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authorThomas Fach-Pedersen2017-07-30 22:42:54 +0200
committerThomas Fach-Pedersen2017-07-31 00:15:33 +0200
commit42b469d0e802b81f1c4f94d11313ae8214d91c8e (patch)
treea003b8fdba5ee6a1d969bab979dbcfdb41f90201 /engines
parentd3e64544b3065273aa72f2066edf74bc6f71e86a (diff)
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BLADERUNNER: Add missing scene scripts
Add the remaining scene scripts to SceneScript::open and module.mk
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/scene.cpp109
2 files changed, 110 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 82a7c21227..3569efab12 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -93,6 +93,7 @@ MODULE_OBJS = \
script/scene/hf04.o \
script/scene/hf05.o \
script/scene/hf06.o \
+ script/scene/hf07.o \
script/scene/kp01.o \
script/scene/kp02.o \
script/scene/kp03.o \
diff --git a/engines/bladerunner/script/scene.cpp b/engines/bladerunner/script/scene.cpp
index 1ca6408549..646fa486af 100644
--- a/engines/bladerunner/script/scene.cpp
+++ b/engines/bladerunner/script/scene.cpp
@@ -27,11 +27,120 @@ namespace BladeRunner {
bool SceneScript::Open(const Common::String &name) {
delete _currentScript;
+ if (name == "AR01") { _currentScript = new SceneScriptAR01(_vm); return true; }
+ if (name == "AR02") { _currentScript = new SceneScriptAR02(_vm); return true; }
+ if (name == "BB01") { _currentScript = new SceneScriptBB01(_vm); return true; }
+ if (name == "BB02") { _currentScript = new SceneScriptBB02(_vm); return true; }
+ if (name == "BB03") { _currentScript = new SceneScriptBB03(_vm); return true; }
+ if (name == "BB04") { _currentScript = new SceneScriptBB04(_vm); return true; }
+ if (name == "BB05") { _currentScript = new SceneScriptBB05(_vm); return true; }
+ if (name == "BB06") { _currentScript = new SceneScriptBB06(_vm); return true; }
+ if (name == "BB07") { _currentScript = new SceneScriptBB07(_vm); return true; }
+ if (name == "BB08") { _currentScript = new SceneScriptBB08(_vm); return true; }
+ if (name == "BB09") { _currentScript = new SceneScriptBB09(_vm); return true; }
+ if (name == "BB10") { _currentScript = new SceneScriptBB10(_vm); return true; }
+ if (name == "BB11") { _currentScript = new SceneScriptBB11(_vm); return true; }
+ if (name == "BB12") { _currentScript = new SceneScriptBB12(_vm); return true; }
+ if (name == "BB51") { _currentScript = new SceneScriptBB51(_vm); return true; }
+ if (name == "CT01") { _currentScript = new SceneScriptCT01(_vm); return true; }
+ if (name == "CT02") { _currentScript = new SceneScriptCT02(_vm); return true; }
+ if (name == "CT03") { _currentScript = new SceneScriptCT03(_vm); return true; }
+ if (name == "CT04") { _currentScript = new SceneScriptCT04(_vm); return true; }
+ if (name == "CT05") { _currentScript = new SceneScriptCT05(_vm); return true; }
+ if (name == "CT06") { _currentScript = new SceneScriptCT06(_vm); return true; }
+ if (name == "CT07") { _currentScript = new SceneScriptCT07(_vm); return true; }
+ if (name == "CT08") { _currentScript = new SceneScriptCT08(_vm); return true; }
+ if (name == "CT09") { _currentScript = new SceneScriptCT09(_vm); return true; }
+ if (name == "CT10") { _currentScript = new SceneScriptCT10(_vm); return true; }
+ if (name == "CT11") { _currentScript = new SceneScriptCT11(_vm); return true; }
+ if (name == "CT12") { _currentScript = new SceneScriptCT12(_vm); return true; }
+ if (name == "CT51") { _currentScript = new SceneScriptCT51(_vm); return true; }
+ if (name == "DR01") { _currentScript = new SceneScriptDR01(_vm); return true; }
+ if (name == "DR02") { _currentScript = new SceneScriptDR02(_vm); return true; }
+ if (name == "DR03") { _currentScript = new SceneScriptDR03(_vm); return true; }
+ if (name == "DR04") { _currentScript = new SceneScriptDR04(_vm); return true; }
+ if (name == "DR05") { _currentScript = new SceneScriptDR05(_vm); return true; }
+ if (name == "DR06") { _currentScript = new SceneScriptDR06(_vm); return true; }
+ if (name == "HC01") { _currentScript = new SceneScriptHC01(_vm); return true; }
+ if (name == "HC02") { _currentScript = new SceneScriptHC02(_vm); return true; }
+ if (name == "HC03") { _currentScript = new SceneScriptHC03(_vm); return true; }
+ if (name == "HC04") { _currentScript = new SceneScriptHC04(_vm); return true; }
+ if (name == "HF01") { _currentScript = new SceneScriptHF01(_vm); return true; }
+ if (name == "HF02") { _currentScript = new SceneScriptHF02(_vm); return true; }
+ if (name == "HF03") { _currentScript = new SceneScriptHF03(_vm); return true; }
+ if (name == "HF04") { _currentScript = new SceneScriptHF04(_vm); return true; }
+ if (name == "HF05") { _currentScript = new SceneScriptHF05(_vm); return true; }
+ if (name == "HF06") { _currentScript = new SceneScriptHF06(_vm); return true; }
+ if (name == "HF07") { _currentScript = new SceneScriptHF07(_vm); return true; }
+ if (name == "KP01") { _currentScript = new SceneScriptKP01(_vm); return true; }
+ if (name == "KP02") { _currentScript = new SceneScriptKP02(_vm); return true; }
+ if (name == "KP03") { _currentScript = new SceneScriptKP03(_vm); return true; }
+ if (name == "KP04") { _currentScript = new SceneScriptKP04(_vm); return true; }
+ if (name == "KP05") { _currentScript = new SceneScriptKP05(_vm); return true; }
+ if (name == "KP06") { _currentScript = new SceneScriptKP06(_vm); return true; }
+ if (name == "KP07") { _currentScript = new SceneScriptKP07(_vm); return true; }
+ if (name == "MA01") { _currentScript = new SceneScriptMA01(_vm); return true; }
+ if (name == "MA02") { _currentScript = new SceneScriptMA02(_vm); return true; }
+ if (name == "MA04") { _currentScript = new SceneScriptMA04(_vm); return true; }
+ if (name == "MA05") { _currentScript = new SceneScriptMA05(_vm); return true; }
+ if (name == "MA06") { _currentScript = new SceneScriptMA06(_vm); return true; }
+ if (name == "MA07") { _currentScript = new SceneScriptMA07(_vm); return true; }
+ if (name == "MA08") { _currentScript = new SceneScriptMA08(_vm); return true; }
+ if (name == "NR01") { _currentScript = new SceneScriptNR01(_vm); return true; }
+ if (name == "NR02") { _currentScript = new SceneScriptNR02(_vm); return true; }
+ if (name == "NR03") { _currentScript = new SceneScriptNR03(_vm); return true; }
+ if (name == "NR04") { _currentScript = new SceneScriptNR04(_vm); return true; }
+ if (name == "NR05") { _currentScript = new SceneScriptNR05(_vm); return true; }
+ if (name == "NR06") { _currentScript = new SceneScriptNR06(_vm); return true; }
+ if (name == "NR07") { _currentScript = new SceneScriptNR07(_vm); return true; }
+ if (name == "NR08") { _currentScript = new SceneScriptNR08(_vm); return true; }
+ if (name == "NR09") { _currentScript = new SceneScriptNR09(_vm); return true; }
+ if (name == "NR10") { _currentScript = new SceneScriptNR10(_vm); return true; }
+ if (name == "NR11") { _currentScript = new SceneScriptNR11(_vm); return true; }
+ if (name == "PS01") { _currentScript = new SceneScriptPS01(_vm); return true; }
+ if (name == "PS02") { _currentScript = new SceneScriptPS02(_vm); return true; }
+ if (name == "PS03") { _currentScript = new SceneScriptPS03(_vm); return true; }
+ if (name == "PS04") { _currentScript = new SceneScriptPS04(_vm); return true; }
+ if (name == "PS05") { _currentScript = new SceneScriptPS05(_vm); return true; }
+ if (name == "PS06") { _currentScript = new SceneScriptPS06(_vm); return true; }
+ if (name == "PS07") { _currentScript = new SceneScriptPS07(_vm); return true; }
+ if (name == "PS09") { _currentScript = new SceneScriptPS09(_vm); return true; }
+ if (name == "PS10") { _currentScript = new SceneScriptPS10(_vm); return true; }
+ if (name == "PS11") { _currentScript = new SceneScriptPS11(_vm); return true; }
+ if (name == "PS12") { _currentScript = new SceneScriptPS12(_vm); return true; }
+ if (name == "PS13") { _currentScript = new SceneScriptPS13(_vm); return true; }
+ if (name == "PS14") { _currentScript = new SceneScriptPS14(_vm); return true; }
+ if (name == "PS15") { _currentScript = new SceneScriptPS15(_vm); return true; }
if (name == "RC01") { _currentScript = new SceneScriptRC01(_vm); return true; }
if (name == "RC02") { _currentScript = new SceneScriptRC02(_vm); return true; }
if (name == "RC03") { _currentScript = new SceneScriptRC03(_vm); return true; }
if (name == "RC04") { _currentScript = new SceneScriptRC04(_vm); return true; }
if (name == "RC51") { _currentScript = new SceneScriptRC51(_vm); return true; }
+ if (name == "TB02") { _currentScript = new SceneScriptTB02(_vm); return true; }
+ if (name == "TB03") { _currentScript = new SceneScriptTB03(_vm); return true; }
+ if (name == "TB05") { _currentScript = new SceneScriptTB05(_vm); return true; }
+ if (name == "TB06") { _currentScript = new SceneScriptTB06(_vm); return true; }
+ if (name == "TB07") { _currentScript = new SceneScriptTB07(_vm); return true; }
+ if (name == "UG01") { _currentScript = new SceneScriptUG01(_vm); return true; }
+ if (name == "UG02") { _currentScript = new SceneScriptUG02(_vm); return true; }
+ if (name == "UG03") { _currentScript = new SceneScriptUG03(_vm); return true; }
+ if (name == "UG04") { _currentScript = new SceneScriptUG04(_vm); return true; }
+ if (name == "UG05") { _currentScript = new SceneScriptUG05(_vm); return true; }
+ if (name == "UG06") { _currentScript = new SceneScriptUG06(_vm); return true; }
+ if (name == "UG07") { _currentScript = new SceneScriptUG07(_vm); return true; }
+ if (name == "UG08") { _currentScript = new SceneScriptUG08(_vm); return true; }
+ if (name == "UG09") { _currentScript = new SceneScriptUG09(_vm); return true; }
+ if (name == "UG10") { _currentScript = new SceneScriptUG10(_vm); return true; }
+ if (name == "UG12") { _currentScript = new SceneScriptUG12(_vm); return true; }
+ if (name == "UG13") { _currentScript = new SceneScriptUG13(_vm); return true; }
+ if (name == "UG14") { _currentScript = new SceneScriptUG14(_vm); return true; }
+ if (name == "UG15") { _currentScript = new SceneScriptUG15(_vm); return true; }
+ if (name == "UG16") { _currentScript = new SceneScriptUG16(_vm); return true; }
+ if (name == "UG17") { _currentScript = new SceneScriptUG17(_vm); return true; }
+ if (name == "UG18") { _currentScript = new SceneScriptUG18(_vm); return true; }
+ if (name == "UG19") { _currentScript = new SceneScriptUG19(_vm); return true; }
+
+ error("SceneScript::Open: Unknown script %s", name.c_str());
return false;
}