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authorStrangerke2015-11-08 19:03:05 +0100
committerStrangerke2015-11-08 19:10:24 +0100
commit41a6750d9628aa5fb28397984c58e232ab11eb71 (patch)
tree137e47d9eb807d1d00cacdee41ca8c4b3ee932fd /engines
parentf6e38119ec8a8d9d7f1c28185fe68ff16692b07d (diff)
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MADS: Phantom: Implement scene 505
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes5.cpp785
-rw-r--r--engines/mads/phantom/phantom_scenes5.h35
3 files changed, 819 insertions, 3 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index c8e4145e08..293ed3a391 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -149,7 +149,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 504: // Phantom's hideout, church organ
return new Scene504(vm);
case 505: // Phantom's hideout, sarcophagus
- return new DummyScene(vm); // TODO
+ return new Scene505(vm);
case 506: // catacomb room with ramp
return new DummyScene(vm); // TODO
diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp
index 61752547f0..6c3d037f13 100644
--- a/engines/mads/phantom/phantom_scenes5.cpp
+++ b/engines/mads/phantom/phantom_scenes5.cpp
@@ -430,8 +430,8 @@ void Scene501::actions() {
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66);
_vm->_sound->command(24);
- }
- break;
+ }
+ break;
case 66:
_game._player.walk(Common::Point(319, 116), FACING_NORTHWEST);
@@ -3125,5 +3125,786 @@ void Scene504::handleFightConversation() {
/*------------------------------------------------------------------------*/
+Scene505::Scene505(MADSEngine *vm) : Scene5xx(vm) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _checkFrame106 = false;
+ _leaveRoomFl = false;
+ _partedFl = false;
+
+ _raoulStatus = -1;
+ _raoulFrame = -1;
+ _raoulCount = -1;
+ _bothStatus = -1;
+ _bothFrame = -1;
+ _bothCount = -1;
+ _partStatus = -1;
+ _partFrame = -1;
+ _partCount = -1;
+}
+
+void Scene505::synchronize(Common::Serializer &s) {
+ Scene5xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_anim2ActvFl);
+ s.syncAsByte(_checkFrame106);
+ s.syncAsByte(_leaveRoomFl);
+ s.syncAsByte(_partedFl);
+
+ s.syncAsSint16LE(_raoulStatus);
+ s.syncAsSint16LE(_raoulFrame);
+ s.syncAsSint16LE(_raoulCount);
+ s.syncAsSint16LE(_bothStatus);
+ s.syncAsSint16LE(_bothFrame);
+ s.syncAsSint16LE(_bothCount);
+ s.syncAsSint16LE(_partStatus);
+ s.syncAsSint16LE(_partFrame);
+ s.syncAsSint16LE(_partCount);
+}
+
+void Scene505::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if ((_globals[kCoffinStatus] == 2) && (!_globals[kChrisLeft505]))
+ _scene->_initialVariant = 1;
+
+ _scene->addActiveVocab(NOUN_CHRISTINE);
+}
+
+void Scene505::enter() {
+ _vm->_disableFastwalk = true;
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _partedFl = false;
+ _leaveRoomFl = false;
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _checkFrame106 = false;
+ }
+
+ _vm->_gameConv->get(20);
+ _scene->_hotspots.activateAtPos(NOUN_LID, false, Common::Point(216, 44));
+ _scene->_hotspots.activate(NOUN_CHRISTINE, false);
+
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 6), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 4), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 5), false);
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 4), false);
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ if (_vm->_gameConv->_restoreRunning == 20) {
+ _scene->_hotspots.activate(NOUN_LID, false);
+ _scene->_hotspots.activateAtPos(NOUN_LID, true, Common::Point(216, 44));
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 12);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('c', 1), 65);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 109);
+ _anim1ActvFl = true;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _bothStatus = 3;
+
+ _vm->_gameConv->run(20);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ } else if (_partedFl && (_globals[kFightStatus] == 0)) {
+ _scene->_hotspots.activate(NOUN_LID, false);
+ _scene->_hotspots.activateAtPos(NOUN_LID, true, Common::Point(216, 44));
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 12);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+
+ _anim2ActvFl = true;
+ _bothStatus = 3;
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('b', 1), 0);
+ int hotspotIdx = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots[hotspotIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(hotspotIdx, Common::Point(91, 108), FACING_NORTHWEST);
+ _scene->setAnimFrame(_globals._animationIndexes[2], 89);
+ _scene->setDynamicAnim(hotspotIdx, _globals._animationIndexes[2], 3);
+ _scene->setDynamicAnim(hotspotIdx, _globals._animationIndexes[2], 4);
+ _scene->setDynamicAnim(hotspotIdx, _globals._animationIndexes[2], 5);
+ _scene->setDynamicAnim(hotspotIdx, _globals._animationIndexes[2], 6);
+ _scene->setDynamicAnim(hotspotIdx, _globals._animationIndexes[2], 7);
+ } else if (_globals[kFightStatus]) {
+ _scene->_hotspots.activate(NOUN_LID, false);
+ _scene->_hotspots.activateAtPos(NOUN_LID, true, Common::Point(216, 44));
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 12);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+ } else {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('c', 1), 65);
+ _anim1ActvFl = true;
+ _bothStatus = 0;
+ _scene->_hotspots.activate(NOUN_CHRISTINE, true);
+ }
+ }
+
+ if ((_scene->_priorSceneId == 504) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player._playerPos = Common::Point(5, 87);
+ _game._player._facing = FACING_EAST;
+ _game._player._stepEnabled = false;
+ _game._player.walk(Common::Point(58, 104), FACING_SOUTHEAST);
+ if (_globals[kCoffinStatus] != 2) {
+ _game._player.setWalkTrigger(70);
+ _anim1ActvFl = true;
+ _bothStatus = 0;
+ _scene->_hotspots.activate(NOUN_CHRISTINE, true);
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('c', 1), 65);
+ } else {
+ _scene->_hotspots.activate(NOUN_LID, false);
+ _scene->_hotspots.activateAtPos(NOUN_LID, true, Common::Point(216, 44));
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 12);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+ _game._player._stepEnabled = true;
+ }
+ }
+
+ sceneEntrySound();
+}
+
+void Scene505::step() {
+ if (_anim0ActvFl)
+ handleRaoulAnimation();
+
+ if (_anim1ActvFl)
+ handleBothanimation();
+
+ if (_anim2ActvFl)
+ handlePartedAnimation();
+
+ if (_game._trigger == 65) {
+ _scene->freeAnimation(_globals._animationIndexes[1]);
+ _vm->_sound->command(1);
+ _partedFl = true;
+ _anim2ActvFl = true;
+ _anim1ActvFl = false;
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('b', 1), 0);
+
+ int hotspotIDx = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(hotspotIDx, Common::Point(91, 108), FACING_NORTHWEST);
+ _scene->_dynamicHotspots[hotspotIDx]._articleNumber = PREP_ON;
+ _scene->setDynamicAnim(hotspotIDx, _globals._animationIndexes[2], 3);
+ _scene->setDynamicAnim(hotspotIDx, _globals._animationIndexes[2], 4);
+ _scene->setDynamicAnim(hotspotIDx, _globals._animationIndexes[2], 5);
+ _scene->setDynamicAnim(hotspotIDx, _globals._animationIndexes[2], 6);
+ _scene->setDynamicAnim(hotspotIDx, _globals._animationIndexes[2], 7);
+ }
+
+ if (_game._trigger == 70) {
+ _game._player._stepEnabled = true;
+ if (!_game._visitedScenes._sceneRevisited) {
+ _vm->_gameConv->run(20);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ }
+ }
+}
+
+void Scene505::actions() {
+ if (_game._trigger == 80) {
+ _bothStatus = 2;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 20) {
+ handleCoffinDialog();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_CHRISTINE)) {
+ if (_globals[kCoffinStatus] != 2)
+ _vm->_dialogs->show(50536);
+ else {
+ _vm->_gameConv->run(20);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _partStatus = 10;
+ _partCount = 0;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_UNLOCK, NOUN_SARCOPHAGUS) || _action.isAction(VERB_UNLOCK, NOUN_LID)) && !_globals[kLookedAtSkullFace]) {
+ _vm->_dialogs->show(50539);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_UNLOCK, NOUN_SKULL_FACE) || _action.isAction(VERB_PUT, NOUN_KEY, NOUN_SKULL_FACE)) || ((_action.isAction(VERB_UNLOCK, NOUN_SARCOPHAGUS) || _action.isAction(VERB_UNLOCK, NOUN_LID)) && _globals[kLookedAtSkullFace])) {
+ if (_globals[kCoffinStatus] == 0) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 9, 95);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 96);
+ _action._inProgress = false;
+ return;
+
+ case 95:
+ _vm->_sound->command(76);
+ _vm->_dialogs->show(50528);
+ _action._inProgress = false;
+ return;
+
+ case 96:
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _globals[kCoffinStatus] = 1;
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
+ _action._inProgress = false;
+ return;
+
+ default:
+ break;
+ }
+ } else {
+ _vm->_dialogs->show(50534);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_PUSH, NOUN_SKULL) && (_scene->_customDest.x >= 19)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], false, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 6, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2);
+ break;
+
+ case 1: {
+ int sprIdx;
+ _vm->_sound->command(77);
+ if (_scene->_customDest.x <= 44)
+ sprIdx = _globals._spriteIndexes[4];
+ else if (_scene->_customDest.x <= 58)
+ sprIdx = _globals._spriteIndexes[3];
+ else if (_scene->_customDest.x <= 71)
+ sprIdx = _globals._spriteIndexes[2];
+ else if (_scene->_customDest.x <= 84) {
+ sprIdx = _globals._spriteIndexes[1];
+ if (_globals[kCoffinStatus] == 1) {
+ _bothStatus = 1;
+ _scene->_hotspots.activate(NOUN_LID, false);
+ _scene->_hotspots.activate(NOUN_CHRISTINE, false);
+ _scene->_hotspots.activateAtPos(NOUN_LID, true, Common::Point(216, 44));
+ _scene->changeVariant(1);
+ }
+ } else if (_scene->_customDest.x <= 100)
+ sprIdx = _globals._spriteIndexes[5];
+ else
+ sprIdx = _globals._spriteIndexes[6];
+
+ int skullSeqIdx = _scene->_sequences.startPingPongCycle(sprIdx, false, 5, 2);
+ _scene->_sequences.setAnimRange(skullSeqIdx, -1, -2);
+ _scene->_sequences.setDepth(skullSeqIdx, 1);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[0]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ if (_bothStatus == 1) {
+ _game._player.walk(Common::Point(136, 126), FACING_EAST);
+ _game._player.setWalkTrigger(80);
+ _game._player._stepEnabled = false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR)) {
+ if (_anim2ActvFl) {
+ _leaveRoomFl = true;
+ _game._player._stepEnabled = false;
+ } else {
+ _globals[kChrisLeft505] = true;
+ _scene->_nextSceneId = 504;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(50510);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(50511);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(50512);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SARCOPHAGUS)) {
+ _vm->_dialogs->show((_globals[kCoffinStatus] <= 1) ? 50513 : 50514);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SKULL_FACE)) {
+ _globals[kLookedAtSkullFace] = true;
+ _vm->_dialogs->show(50529);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DOOR)) {
+ _vm->_dialogs->show(50519);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SKULL)) {
+ _vm->_dialogs->show((_scene->_customDest.x < 19) ? 50521 : 50520);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SKULLS)) {
+ _vm->_dialogs->show(50521);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_TOTEM)) {
+ _vm->_dialogs->show(50522);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DESK)) {
+ _vm->_dialogs->show(50523);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_POLE)) {
+ _vm->_dialogs->show(50524);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CURTAIN)) {
+ _vm->_dialogs->show(50525);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CHRISTINE)) {
+ _vm->_dialogs->show((_globals[kCoffinStatus] == 2) ? 50530 : 50537);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_LID)) {
+ _vm->_dialogs->show((_globals[kCoffinStatus] == 2) ? 50531 : 50532);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_LOCK, NOUN_SARCOPHAGUS) || _action.isAction(VERB_LOCK, NOUN_LID) || _action.isAction(VERB_LOCK, NOUN_SKULL_FACE)) {
+ _vm->_dialogs->show(50535);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_SARCOPHAGUS) || _action.isAction(VERB_OPEN, NOUN_LID)) {
+ if (_globals[kCoffinStatus] == 2)
+ _vm->_dialogs->show(50533);
+ else if (_globals[kCoffinStatus] == 1)
+ _vm->_dialogs->show(50518);
+ else
+ _vm->_dialogs->show(50515);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_CHRISTINE) && (_globals[kCoffinStatus] != 2)) {
+ _vm->_dialogs->show(50538);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_CHRISTINE)) {
+ _vm->_dialogs->show((_globals[kCoffinStatus] <= 1) ? 50538 : 50540);
+ _action._inProgress = false;
+ }
+}
+
+void Scene505::preActions() {
+ if ((_globals[kCoffinStatus] == 0) && (_action.isAction(VERB_UNLOCK, NOUN_SKULL_FACE) || _action.isAction(VERB_UNLOCK, NOUN_SARCOPHAGUS) || _action.isAction(VERB_PUT, NOUN_KEY, NOUN_SKULL_FACE) || _action.isAction(VERB_UNLOCK, NOUN_LID))) {
+ if (_action.isObject(NOUN_SKULL_FACE) || _globals[kLookedAtSkullFace])
+ _game._player.walk(Common::Point(279, 150), FACING_SOUTHWEST);
+ }
+
+ if (_action.isObject(NOUN_SKULL_FACE) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)))
+ _game._player.walk(Common::Point(279, 150), FACING_SOUTHWEST);
+
+ if (_action.isObject(NOUN_CURTAIN) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)))
+ _game._player._needToWalk = true;
+
+ if (_action.isObject(NOUN_SKULL) && (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)))
+ _game._player._needToWalk = true;
+}
+
+void Scene505::handleCoffinDialog() {
+ int interlocutorFl = false;
+ int heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 8:
+ heroFl = true;
+ interlocutorFl = true;
+ _bothStatus = 6;
+ break;
+
+ case 14:
+ heroFl = true;
+ interlocutorFl = true;
+ if (!_checkFrame106)
+ _vm->_gameConv->hold();
+ break;
+
+ case 17:
+ heroFl = true;
+ interlocutorFl = true;
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _raoulStatus = 2;
+ }
+ break;
+
+ case 20:
+ heroFl = true;
+ interlocutorFl = true;
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _game._player.walk(Common::Point(244, 130), FACING_SOUTHWEST);
+ _game._player.setWalkTrigger(71);
+ }
+ break;
+
+ case 22:
+ heroFl = true;
+ interlocutorFl = true;
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _bothStatus = 7;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 70:
+ case 76:
+ _vm->_gameConv->release();
+ break;
+
+ case 71:
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('r', 1), 75);
+ _anim0ActvFl = true;
+ _raoulStatus = 0;
+ _raoulCount = 0;
+ _game._player._visible = false;
+ break;
+
+ case 75:
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+ _scene->_sequences.setTimingTrigger(10, 76);
+ break;
+
+ case 85:
+ if ((_bothStatus != 6) && (_bothStatus != 0))
+ _bothStatus = 5;
+ break;
+
+ case 90:
+ if ((_bothStatus != 6) && (_bothStatus != 0))
+ _bothStatus = 4;
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroFl)
+ _vm->_gameConv->setHeroTrigger(85);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(90);
+
+ _bothCount = 0;
+}
+
+void Scene505::handleRaoulAnimation() {
+ int curFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ if (curFrame == _raoulFrame)
+ return;
+
+ _raoulFrame = curFrame;
+ int resetFrame = -1;
+
+ switch (_raoulFrame) {
+ case 3:
+ _vm->_gameConv->release();
+ break;
+
+ case 4:
+ case 5:
+ case 6:
+ if (_raoulStatus == 0) {
+ resetFrame = _vm->getRandomNumber(3, 5);
+ ++_raoulCount;
+ if (_raoulCount > 20) {
+ _raoulStatus = 1;
+ resetFrame = 3;
+ }
+ break;
+ }
+
+ if (_raoulStatus == 1)
+ resetFrame = 3;
+
+ if (_raoulStatus == 2)
+ resetFrame = 6;
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _raoulFrame = resetFrame;
+ }
+}
+
+void Scene505::handleBothanimation() {
+ int curFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+ if (curFrame == _bothFrame)
+ return;
+
+ _bothFrame = curFrame;
+ int resetFrame = -1;
+
+ switch (_bothFrame) {
+ case 1:
+ case 20:
+ case 39:
+ if (_bothStatus == 0) {
+ if (_vm->getRandomNumber(1, 35) == 1) {
+ if (_vm->getRandomNumber(1, 2) == 1)
+ resetFrame = 1;
+ else
+ resetFrame = 20;
+ } else
+ resetFrame = 0;
+ } else if (_bothStatus == 1)
+ resetFrame = 39;
+ else
+ resetFrame = 0;
+ break;
+
+ case 14:
+ if (_vm->getRandomNumber(1, 3) == 1)
+ resetFrame = 8;
+ break;
+
+ case 32:
+ if (_vm->getRandomNumber(1, 2) == 1)
+ resetFrame = 28;
+ break;
+
+ case 41:
+ _vm->_sound->command(39);
+ break;
+
+ case 51:
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 12);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+ _globals[kCoffinStatus] = 2;
+ break;
+
+ case 66:
+ _game._player._stepEnabled = false;
+ _vm->_gameConv->run(20);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ break;
+
+ case 67:
+ if (_bothStatus == 1)
+ resetFrame = 66;
+ break;
+
+ case 68:
+ _game._player._visible = false;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ break;
+
+ case 106:
+ _checkFrame106 = true;
+ _vm->_gameConv->release();
+ break;
+
+ case 109:
+ case 130:
+ _vm->_gameConv->release();
+ break;
+
+ case 110:
+ case 111:
+ case 112:
+ case 113:
+ case 114:
+ case 115:
+ case 131:
+ switch (_bothStatus) {
+ case 4:
+ resetFrame = _vm->getRandomNumber(112, 114);
+ ++_bothCount;
+ if (_bothCount > 20) {
+ _bothStatus = 3;
+ resetFrame = 109;
+ }
+ break;
+
+ case 5:
+ resetFrame = _vm->getRandomNumber(109, 111);
+ ++_bothCount;
+ if (_bothCount > 20) {
+ _bothStatus = 3;
+ resetFrame = 109;
+ }
+ break;
+
+ case 6:
+ resetFrame = 131;
+ _bothStatus = 8;
+ _game._player._stepEnabled = false;
+ break;
+
+ case 7:
+ resetFrame = 115;
+ _bothStatus = 3;
+ break;
+
+ default:
+ resetFrame = 109;
+ break;
+ }
+ break;
+
+ case 127:
+ _vm->_sound->command(26);
+ _game._objects.addToInventory(OBJ_WEDDING_RING);
+ _vm->_dialogs->showItem(OBJ_WEDDING_RING, 821, 0);
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _bothFrame = resetFrame;
+ }
+}
+
+void Scene505::handlePartedAnimation() {
+ int curFrame = _scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame();
+ if (curFrame == _partFrame)
+ return;
+
+ _partFrame = curFrame;
+ int resetFrame = -1;
+
+ switch (_partFrame) {
+ case 20:
+ _vm->_sound->command(16);
+ break;
+
+ case 25:
+ _game._player._playerPos = Common::Point(93, 133);
+ _game._player.resetFacing(FACING_WEST);
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[2]);
+ break;
+
+ case 70:
+ _game._player._stepEnabled = true;
+ break;
+
+ case 90:
+ if (_partStatus == 10)
+ resetFrame = 146;
+ else if (!_leaveRoomFl)
+ resetFrame = 89;
+ break;
+
+ case 145:
+ _scene->_nextSceneId = 504;
+ break;
+
+ case 147:
+ case 148:
+ case 149:
+ resetFrame = _vm->getRandomNumber(146, 148);
+ ++_partCount;
+ if (_partCount > 10) {
+ resetFrame = 89;
+ _partStatus = 8;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[2], resetFrame);
+ _partFrame = resetFrame;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes5.h b/engines/mads/phantom/phantom_scenes5.h
index 044e60425f..b2f6340f2d 100644
--- a/engines/mads/phantom/phantom_scenes5.h
+++ b/engines/mads/phantom/phantom_scenes5.h
@@ -161,6 +161,41 @@ public:
virtual void actions();
};
+class Scene505 : public Scene5xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _anim2ActvFl;
+ bool _checkFrame106;
+ bool _leaveRoomFl;
+ bool _partedFl;
+
+ int _raoulStatus;
+ int _raoulFrame;
+ int _raoulCount;
+ int _bothStatus;
+ int _bothFrame;
+ int _bothCount;
+ int _partStatus;
+ int _partFrame;
+ int _partCount;
+
+ void handleRaoulAnimation();
+ void handleBothanimation();
+ void handlePartedAnimation();
+ void handleCoffinDialog();
+
+public:
+ Scene505(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
} // End of namespace Phantom
} // End of namespace MADS