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author | Paul Gilbert | 2011-04-30 14:58:11 +1000 |
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committer | Paul Gilbert | 2011-04-30 14:58:11 +1000 |
commit | 410367ced003c53c2df5ebc7b2eee7b63c7f453b (patch) | |
tree | d661dc719d053be4aab012800184b959efab1f32 /engines | |
parent | 67c83ffffa55a11be076fea0ea11ae28b044600e (diff) | |
download | scummvm-rg350-410367ced003c53c2df5ebc7b2eee7b63c7f453b.tar.gz scummvm-rg350-410367ced003c53c2df5ebc7b2eee7b63c7f453b.tar.bz2 scummvm-rg350-410367ced003c53c2df5ebc7b2eee7b63c7f453b.zip |
TSAGE: Reintroduced the show introduction code using a ConfMan flag
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld_scenes2.cpp | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp index 3e3686e2d5..8d7121ee60 100644 --- a/engines/tsage/ringworld_scenes2.cpp +++ b/engines/tsage/ringworld_scenes2.cpp @@ -23,6 +23,7 @@ * */ +#include "common/config-manager.h" #include "tsage/ringworld_scenes2.h" #include "tsage/scenes.h" #include "tsage/tsage.h" @@ -112,20 +113,22 @@ void Scene1000::Action3::signal() { setDelay(240); break; case 5: { - // WORKAROUND: At this point, the original used the presence of a file called 'Intro.txt' - // to determine whether the introduction has been played the first time the game was started. - // In ScummVM, we don't like creating any files that aren't explicitly savegames, so the - // game startup will always show the Start Play / Introduction buttons, even when the game - // is played for the first time - - // Prompt user for whether to start play or watch introduction - _globals->_player.enableControl(); - - if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { - _actionIndex = 20; - _globals->_soundHandler.proc1(this); - } else { + const char *SEEN_INTRO = "seen_intro"; + if (!ConfMan.hasKey(SEEN_INTRO) || !ConfMan.getBool(SEEN_INTRO)) { + // First time being played, so show the introduction + ConfMan.setBool(SEEN_INTRO, true); + ConfMan.flushToDisk(); setDelay(1); + } else { + // Prompt user for whether to start play or watch introduction + _globals->_player.enableControl(); + + if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { + _actionIndex = 20; + _globals->_soundHandler.proc1(this); + } else { + setDelay(1); + } } _globals->_player.disableControl(); |