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author | Torbjörn Andersson | 2010-08-11 15:36:29 +0000 |
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committer | Torbjörn Andersson | 2010-08-11 15:36:29 +0000 |
commit | 416b56874490fae9aeba76bc7603313b59f24df7 (patch) | |
tree | f6ac5df238ae63875348dc843701b224c3ee2f26 /engines | |
parent | 10b6a395cf4665c115b3e8bb233bd8842acf1724 (diff) | |
download | scummvm-rg350-416b56874490fae9aeba76bc7603313b59f24df7.tar.gz scummvm-rg350-416b56874490fae9aeba76bc7603313b59f24df7.tar.bz2 scummvm-rg350-416b56874490fae9aeba76bc7603313b59f24df7.zip |
SCUMM: Re-enable PCjr music for Indy 3
Apart from adding the necessary detector flags, in cases where we used
to only check for PC Speaker we now also need to check for PCjr. Note
that I have only tested this with the VGA version. And even with that
one, I've only given it the briefest of tests.
svn-id: r51988
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/detection_tables.h | 6 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 8 | ||||
-rw-r--r-- | engines/scumm/vars.cpp | 3 |
4 files changed, 11 insertions, 8 deletions
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index af7f72f79e..258c3d0b59 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -219,9 +219,9 @@ static const GameSettings gameVariantsTable[] = { {"zak", "V2", "v2", GID_ZAK, 2, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, {"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI}, - {"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, - {"indy3", "No AdLib", "ega", GID_INDY3, 3, 0, MDT_PCSPK, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, - {"indy3", "VGA", "vga", GID_INDY3, 3, 0, MDT_PCSPK | MDT_ADLIB, GF_OLD256 | GF_FEW_LOCALS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI}, + {"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, + {"indy3", "No AdLib", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI}, + {"indy3", "VGA", "vga", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_ADLIB, GF_OLD256 | GF_FEW_LOCALS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI}, {"indy3", "FM-TOWNS", 0, GID_INDY3, 3, 0, MDT_TOWNS, GF_OLD256 | GF_FEW_LOCALS | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI}, {"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32, 0, UNK, GUIO_NOSPEECH}, diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 30ec40b026..d72306abc3 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1745,7 +1745,7 @@ void ScummEngine::setupMusic(int midi) { _musicEngine = new Player_V1(this, _mixer, MidiDriver::getMusicType(dev) != MT_PCSPK); } else if (_game.version <= 2) { _musicEngine = new Player_V2(this, _mixer, MidiDriver::getMusicType(dev) != MT_PCSPK); - } else if ((_musicType == MDT_PCSPK) && (_game.version > 2 && _game.version <= 4)) { + } else if ((_musicType == MDT_PCSPK || _musicType == MDT_PCJR) && (_game.version > 2 && _game.version <= 4)) { _musicEngine = new Player_V2(this, _mixer, MidiDriver::getMusicType(dev) != MT_PCSPK); } else if (_musicType == MDT_CMS) { _musicEngine = new Player_V2CMS(this, _mixer); diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index a845f623c2..61445b21eb 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -1134,7 +1134,7 @@ int ScummEngine::readSoundResource(int idx) { switch (basetag) { case MKID_BE('MIDI'): case MKID_BE('iMUS'): - if (_musicType != MDT_PCSPK) { + if (_musicType != MDT_PCSPK && _musicType != MDT_PCJR) { _fileHandle->seek(-8, SEEK_CUR); _fileHandle->read(_res->createResource(rtSound, idx, total_size + 8), total_size + 8); return 1; @@ -1177,12 +1177,12 @@ int ScummEngine::readSoundResource(int idx) { break; case MKID_BE('SPK '): pri = -1; -// if (_musicType == MDT_PCSPK) +// if (_musicType == MDT_PCSPK || _musicType == MDT_PCJR) // pri = 11; break; } - if ((_musicType == MDT_PCSPK || _musicType == MDT_CMS) && pri != 11) + if ((_musicType == MDT_PCSPK || _musicType == MDT_PCJR || _musicType == MDT_CMS) && pri != 11) pri = -1; debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(tag), size, pri); @@ -2114,7 +2114,7 @@ int ScummEngine::readSoundResourceSmallHeader(int idx) { } } - if ((_musicType == MDT_PCSPK) && wa_offs != 0) { + if ((_musicType == MDT_PCSPK || _musicType == MDT_PCJR) && wa_offs != 0) { if (_game.features & GF_OLD_BUNDLE) { _fileHandle->seek(wa_offs, SEEK_SET); _fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size); diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp index cacfd0101b..d1d3ed63a4 100644 --- a/engines/scumm/vars.cpp +++ b/engines/scumm/vars.cpp @@ -727,6 +727,9 @@ void ScummEngine::resetScummVars() { case MDT_PCSPK: VAR(VAR_SOUNDCARD) = 0; break; + case MDT_PCJR: + VAR(VAR_SOUNDCARD) = 1; + break; case MDT_CMS: VAR(VAR_SOUNDCARD) = 2; break; |