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author | johndoe123 | 2014-01-09 15:33:47 +0100 |
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committer | johndoe123 | 2014-01-09 15:33:47 +0100 |
commit | 4137128cf65b96f942d70e8456968d4bab105117 (patch) | |
tree | 62fc5cb7aed043e84ff2aa9aae14c761f189291c /engines | |
parent | d19af62e6b5a00cd837502d4efede85e80588ff7 (diff) | |
download | scummvm-rg350-4137128cf65b96f942d70e8456968d4bab105117.tar.gz scummvm-rg350-4137128cf65b96f942d70e8456968d4bab105117.tar.bz2 scummvm-rg350-4137128cf65b96f942d70e8456968d4bab105117.zip |
NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/neverhood/graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/graphics.cpp b/engines/neverhood/graphics.cpp index 490959020f..e976844c16 100644 --- a/engines/neverhood/graphics.cpp +++ b/engines/neverhood/graphics.cpp @@ -299,11 +299,11 @@ void unpackSpriteRle(const byte *source, int width, int height, byte *dest, int } source += copy; } - dest += destPitch; if (replaceColors) for (int xc = 0; xc < width; xc++) if (dest[xc] == oldColor) dest[xc] = newColor; + dest += destPitch; } } rows = READ_LE_UINT16(source); |