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author | Johannes Schickel | 2010-01-28 10:08:54 +0000 |
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committer | Johannes Schickel | 2010-01-28 10:08:54 +0000 |
commit | 42c4316f98bd4b5042a058a0fbb2a20bb1f7398d (patch) | |
tree | f0bc045725dbfa75b031dc462ad06b581578166a /engines | |
parent | a408a025b6fcab92442a6a0baa49e8b61b3bdfcd (diff) | |
download | scummvm-rg350-42c4316f98bd4b5042a058a0fbb2a20bb1f7398d.tar.gz scummvm-rg350-42c4316f98bd4b5042a058a0fbb2a20bb1f7398d.tar.bz2 scummvm-rg350-42c4316f98bd4b5042a058a0fbb2a20bb1f7398d.zip |
Get rid of use of Audio::makeRawMemoryStream_OLD in SKY.
svn-id: r47638
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sky/sound.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/engines/sky/sound.cpp b/engines/sky/sound.cpp index caa94506dc..eb9f1e57b9 100644 --- a/engines/sky/sound.cpp +++ b/engines/sky/sound.cpp @@ -1111,19 +1111,24 @@ void Sound::playSound(uint16 sound, uint16 volume, uint8 channel) { uint32 dataLoop = READ_BE_UINT16(_sfxInfo + (sound << 3) + 6); dataOfs += _sfxBaseOfs; - uint32 loopSta = 0, loopEnd = 0; + Audio::SeekableAudioStream *stream = Audio::makeRawMemoryStream(_soundData + dataOfs, dataSize, sampleRate, + Audio::FLAG_UNSIGNED, DisposeAfterUse::NO); + + Audio::AudioStream *output = 0; if (dataLoop) { - loopSta = dataSize - dataLoop; - loopEnd = dataSize; - } + uint32 loopSta = dataSize - dataLoop; + uint32 loopEnd = dataSize; - Audio::AudioStream *stream = Audio::makeRawMemoryStream_OLD(_soundData + dataOfs, dataSize, sampleRate, - Audio::FLAG_UNSIGNED, loopSta, loopEnd, DisposeAfterUse::NO); + output = Audio::makeLoopingAudioStream(stream, Audio::Timestamp(0, loopSta, sampleRate), + Audio::Timestamp(0, loopEnd, sampleRate), 0); + } else { + output = stream; + } if (channel == 0) - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_ingameSound0, stream, SOUND_CH0, volume, 0); + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_ingameSound0, output, SOUND_CH0, volume, 0); else - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_ingameSound1, stream, SOUND_CH1, volume, 0); + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_ingameSound1, output, SOUND_CH1, volume, 0); } void Sound::fnStartFx(uint32 sound, uint8 channel) { |