diff options
author | johndoe123 | 2011-07-16 21:22:54 +0000 |
---|---|---|
committer | Willem Jan Palenstijn | 2013-05-08 20:38:48 +0200 |
commit | 438b6bb53c03db915f436a95427b6ab2c9504fce (patch) | |
tree | b995a4c67626dcae77ba2af9cb9c16cfa920725c /engines | |
parent | 71da221507182398a1fe905f4cd293a4ed25eacd (diff) | |
download | scummvm-rg350-438b6bb53c03db915f436a95427b6ab2c9504fce.tar.gz scummvm-rg350-438b6bb53c03db915f436a95427b6ab2c9504fce.tar.bz2 scummvm-rg350-438b6bb53c03db915f436a95427b6ab2c9504fce.zip |
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/neverhood/blbarchive.cpp | 3 | ||||
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 70 | ||||
-rw-r--r-- | engines/neverhood/gamemodule.h | 6 | ||||
-rw-r--r-- | engines/neverhood/module.cpp | 2 | ||||
-rw-r--r-- | engines/neverhood/module.mk | 1 | ||||
-rw-r--r-- | engines/neverhood/module1000.cpp | 7 | ||||
-rw-r--r-- | engines/neverhood/module2300.cpp | 270 | ||||
-rw-r--r-- | engines/neverhood/module2300.h | 57 | ||||
-rw-r--r-- | engines/neverhood/mouse.cpp | 5 | ||||
-rw-r--r-- | engines/neverhood/resource.cpp | 17 | ||||
-rw-r--r-- | engines/neverhood/sprite.cpp | 5 |
11 files changed, 407 insertions, 36 deletions
diff --git a/engines/neverhood/blbarchive.cpp b/engines/neverhood/blbarchive.cpp index 3138b9102d..2e29485d58 100644 --- a/engines/neverhood/blbarchive.cpp +++ b/engines/neverhood/blbarchive.cpp @@ -110,7 +110,8 @@ byte *BlbArchive::getEntryExtData(uint index) { Common::SeekableReadStream *BlbArchive::createStream(uint index) { const BlbArchiveEntry &entry = _entries[index]; - return new Common::SeekableSubReadStream(&_fd, entry.offset, entry.offset + entry.diskSize); + //debug("entry.offset = %08X; entry.offset + entry.diskSize = %08X", entry.offset, entry.offset + entry.diskSize); + return new Common::SafeSubReadStream(&_fd, entry.offset, entry.offset + entry.diskSize); } } // End of namespace Neverhood diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index c2d3e6d887..4800923d2d 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -25,6 +25,7 @@ #include "neverhood/graphics.h" #include "neverhood/module1000.h" #include "neverhood/module1500.h" +#include "neverhood/module2300.h" namespace Neverhood { @@ -63,7 +64,7 @@ void GameModule::handleMouseMove(int16 x, int16 y) { NPoint mousePos; mousePos.x = x; mousePos.y = y; - debug("GameModule::handleMouseMove(%d, %d)", x, y); + debug(2, "GameModule::handleMouseMove(%d, %d)", x, y); _childObject->sendPointMessage(0, mousePos, this); } } @@ -73,7 +74,7 @@ void GameModule::handleMouseDown(int16 x, int16 y) { NPoint mousePos; mousePos.x = x; mousePos.y = y; - debug("GameModule::handleMouseDown(%d, %d)", x, y); + debug(2, "GameModule::handleMouseDown(%d, %d)", x, y); _childObject->sendPointMessage(1, mousePos, this); } } @@ -106,9 +107,29 @@ uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Enti void GameModule::startup() { // TODO: Displaying of error text probably not needed in ScummVM -// createModule1500(0); // Logos and intro video +// createModule1500(0); // Logos and intro video //Real +// createModule1000(0); + createModule2300(0); +} + +void GameModule::createModule1000(int which) { + setGlobalVar(0x91080831, 0x03294419); + _childObject = new Module1000(_vm, this, which); + SetUpdateHandler(&GameModule::updateModule1000); +} - createModule1000(0); +void GameModule::updateModule1000() { + if (!_childObject) + return; + _childObject->handleUpdate(); + if (_done) { + _done = false; + // TODO _resourceTable3.load(); + delete _childObject; + _childObject = NULL; + createModule2300(0); + _childObject->handleUpdate(); + } } void GameModule::createModule1500(int which) { @@ -131,24 +152,47 @@ void GameModule::updateModule1500() { } } -void GameModule::createModule1000(int which) { - setGlobalVar(0x91080831, 0x03294419); - _childObject = new Module1000(_vm, this, which); - SetUpdateHandler(&GameModule::updateModule1000); +void GameModule::createModule2300(int which) { + setGlobalVar(0x91080831, 0x1A214010); + _childObject = new Module2300(_vm, this, which); + SetUpdateHandler(&GameModule::updateModule2300); } -void GameModule::updateModule1000() { +void GameModule::updateModule2300() { if (!_childObject) return; _childObject->handleUpdate(); if (_done) { _done = false; - // TODO _resourceTable3.load(); delete _childObject; _childObject = NULL; - error("Done..."); - // TODO createModule2300(); - // TODO _childObject->handleUpdate(); + if (_field20 == 1) { + // TODO createModule2200(0); + // TODO _childObject->handleUpdate(); + } else if (_field20 == 2) { + // TODO createModule1200(0); + // TODO _childObject->handleUpdate(); + } else if (_field20 == 3) { + // TODO createModule2400(0); + // TODO _childObject->handleUpdate(); + } else if (_field20 == 4) { + // TODO createModule3000(0); + // TODO _childObject->handleUpdate(); + } else { + createModule1000(1); + _childObject->handleUpdate(); + } + } + if (_field24 >= 0) { + if (_field24 == 2) { + // TODO _resourceTable4.load(); + } else if (_field24 == 0) { + // TODO _resourceTable3.load(); + } + _field24 = -1; + } + if (_field26 >= 0) { + _field26 = -1; } } diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h index 876506ce0c..7977ea51a0 100644 --- a/engines/neverhood/gamemodule.h +++ b/engines/neverhood/gamemodule.h @@ -49,10 +49,12 @@ protected: */ uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void startup(); - void createModule1500(int which); - void updateModule1500(); void createModule1000(int which); void updateModule1000(); + void createModule1500(int which); + void updateModule1500(); + void createModule2300(int which); + void updateModule2300(); }; } // End of namespace Neverhood diff --git a/engines/neverhood/module.cpp b/engines/neverhood/module.cpp index 03109c0c86..8f0b55625a 100644 --- a/engines/neverhood/module.cpp +++ b/engines/neverhood/module.cpp @@ -42,7 +42,6 @@ void Module::draw() { } uint32 Module::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - switch (messageNum) { case 0x0008: if (_parentModule) @@ -68,7 +67,6 @@ uint32 Module::handleMessage(int messageNum, const MessageParam ¶m, Entity * if (_childObject && sender == _parentModule) return _childObject->sendMessage(messageNum, param, sender); } - return 0; } diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk index af03c075cc..ed7077e337 100644 --- a/engines/neverhood/module.mk +++ b/engines/neverhood/module.mk @@ -12,6 +12,7 @@ MODULE_OBJS = \ module.o \ module1000.o \ module1500.o \ + module2300.o \ mouse.o \ navigationscene.o \ neverhood.o \ diff --git a/engines/neverhood/module1000.cpp b/engines/neverhood/module1000.cpp index dc28960e60..8ee5941d95 100644 --- a/engines/neverhood/module1000.cpp +++ b/engines/neverhood/module1000.cpp @@ -21,7 +21,6 @@ */ #include "neverhood/module1000.h" -#include "neverhood/navigationscene.h"//### namespace Neverhood { @@ -54,9 +53,10 @@ Module1000::Module1000(NeverhoodEngine *vm, Module *parentModule, int which) break; } } else if (which == 0) { - //createScene1001(0); + //createScene1001(0);//Real // DEBUG: Jump to room - createScene1002(0); + setGlobalVar(0x8306F218, 1); + createScene1002(2); //createScene1005(0); //createScene1004(0); } else if (which == 1) { @@ -80,7 +80,6 @@ void Module1000::createScene1001(int which) { void Module1000::createScene1002(int which) { _vm->gameState().sceneNum = 1; _childObject = new Scene1002(_vm, this, which); - // DEBUG _childObject = new NavigationScene(_vm, this, 0x004B67B8, 0, NULL); // TODO ResourceTable_multiLoad(&_resourceTable3, &_resourceTable4, &_resourceTable1); // TODO Music18hList_play(0x061880C6, 0, 0, 1); SetUpdateHandler(&Module1000::updateScene1002); diff --git a/engines/neverhood/module2300.cpp b/engines/neverhood/module2300.cpp new file mode 100644 index 0000000000..32ce2a18ba --- /dev/null +++ b/engines/neverhood/module2300.cpp @@ -0,0 +1,270 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/module2300.h" +#include "neverhood/navigationscene.h" +#include "neverhood/smackerscene.h" + +namespace Neverhood { + +Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which) + : Module(vm, parentModule), _volume(0) { + + debug("Create Module2300(%d)", which); + + // TODO Sound1ChList_addSoundResources(0x1A214010, dword_4B6938, true); + // TODO Sound1ChList_setSoundValuesMulti(dword_4B6938, true, 50, 600, 10, 10, 150); + + _flag = getGlobalVar(0x10938830) == 0; + + if (_flag) { + // TODO Sound1ChList_setVolume(0x90F0D1C3, 0); + // TODO Sound1ChList_playLooping(0x90F0D1C3); + } else { + // TODO Sound1ChList_setSoundValues(0x90F0D1C3, false, 0, 0, 0, 0); + } + + // TODO Sound1ChList_sub_407C70(0x1A214010, 0x48498E46, 0x50399F64, 0); + // TODO Sound1ChList_sub_407C70(0x1A214010, 0x41861371, 0x43A2507F, 0); + + if (which < 0) { + switch (_vm->gameState().sceneNum) { + case 0: + createScene2301(-1); + break; + case 1: + createScene2302(-1); + break; + case 2: + createScene2303(-1); + break; + case 3: + createScene2304(-1); + break; + case 4: + createScene2305(-1); + break; + } + } else if (which == 1) { + createScene2303(0); + } else if (which == 2) { + createScene2304(0); + } else if (which == 3) { + createScene2305(-1); + } else if (which == 4) { + createScene2302(3); + } else { + createScene2301(1); + } + +} + +Module2300::~Module2300() { + // TODO Sound1ChList_sub_407A50(0x1A214010); +} + +void Module2300::createScene2301(int which) { + _vm->gameState().sceneNum = 0; + _childObject = new NavigationScene(_vm, this, 0x004B67B8, which, NULL); + SetUpdateHandler(&Module2300::updateScene2301); +} + +void Module2300::createScene2302(int which) { + _vm->gameState().sceneNum = 1; + _childObject = new NavigationScene(_vm, this, 0x004B67E8, which, NULL); + SetUpdateHandler(&Module2300::updateScene2302); + if (_flag) { + _volume = 15; + // TODO Sound1ChList_setVolume(0x90F0D1C3, 15); + } +} + +void Module2300::createScene2303(int which) { + _vm->gameState().sceneNum = 2; + _childObject = new NavigationScene(_vm, this, 0x004B6878, which, NULL); + SetUpdateHandler(&Module2300::updateScene2303); +} + +void Module2300::createScene2304(int which) { + _vm->gameState().sceneNum = 3; + if (getGlobalVar(0x10938830)) { + _childObject = new NavigationScene(_vm, this, 0x004B68F0, which, NULL); + } else { + // TODO Sound1ChList_setVolume(0x90F0D1C3, _volume); + _childObject = new NavigationScene(_vm, this, 0x004B68A8, which, NULL); + if (_flag) { + _volume = 87; + // TODO Sound1ChList_setVolume(0x90F0D1C3, 87); + } + } + SetUpdateHandler(&Module2300::updateScene2304); +} + +void Module2300::createScene2305(int which) { + SmackerScene *smackerScene; + _vm->gameState().sceneNum = 4; + // TODO Sound1ChList_sub_4080B0(true); + smackerScene = new SmackerScene(_vm, this, true, true, false); + smackerScene->setFileHash(0x20080A0B); + smackerScene->nextVideo(); + _childObject = smackerScene; + SetUpdateHandler(&Module2300::updateScene2305); +} + +void Module2300::updateScene2301() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 1) { + createScene2302(4); + _childObject->handleUpdate(); + } else { + _parentModule->sendMessage(0x1009, 0, this); + } + } + if (_field24 >= 0) { + if (_field24 == 0) { + _parentModule->sendMessage(0x100A, 0, this); + } + _field24 = -1; + } + if (_field26 >= 0) { + _parentModule->sendMessage(0x1023, 0, this); + _field26 = -1; + } +} + +void Module2300::updateScene2302() { + _childObject->handleUpdate(); +#if 0 // TODO + NavigationScene *navigationScene = (NavigationScene*)_childObject; + if (_flag && navigationScene->getSoundFlag1() && navigationScene->getNavigationIndex() == 4 && + navigationScene->getSmackerPlayer() && navigationScene->getSmackerPlayer()->getFrameNumber() % 2) { + _volume++; + Sound1ChList_setVolume(0x90F0D1C3, _volume); + } +#endif +#if 0 // TODO + if (navigationScene->getSoundFlag1() && navigationScene->getNavigationIndex() == 0 && + navigationScene->getSmackerPlayer() && navigationScene->getSmackerPlayer()->getFrameNumber() == 50) { + Sound1ChList_sub_407C70(0x1A214010, 0x48498E46, 0x50399F64); + Sound1ChList_setVolume(0x48498E46, 70); + Sound1ChList_setVolume(0x50399F64, 70); + } +#endif + if (_done) { + debug("SCENE 2302 DONE; _field20 = %d", _field20); + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 1) { + createScene2301(0); + _childObject->handleUpdate(); + } else if (_field20 == 2) { + createScene2303(1); + _childObject->handleUpdate(); + } else if (_field20 == 3) { + createScene2302(3); + _childObject->handleUpdate(); + } else if (_field20 == 4) { + createScene2304(1); + _childObject->handleUpdate(); + } else if (_field20 == 5) { + _parentModule->sendMessage(0x1009, 3, this); + } else { + _parentModule->sendMessage(0x1009, 4, this); + } + } +} + +void Module2300::updateScene2303() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 1) { + _parentModule->sendMessage(0x1009, 3, this); + } else { + createScene2302(5); + _childObject->handleUpdate(); + } + } + if (_field24 >= 0) { + if (_field24 == 1) { + // TODO _resourceTable1.setResourceList(ex_sub_479D00(0), true); + // TODO _resourceTable2.loadResources(); + } + _field24 = -1; + } +} + +void Module2300::updateScene2304() { + _childObject->handleUpdate(); +#if 0 // TODO + NavigationScene *navigationScene = (NavigationScene*)_childObject; + if (_flag && navigationScene->getSoundFlag1() && navigationScene->getSmackerPlayer() && + navigationScene->getSmackerPlayer()->getFrameNumber() % 2) { + _volume--; + Sound1ChList_setVolume(0x90F0D1C3, _volume); + } +#endif + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + if (_field20 == 1) { + _parentModule->sendMessage(0x1009, 2, this); + } else { + createScene2302(1); + _childObject->handleUpdate(); + } + } + if (_field24 >= 0) { + if (_field24 == 0) { + _parentModule->sendMessage(0x100A, 2, this); + } + _field24 = -1; + } + if (_field26 >= 0) { + if (_field26 == 1) { + _parentModule->sendMessage(0x1023, 2, this); + } + _field26 = -1; + } +} + +void Module2300::updateScene2305() { + _childObject->handleUpdate(); + if (_done) { + _done = false; + delete _childObject; + _childObject = NULL; + // TODO Sound1ChList_sub_4080B0(false); + createScene2302(2); + _childObject->handleUpdate(); + } +} + +} // End of namespace Neverhood diff --git a/engines/neverhood/module2300.h b/engines/neverhood/module2300.h new file mode 100644 index 0000000000..9f705db6d5 --- /dev/null +++ b/engines/neverhood/module2300.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULE2300_H +#define NEVERHOOD_MODULE2300_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Module2300 + +class Module2300 : public Module { +public: + Module2300(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module2300(); +protected: + // TODO ResourceTable _resourceTable1; + // TODO ResourceTable _resourceTable2; + bool _flag; + int _volume; + void createScene2301(int which); + void createScene2302(int which); + void createScene2303(int which); + void createScene2304(int which); + void createScene2305(int which); + void updateScene2301(); + void updateScene2302(); + void updateScene2303(); + void updateScene2304(); + void updateScene2305(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE2300_H */ diff --git a/engines/neverhood/mouse.cpp b/engines/neverhood/mouse.cpp index 63d98666d6..1eaf0cb843 100644 --- a/engines/neverhood/mouse.cpp +++ b/engines/neverhood/mouse.cpp @@ -258,6 +258,7 @@ void NavigationMouse::update() { } uint32 NavigationMouse::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + debug("NavigationMouse: _type = %d", _type); uint32 messageResult = 0; switch (messageNum) { case 0x2064: @@ -311,9 +312,9 @@ uint32 NavigationMouse::handleMessage(int messageNum, const MessageParam ¶m, switch (_type) { case 1: if (_x >= 320) - _mouseCursorResource.setCursorNum(6); - else _mouseCursorResource.setCursorNum(5); + else + _mouseCursorResource.setCursorNum(6); break; case 2: default: diff --git a/engines/neverhood/resource.cpp b/engines/neverhood/resource.cpp index 8b2a19c07c..44fef14ebe 100644 --- a/engines/neverhood/resource.cpp +++ b/engines/neverhood/resource.cpp @@ -51,11 +51,11 @@ void SpriteResource::draw(byte *dest, int destPitch, bool flipX, bool flipY) { } bool SpriteResource::load(uint32 fileHash) { - debug("SpriteResource::load(%08X)", fileHash); + debug(2, "SpriteResource::load(%08X)", fileHash); // TODO: Later merge with load2 and make the mode a parameter unload(); _resourceHandle = _vm->_res->useResource(fileHash); - debug("SpriteResource::load(0x%08X) _resourceHandle = %d", fileHash, _resourceHandle); + debug(2, "SpriteResource::load(0x%08X) _resourceHandle = %d", fileHash, _resourceHandle); if (_resourceHandle != -1) { if (_vm->_res->getResourceType(_resourceHandle) == 2) { byte *spriteData = _vm->_res->loadResource(_resourceHandle, true); @@ -106,7 +106,7 @@ PaletteResource::~PaletteResource() { } bool PaletteResource::load(uint32 fileHash) { - debug("PaletteResource::load(%08X)", fileHash); + debug(2, "PaletteResource::load(%08X)", fileHash); unload(); _resourceHandle = _vm->_res->useResource(fileHash); if (_resourceHandle != -1) { @@ -170,7 +170,7 @@ void AnimResource::draw(uint frameIndex, byte *dest, int destPitch, bool flipX, } bool AnimResource::load(uint32 fileHash) { - debug("AnimResource::load(%08X)", fileHash); + debug(2, "AnimResource::load(%08X)", fileHash); if (fileHash == _fileHash) return true; @@ -304,7 +304,7 @@ int16 AnimResource::getFrameIndex(uint32 frameHash) { frameIndex = (int16)i; break; } - debug("AnimResource::getFrameIndex(%08X) -> %d", frameHash, frameIndex); + debug(2, "AnimResource::getFrameIndex(%08X) -> %d", frameHash, frameIndex); return frameIndex; } @@ -324,7 +324,6 @@ void MouseCursorResource::load(uint32 fileHash) { if (_currFileHash != fileHash) { if (_cursorSprite.load(fileHash) && !_cursorSprite.isRle() && _cursorSprite.getDimensions().width == 96 && _cursorSprite.getDimensions().height == 224) { - debug("load ok"); _currFileHash = fileHash; } else { unload(); @@ -417,7 +416,7 @@ DataResource::~DataResource() { } void DataResource::load(uint32 fileHash) { - debug("DataResource::load(%08X)", fileHash); + debug(2, "DataResource::load(%08X)", fileHash); byte *data = NULL; uint32 dataSize = 0; unload(); @@ -435,14 +434,14 @@ void DataResource::load(uint32 fileHash) { Common::MemoryReadStream dataS(data, dataSize); uint itemCount = dataS.readUint16LE(); uint32 itemStartOffs = 2 + itemCount * 8; - debug("itemCount = %d", itemCount); + debug(2, "itemCount = %d", itemCount); for (uint i = 0; i < itemCount; i++) { dataS.seek(2 + i * 8); DRDirectoryItem drDirectoryItem; drDirectoryItem.nameHash = dataS.readUint32LE(); drDirectoryItem.offset = dataS.readUint16LE(); drDirectoryItem.type = dataS.readUint16LE(); - debug("%03d nameHash = %08X; offset = %04X; type = %d", i, drDirectoryItem.nameHash, drDirectoryItem.offset, drDirectoryItem.type); + debug(2, "%03d nameHash = %08X; offset = %04X; type = %d", i, drDirectoryItem.nameHash, drDirectoryItem.offset, drDirectoryItem.type); dataS.seek(itemStartOffs + drDirectoryItem.offset); switch (drDirectoryItem.type) { case 1: diff --git a/engines/neverhood/sprite.cpp b/engines/neverhood/sprite.cpp index 2c772d7731..d0a6628d75 100644 --- a/engines/neverhood/sprite.cpp +++ b/engines/neverhood/sprite.cpp @@ -385,7 +385,6 @@ void AnimatedSprite::updatePosition() { void AnimatedSprite::updateFrameIndex() { if (!_playBackwards) { - //debug("%08X ### _frameIndex = %d; _frameIndex2 = %d", _currAnimFileHash, _frameIndex, _frameIndex2); if (_frameIndex < _frameIndex2) { _frameIndex++; } else { @@ -437,7 +436,7 @@ void AnimatedSprite::createSurface1(uint32 fileHash, int surfacePriority) { } void AnimatedSprite::setFileHash(uint32 fileHash, int16 frameIndex3, int16 frameIndex4) { - debug("AnimatedSprite::setFileHash(%08X, %d, %d)", fileHash, frameIndex3, frameIndex4); + debug(2, "AnimatedSprite::setFileHash(%08X, %d, %d)", fileHash, frameIndex3, frameIndex4); _fileHash1 = fileHash; _frameIndex3 = frameIndex3; _frameIndex4 = frameIndex4; @@ -454,7 +453,7 @@ void AnimatedSprite::setFileHash1() { } void AnimatedSprite::setFileHash2(uint32 fileHash, uint32 fileHash6, uint32 fileHash5) { - debug("AnimatedSprite::setFileHash2(%08X, %08X, %08X)", fileHash, fileHash6, fileHash5); + debug(2, "AnimatedSprite::setFileHash2(%08X, %08X, %08X)", fileHash, fileHash6, fileHash5); _fileHash1 = fileHash; _fileHash6 = fileHash6; _fileHash5 = fileHash5; |