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author | Eugene Sandulenko | 2019-12-13 20:31:15 +0100 |
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committer | Eugene Sandulenko | 2019-12-13 20:31:15 +0100 |
commit | 409f0b50d7a0fa7c9839b5ea775f398a4a54317f (patch) | |
tree | 4cf4a4395f0c6a13adf59fe454462a999153cdb8 /engines | |
parent | 237c776b8e2176fad599e665fd75694e4bbf4f48 (diff) | |
download | scummvm-rg350-409f0b50d7a0fa7c9839b5ea775f398a4a54317f.tar.gz scummvm-rg350-409f0b50d7a0fa7c9839b5ea775f398a4a54317f.tar.bz2 scummvm-rg350-409f0b50d7a0fa7c9839b5ea775f398a4a54317f.zip |
DIRECTOR: Implemented slow playback debug option
Diffstat (limited to 'engines')
-rw-r--r-- | engines/director/director.cpp | 1 | ||||
-rw-r--r-- | engines/director/director.h | 3 | ||||
-rw-r--r-- | engines/director/score.cpp | 3 |
3 files changed, 6 insertions, 1 deletions
diff --git a/engines/director/director.cpp b/engines/director/director.cpp index 389db0f015..5d9c7c4ba4 100644 --- a/engines/director/director.cpp +++ b/engines/director/director.cpp @@ -48,6 +48,7 @@ DirectorEngine::DirectorEngine(OSystem *syst, const DirectorGameDescription *gam DebugMan.addDebugChannel(kDebugImages, "images", "Image drawing"); DebugMan.addDebugChannel(kDebugText, "text", "Text rendering"); DebugMan.addDebugChannel(kDebugEvents, "events", "Event processing"); + DebugMan.addDebugChannel(kDebugSlow, "slow", "Slow playback"); g_director = this; diff --git a/engines/director/director.h b/engines/director/director.h index 26824b44b5..f04781d7c8 100644 --- a/engines/director/director.h +++ b/engines/director/director.h @@ -63,7 +63,8 @@ enum { kDebugText = 1 << 4, kDebugEvents = 1 << 5, kDebugLingoParse = 1 << 6, - kDebugLingoCompileOnly = 1 << 7 + kDebugLingoCompileOnly = 1 << 7, + kDebugSlow = 1 << 8 }; struct MovieReference { diff --git a/engines/director/score.cpp b/engines/director/score.cpp index a3deb95433..84039bee27 100644 --- a/engines/director/score.cpp +++ b/engines/director/score.cpp @@ -1384,6 +1384,9 @@ void Score::update() { } _nextFrameTime = g_system->getMillis() + 1000.0 / (float)_currentFrameRate; + + if (debugChannelSet(-1, kDebugSlow)) + _nextFrameTime += 1000; } Sprite *Score::getSpriteById(uint16 id) { |