////////////////////////////////////
-void CSysClass::LoadTable(CBGame *Game, CBPersistMgr *persistMgr) {
+void CSysClass::loadTable(CBGame *Game, CBPersistMgr *persistMgr) {
_savedID = persistMgr->getDWORD();
int numInstances = persistMgr->getDWORD();
@@ -155,8 +155,8 @@ void CSysClass::LoadTable(CBGame *Game, CBPersistMgr *persistMgr) {
Instances::iterator it = _instances.begin();
if (it != _instances.end()) {
- (it->_value)->SetSavedID(instID);
- CSysClassRegistry::GetInstance()->AddInstanceToTable((it->_value), (it->_value)->GetInstance());
+ (it->_value)->setSavedID(instID);
+ CSysClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance());
} else Game->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
}
// normal instances, create empty objects
@@ -166,45 +166,45 @@ void CSysClass::LoadTable(CBGame *Game, CBPersistMgr *persistMgr) {
warning("HALT");
}
- AddInstance(emptyObject, CSysClassRegistry::GetInstance()->GetNextID(), instID);
+ addInstance(emptyObject, CSysClassRegistry::getInstance()->getNextID(), instID);
}
}
}
//////////////////////////////////////////////////////////////////////////
-void CSysClass::SaveInstances(CBGame *Game, CBPersistMgr *persistMgr) {
+void CSysClass::saveInstances(CBGame *Game, CBPersistMgr *persistMgr) {
Instances::iterator it;
for (it = _instances.begin(); it != _instances.end(); ++it) {
// write instace header
persistMgr->putString("<INSTANCE_HEAD>");
persistMgr->putDWORD(_iD);
- persistMgr->putDWORD((it->_value)->GetID());
+ persistMgr->putDWORD((it->_value)->getID());
persistMgr->putString("</INSTANCE_HEAD>");
- _load((it->_value)->GetInstance(), persistMgr);
+ _load((it->_value)->getInstance(), persistMgr);
persistMgr->putString("</INSTANCE>");
}
}
//////////////////////////////////////////////////////////////////////////
-void CSysClass::LoadInstance(void *instance, CBPersistMgr *persistMgr) {
+void CSysClass::loadInstance(void *instance, CBPersistMgr *persistMgr) {
_load(instance, persistMgr);
}
//////////////////////////////////////////////////////////////////////////
-void CSysClass::ResetSavedIDs() {
+void CSysClass::resetSavedIDs() {
Instances::iterator it;
for (it = _instances.begin(); it != _instances.end(); ++it) {
- (it->_value)->SetSavedID(-1);
+ (it->_value)->setSavedID(-1);
}
}
//////////////////////////////////////////////////////////////////////////
-void CSysClass::InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
+void CSysClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
Instances::iterator it;
for (it = _instances.begin(); it != _instances.end(); ++it) {
- lpCallback((it->_value)->GetInstance(), lpData);
+ lpCallback((it->_value)->getInstance(), lpData);
}
}
diff --git a/engines/wintermute/Sys/SysClass.h b/engines/wintermute/Sys/SysClass.h
index 2fdf3a31da..f807ea677c 100644
--- a/engines/wintermute/Sys/SysClass.h
+++ b/engines/wintermute/Sys/SysClass.h
@@ -68,44 +68,44 @@ public:
CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class);
~CSysClass();
- int GetNumInstances();
- bool RemoveInstance(void *instance);
- CSysInstance *AddInstance(void *instance, int id, int savedId = -1);
- bool RemoveAllInstances();
+ int getNumInstances();
+ bool removeInstance(void *instance);
+ CSysInstance *addInstance(void *instance, int id, int savedId = -1);
+ bool removeAllInstances();
- int GetInstanceID(void *pointer);
- void *IDToPointer(int savedID);
+ int getInstanceID(void *pointer);
+ void *idToPointer(int savedID);
- void SetID(int id) {
+ void setID(int id) {
_iD = id;
}
- int GetID() const {
+ int getID() const {
return _iD;
}
- int GetSavedID() const {
+ int getSavedID() const {
return _savedID;
}
- bool IsPersistent() const {
+ bool isPersistent() const {
return _persistent;
}
- AnsiString GetName() const {
+ AnsiString getName() const {
return _name;
}
- void SaveTable(CBGame *Game, CBPersistMgr *PersistMgr);
- void LoadTable(CBGame *Game, CBPersistMgr *PersistMgr);
+ void saveTable(CBGame *Game, CBPersistMgr *PersistMgr);
+ void loadTable(CBGame *Game, CBPersistMgr *PersistMgr);
- void SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr);
- void LoadInstance(void *instance, CBPersistMgr *PersistMgr);
+ void saveInstances(CBGame *Game, CBPersistMgr *PersistMgr);
+ void loadInstance(void *instance, CBPersistMgr *PersistMgr);
- void InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
+ void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
- void ResetSavedIDs();
+ void resetSavedIDs();
- void Dump(Common::WriteStream *stream);
+ void dump(Common::WriteStream *stream);
private:
int _numInst;
diff --git a/engines/wintermute/Sys/SysClassRegistry.cpp b/engines/wintermute/Sys/SysClassRegistry.cpp
index 8125678ee4..88b45c3c3a 100644
--- a/engines/wintermute/Sys/SysClassRegistry.cpp
+++ b/engines/wintermute/Sys/SysClassRegistry.cpp
@@ -46,7 +46,7 @@ CSysClassRegistry::~CSysClassRegistry() {
}
//////////////////////////////////////////////////////////////////////////
-CSysClassRegistry *CSysClassRegistry::GetInstance() {
+CSysClassRegistry *CSysClassRegistry::getInstance() {
return g_wintermute->getClassRegistry();
}
@@ -58,35 +58,35 @@ void CSysClassRegistry::unregisterClasses() {
}
//////////////////////////////////////////////////////////////////////////
-bool CSysClassRegistry::RegisterClass(CSysClass *classObj) {
- classObj->SetID(_count++);
+bool CSysClassRegistry::registerClass(CSysClass *classObj) {
+ classObj->setID(_count++);
//_classes.insert(classObj);
_classes[classObj] = classObj;
- _nameMap[classObj->GetName()] = classObj;
- _idMap[classObj->GetID()] = classObj;
+ _nameMap[classObj->getName()] = classObj;
+ _idMap[classObj->getID()] = classObj;
return true;
}
//////////////////////////////////////////////////////////////////////////
-bool CSysClassRegistry::UnregisterClass(CSysClass *classObj) {
+bool CSysClassRegistry::unregisterClass(CSysClass *classObj) {
Classes::iterator it = _classes.find(classObj);
if (it == _classes.end()) return false;
- if (classObj->GetNumInstances() != 0) {
+ if (classObj->getNumInstances() != 0) {
char str[MAX_PATH];
- sprintf(str, "Memory leak@class %-20s: %d instance(s) left\n", classObj->GetName().c_str(), classObj->GetNumInstances());
+ sprintf(str, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
CBPlatform::OutputDebugString(str);
}
_classes.erase(it);
- NameMap::iterator mapIt = _nameMap.find(classObj->GetName());
+ NameMap::iterator mapIt = _nameMap.find(classObj->getName());
if (mapIt != _nameMap.end()) _nameMap.erase(mapIt);
- IdMap::iterator idIt = _idMap.find(classObj->GetID());
+ IdMap::iterator idIt = _idMap.find(classObj->getID());
if (idIt != _idMap.end()) _idMap.erase(idIt);
@@ -95,34 +95,34 @@ bool CSysClassRegistry::UnregisterClass(CSysClass *classObj) {
//////////////////////////////////////////////////////////////////////////
-bool CSysClassRegistry::RegisterInstance(const char *className, void *instance) {
+bool CSysClassRegistry::registerInstance(const char *className, void *instance) {
if (_disabled) return true;
NameMap::iterator mapIt = _nameMap.find(className);
if (mapIt == _nameMap.end()) return false;
- CSysInstance *inst = (*mapIt)._value->AddInstance(instance, _count++);
+ CSysInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
return (inst != NULL);
}
//////////////////////////////////////////////////////////////////////////
-void CSysClassRegistry::AddInstanceToTable(CSysInstance *instance, void *pointer) {
+void CSysClassRegistry::addInstanceToTable(CSysInstance *instance, void *pointer) {
_instanceMap[pointer] = instance;
- if (instance->GetSavedID() >= 0)
- _savedInstanceMap[instance->GetSavedID()] = instance;
+ if (instance->getSavedID() >= 0)
+ _savedInstanceMap[instance->getSavedID()] = instance;
}
//////////////////////////////////////////////////////////////////////////
-int CSysClassRegistry::GetNextID() {
+int CSysClassRegistry::getNextID() {
return _count++;
}
//////////////////////////////////////////////////////////////////////////
-bool CSysClassRegistry::UnregisterInstance(const char *className, void *instance) {
+bool CSysClassRegistry::unregisterInstance(const char *className, void *instance) {
NameMap::iterator mapIt = _nameMap.find(className);
if (mapIt == _nameMap.end()) return false;
- (*mapIt)._value->RemoveInstance(instance);
+ (*mapIt)._value->removeInstance(instance);
InstanceMap::iterator instIt = _instanceMap.find(instance);
if (instIt != _instanceMap.end()) {
@@ -133,7 +133,7 @@ bool CSysClassRegistry::UnregisterInstance(const char *className, void *instance
//////////////////////////////////////////////////////////////////////////
-bool CSysClassRegistry::GetPointerID(void *pointer, int *classID, int *instanceID) {
+bool CSysClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
if (pointer == NULL) return true;
InstanceMap::iterator it = _instanceMap.find(pointer);
@@ -141,17 +141,17 @@ bool CSysClassRegistry::GetPointerID(void *pointer, int *classID, int *instanceI
CSysInstance *inst = (*it)._value;
- *instanceID = inst->GetID();
- *classID = inst->GetClass()->GetID();
+ *instanceID = inst->getID();
+ *classID = inst->getClass()->getID();
return true;
}
//////////////////////////////////////////////////////////////////////////
-void *CSysClassRegistry::IDToPointer(int classID, int instanceID) {
+void *CSysClassRegistry::idToPointer(int classID, int instanceID) {
SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
if (it == _savedInstanceMap.end()) return NULL;
- else return (*it)._value->GetInstance();
+ else return (*it)._value->getInstance();
}
bool checkHeader(const char *tag, CBPersistMgr *pm) {
@@ -166,7 +166,7 @@ bool checkHeader(const char *tag, CBPersistMgr *pm) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CSysClassRegistry::SaveTable(CBGame *Game, CBPersistMgr *persistMgr, bool quickSave) {
+HRESULT CSysClassRegistry::saveTable(CBGame *Game, CBPersistMgr *persistMgr, bool quickSave) {
persistMgr->putString("<CLASS_REGISTRY_TABLE>");
persistMgr->putDWORD(_classes.size());
@@ -182,7 +182,7 @@ HRESULT CSysClassRegistry::SaveTable(CBGame *Game, CBPersistMgr *persistMgr, boo
Game->_renderer->flip();
}
- (it->_value)->SaveTable(Game, persistMgr);
+ (it->_value)->saveTable(Game, persistMgr);
}
persistMgr->putString("</CLASS_REGISTRY_TABLE>");
return S_OK;
@@ -190,18 +190,18 @@ HRESULT CSysClassRegistry::SaveTable(CBGame *Game, CBPersistMgr *persistMgr, boo
//////////////////////////////////////////////////////////////////////////
-HRESULT CSysClassRegistry::LoadTable(CBGame *Game, CBPersistMgr *persistMgr) {
+HRESULT CSysClassRegistry::loadTable(CBGame *Game, CBPersistMgr *persistMgr) {
checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
// reset SavedID of current instances
Classes::iterator it;
for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->ResetSavedIDs();
+ (it->_value)->resetSavedIDs();
}
for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->IsPersistent()) continue;
- (it->_value)->RemoveAllInstances();
+ if ((it->_value)->isPersistent()) continue;
+ (it->_value)->removeAllInstances();
}
_instanceMap.clear();
@@ -215,7 +215,7 @@ HRESULT CSysClassRegistry::LoadTable(CBGame *Game, CBPersistMgr *persistMgr) {
char *className = persistMgr->getString();
NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt != _nameMap.end())(*mapIt)._value->LoadTable(Game, persistMgr);
+ if (mapIt != _nameMap.end())(*mapIt)._value->loadTable(Game, persistMgr);
}
checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
@@ -225,14 +225,14 @@ HRESULT CSysClassRegistry::LoadTable(CBGame *Game, CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CSysClassRegistry::SaveInstances(CBGame *Game, CBPersistMgr *persistMgr, bool quickSave) {
+HRESULT CSysClassRegistry::saveInstances(CBGame *Game, CBPersistMgr *persistMgr, bool quickSave) {
Classes::iterator it;
// count total instances
int numInstances = 0;
for (it = _classes.begin(); it != _classes.end(); ++it) {
- numInstances += (it->_value)->GetNumInstances();
+ numInstances += (it->_value)->getNumInstances();
}
persistMgr->putDWORD(numInstances);
@@ -250,14 +250,14 @@ HRESULT CSysClassRegistry::SaveInstances(CBGame *Game, CBPersistMgr *persistMgr,
}
Game->MiniUpdate();
- (it->_value)->SaveInstances(Game, persistMgr);
+ (it->_value)->saveInstances(Game, persistMgr);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CSysClassRegistry::LoadInstances(CBGame *Game, CBPersistMgr *persistMgr) {
+HRESULT CSysClassRegistry::loadInstances(CBGame *Game, CBPersistMgr *persistMgr) {
// get total instances
int numInstances = persistMgr->getDWORD();
@@ -272,14 +272,14 @@ HRESULT CSysClassRegistry::LoadInstances(CBGame *Game, CBPersistMgr *persistMgr)
int classID = persistMgr->getDWORD();
int instanceID = persistMgr->getDWORD();
- void *instance = IDToPointer(classID, instanceID);
+ void *instance = idToPointer(classID, instanceID);
checkHeader("</INSTANCE_HEAD>", persistMgr);
Classes::iterator it;
for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->GetSavedID() == classID) {
- (it->_value)->LoadInstance(instance, persistMgr);
+ if ((it->_value)->getSavedID() == classID) {
+ (it->_value)->loadInstance(instance, persistMgr);
break;
}
}
@@ -293,20 +293,20 @@ HRESULT CSysClassRegistry::LoadInstances(CBGame *Game, CBPersistMgr *persistMgr)
//////////////////////////////////////////////////////////////////////////
-HRESULT CSysClassRegistry::EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
+HRESULT CSysClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
NameMap::iterator mapIt = _nameMap.find(className);
if (mapIt == _nameMap.end()) return E_FAIL;
- (*mapIt)._value->InstanceCallback(lpCallback, lpData);
+ (*mapIt)._value->instanceCallback(lpCallback, lpData);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-void CSysClassRegistry::DumpClasses(Common::WriteStream *stream) {
+void CSysClassRegistry::dumpClasses(Common::WriteStream *stream) {
Classes::iterator it;
for (it = _classes.begin(); it != _classes.end(); ++it)
- (it->_value)->Dump(stream);
+ (it->_value)->dump(stream);
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/Sys/SysClassRegistry.h b/engines/wintermute/Sys/SysClassRegistry.h
index 6bc2c11fcf..92dfa5214b 100644
--- a/engines/wintermute/Sys/SysClassRegistry.h
+++ b/engines/wintermute/Sys/SysClassRegistry.h
@@ -61,25 +61,25 @@ class CSysClassRegistry {
void unregisterClasses();
public:
void registerClasses(); // persistent.cpp
- static CSysClassRegistry *GetInstance();
+ static CSysClassRegistry *getInstance();
CSysClassRegistry();
virtual ~CSysClassRegistry();
- HRESULT EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
- HRESULT LoadTable(CBGame *Game, CBPersistMgr *PersistMgr);
- HRESULT SaveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
- HRESULT LoadInstances(CBGame *Game, CBPersistMgr *PersistMgr);
- HRESULT SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
- void *IDToPointer(int classID, int instanceID);
- bool GetPointerID(void *pointer, int *classID, int *instanceID);
- bool RegisterClass(CSysClass *classObj);
- bool UnregisterClass(CSysClass *classObj);
- bool RegisterInstance(const char *className, void *instance);
- bool UnregisterInstance(const char *className, void *instance);
- void DumpClasses(Common::WriteStream *stream);
- int GetNextID();
- void AddInstanceToTable(CSysInstance *instance, void *pointer);
+ HRESULT enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
+ HRESULT loadTable(CBGame *Game, CBPersistMgr *PersistMgr);
+ HRESULT saveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
+ HRESULT loadInstances(CBGame *Game, CBPersistMgr *PersistMgr);
+ HRESULT saveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave);
+ void *idToPointer(int classID, int instanceID);
+ bool getPointerID(void *pointer, int *classID, int *instanceID);
+ bool registerClass(CSysClass *classObj);
+ bool unregisterClass(CSysClass *classObj);
+ bool registerInstance(const char *className, void *instance);
+ bool unregisterInstance(const char *className, void *instance);
+ void dumpClasses(Common::WriteStream *stream);
+ int getNextID();
+ void addInstanceToTable(CSysInstance *instance, void *pointer);
bool _disabled;
int _count;
diff --git a/engines/wintermute/Sys/SysInstance.cpp b/engines/wintermute/Sys/SysInstance.cpp
index 9e6a459bfc..b7f6079912 100644
--- a/engines/wintermute/Sys/SysInstance.cpp
+++ b/engines/wintermute/Sys/SysInstance.cpp
@@ -33,9 +33,9 @@
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
-CSysInstance::CSysInstance(void *Instance, int ID, CSysClass *sysClass) {
- _instance = Instance;
- _iD = ID;
+CSysInstance::CSysInstance(void *instance, int id, CSysClass *sysClass) {
+ _instance = instance;
+ _id = id;
_savedID = -1;
_class = sysClass;
diff --git a/engines/wintermute/Sys/SysInstance.h b/engines/wintermute/Sys/SysInstance.h
index b8e2531c4b..6becd491af 100644
--- a/engines/wintermute/Sys/SysInstance.h
+++ b/engines/wintermute/Sys/SysInstance.h
@@ -38,26 +38,26 @@ public:
CSysInstance(void *Instance, int ID, CSysClass *sysClass);
virtual ~CSysInstance();
- int GetID() const {
- return _iD;
+ int getID() const {
+ return _id;
}
- int GetSavedID() const {
+ int getSavedID() const {
return _savedID;
}
- void *GetInstance() const {
+ void *getInstance() const {
return _instance;
}
- CSysClass *GetClass() const {
+ CSysClass *getClass() const {
return _class;
}
- void SetSavedID(int id) {
+ void setSavedID(int id) {
_savedID = id;
}
private:
bool _used;
- int _iD;
+ int _id;
int _savedID;
void *_instance;
CSysClass *_class;
diff --git a/engines/wintermute/UI/UIObject.cpp b/engines/wintermute/UI/UIObject.cpp
index aaeeb6e5dd..46bfe399f2 100644
--- a/engines/wintermute/UI/UIObject.cpp
+++ b/engines/wintermute/UI/UIObject.cpp
@@ -71,7 +71,7 @@ CUIObject::CUIObject(CBGame *inGame): CBObject(inGame) {
//////////////////////////////////////////////////////////////////////////
CUIObject::~CUIObject() {
- if (!Game->_loadInProgress) CSysClassRegistry::GetInstance()->EnumInstances(CBGame::InvalidateValues, "CScValue", (void *)this);
+ if (!Game->_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(CBGame::InvalidateValues, "CScValue", (void *)this);
if (_back) delete _back;
if (_font && !_sharedFonts) Game->_fontStorage->RemoveFont(_font);
diff --git a/engines/wintermute/persistent.cpp b/engines/wintermute/persistent.cpp
index 2e80f20049..8d451aad7b 100644
--- a/engines/wintermute/persistent.cpp
+++ b/engines/wintermute/persistent.cpp
@@ -90,7 +90,7 @@
// CSysClass adds these objects to the registry, thus they aren't as leaked as they look
#define REGISTER_CLASS(class_name, persistent_class)\
- new WinterMute::CSysClass(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);
+ new WinterMute::CSysClass(class_name::_className, class_name::persistBuild, class_name::persistLoad, persistent_class);
namespace WinterMute {
diff --git a/engines/wintermute/persistent.h b/engines/wintermute/persistent.h
index 30f9cd8780..5d81ff51e9 100644
--- a/engines/wintermute/persistent.h
+++ b/engines/wintermute/persistent.h
@@ -48,9 +48,9 @@ namespace WinterMute {
#define DECLARE_PERSISTENT(class_name, parent_class)\
static const char _className[];\
- static void* WINAPI PersistBuild(void);\
- virtual const char* GetClassName();\
- static HRESULT WINAPI PersistLoad(void* Instance, CBPersistMgr* PersistMgr);\
+ static void* WINAPI persistBuild(void);\
+ virtual const char* getClassName();\
+ static HRESULT WINAPI persistLoad(void* Instance, CBPersistMgr* PersistMgr);\
class_name(TDynamicConstructor p1, TDynamicConstructor p2):parent_class(p1, p2){ /*memset(this, 0, sizeof(class_name));*/ };\
virtual HRESULT persist(CBPersistMgr* PersistMgr);\
void* operator new (size_t size);\
@@ -59,15 +59,15 @@ namespace WinterMute {
#define IMPLEMENT_PERSISTENT(class_name, persistent_class)\
const char class_name::_className[] = #class_name;\
- void* class_name::PersistBuild(){\
+ void* class_name::persistBuild(){\
return ::new class_name(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
}\
\
- HRESULT class_name::PersistLoad(void* Instance, CBPersistMgr* PersistMgr){\
+ HRESULT class_name::persistLoad(void* Instance, CBPersistMgr* PersistMgr){\
return ((class_name*)Instance)->persist(PersistMgr);\
}\
\
- const char* class_name::GetClassName(){\
+ const char* class_name::getClassName(){\
return #class_name;\
}\
\
@@ -75,12 +75,12 @@ namespace WinterMute {
\
void* class_name::operator new (size_t size){\
void* ret = ::operator new(size);\
- CSysClassRegistry::GetInstance()->RegisterInstance(#class_name, ret);\
+ CSysClassRegistry::getInstance()->registerInstance(#class_name, ret);\
return ret;\
}\
\
void class_name::operator delete (void* p){\
- CSysClassRegistry::GetInstance()->UnregisterInstance(#class_name, p);\
+ CSysClassRegistry::getInstance()->unregisterInstance(#class_name, p);\
::operator delete(p);\
}\