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author | Kari Salminen | 2008-08-25 12:00:38 +0000 |
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committer | Kari Salminen | 2008-08-25 12:00:38 +0000 |
commit | 41bbdc427d420ad527425706fae9a26932e196ff (patch) | |
tree | 2c36d81b10fb39dcbb2b9566be51d3c7b238c405 /engines | |
parent | 18250a8560d7cbf9418c6aba3ed515cc640502e5 (diff) | |
download | scummvm-rg350-41bbdc427d420ad527425706fae9a26932e196ff.tar.gz scummvm-rg350-41bbdc427d420ad527425706fae9a26932e196ff.tar.bz2 scummvm-rg350-41bbdc427d420ad527425706fae9a26932e196ff.zip |
Added a warning to bug #2055912's fix committed in revision 34132.
svn-id: r34146
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cine/gfx.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index 107d4fdae9..e24b23f7f0 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -206,6 +206,8 @@ void FWRenderer::incrustSprite(const objectStruct &obj) { // if this is really a correct way to fix this. if (mask) { drawSpriteRaw(data, mask, width, height, _background, x, y); + } else { // mask == NULL + warning("FWRenderer::incrustSprite: Skipping maskless sprite (frame=%d)", obj.frame); } } |