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author | Eugene Sandulenko | 2014-02-11 20:19:59 +0200 |
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committer | Eugene Sandulenko | 2014-02-11 20:26:11 +0200 |
commit | 450189816d94e30c4c8037059aecdc95e1a2f6b8 (patch) | |
tree | be2e00f8bc7f6684d4542bfa8818d332eb6fe22b /engines | |
parent | 867efd477c18294c13e58c84e067c4c540c6f8b5 (diff) | |
download | scummvm-rg350-450189816d94e30c4c8037059aecdc95e1a2f6b8.tar.gz scummvm-rg350-450189816d94e30c4c8037059aecdc95e1a2f6b8.tar.bz2 scummvm-rg350-450189816d94e30c4c8037059aecdc95e1a2f6b8.zip |
FULLPIPE: Initial code for scene09
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/scenes/scene09.cpp | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp new file mode 100644 index 0000000000..9ccb847c7b --- /dev/null +++ b/engines/fullpipe/scenes/scene09.cpp @@ -0,0 +1,202 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene09_initScene(Scene *sc) { + g_vars->scene09_flyingBall = 0; + g_vars->scene09_var05 = 0; + g_vars->scene09_glotatel = sc->getStaticANIObject1ById(ANI_GLOTATEL, -1); + g_vars->scene09_spitter = sc->getStaticANIObject1ById(ANI_PLEVATEL, -1); + g_vars->scene09_grit = sc->getStaticANIObject1ById(ANI_GRIT_9, -1); + g_vars->scene09_var08 = 1; + g_vars->scene09_var09 = 0; + g_vars->scene09_var10 = -1; + g_vars->scene09_var11 = -1; + g_vars->scene09_var12 = -1000; + + while (g_vars->scene09_balls.numBalls) { + v3 = &g_vars->scene09_balls.pHead->p0; + v4 = g_vars->scene09_balls.pHead->p0; + g_vars->scene09_balls.pHead = g_vars->scene09_balls.pHead->p0; + if (g_vars->scene09_balls.pHead) + v4->p1 = 0; + else + g_vars->scene09_balls.field_8 = 0; + + BallChain_init(&g_vars->scene09_balls, v3); + } + + g_vars->scene09_var13 = 3; + + if (g_vars->scene09_hangers) { + if (g_vars->scene09_var15 < 4) { + v5 = g_vars->scene09_var15 + 3; + + if (g_vars->scene09_var15 + 3 <= 4) + v5 = 4; + + v6 = operator new(16 * v5); + memcpy(v6, g_vars->scene09_hangers, 16 * g_vars->scene09_numMovingHangers); + Hanger_clear((Hanger *)v6 + g_vars->scene09_numMovingHangers, 4 - g_vars->scene09_numMovingHangers); + + CObjectFree(g_vars->scene09_hangers); + + g_vars->scene09_var15 = v5; + g_vars->scene09_hangers = (Hanger *)v6; + g_vars->scene09_numMovingHangers = 4; + } else { + if (g_vars->scene09_numMovingHangers < 4) + Hanger_clear(&g_vars->scene09_hangers[g_vars->scene09_numMovingHangers], 4 - g_vars->scene09_numMovingHangers); + + g_vars->scene09_numMovingHangers = 4; + } + } else { + g_vars->scene09_hangers = (Hanger *)operator new(0x40u); + Hanger_clear(g_vars->scene09_hangers, 4); + g_vars->scene09_var15 = 4; + g_vars->scene09_numMovingHangers = 4; + } + + StaticANIObject *hanger = sc->getStaticANIObject1ById(ANI_VISUNCHIK, -1); + + g_vars->scene09_hangers[0]->ani = hanger; + g_vars->scene09_hangers[0]->phase = 0; + g_vars->scene09_hangers[0]->field_4 = 0; + g_vars->scene09_hangers[0]->field_8 = 0; + + int x = 75; + + for (int i = 1; x < 300; i++, x += 75) + StaicANIObject *ani = new StaticANIObject(hanger); + + ani->show1(x + hanger->_ox, haner->_oy, MV_VSN_CYCLE2, 0); + sc->addStaticANIObject(hanger, 1); + + g_vars->scene09_hangers[i].ani = v2; + g_vars->scene09_hangers[i].phase = 0; + g_vars->scene09_hangers[i].field_4 = 0; + g_vars->scene09_hangers[i].field_8 = 0; + } + v11 = 0; + if (g_vars->scene09_var07.numBalls) { + while (1) { + v12 = g_vars->scene09_var07.pHead; + v13 = g_vars->scene09_var07.pHead->p0; + g_vars->scene09_var07.pHead = g_vars->scene09_var07.pHead->p0; + if (g_vars->scene09_var07.pHead) + v13->p1 = 0; + else + g_vars->scene09_var07.field_8 = 0; + v12->p0 = g_vars->scene09_var07.pTail; + v14 = g_vars->scene09_var07.numBalls == 1; + g_vars->scene09_var07.pTail = v12; + --g_vars->scene09_var07.numBalls; + if (v14) { + BallChain_reset(&g_vars->scene09_var07); + if (!g_vars->scene09_var07.numBalls) + break; + } + } + } + v16 = Scene_getStaticANIObject1ById(sc, ANI_BALL9, -1); + StaticANIObject_setAlpha(v16, -56); + v17 = BallChain_sub04(&g_vars->scene09_var07, g_vars->scene09_var07.field_8, 0); + v17->ani = v16; + if (g_vars->scene09_var07.field_8) { + g_vars->scene09_var07.field_8->p0 = v17; + g_vars->scene09_var07.field_8 = v17; + numVis = 4; + } else { + g_vars->scene09_var07.pHead = v17; + g_vars->scene09_var07.field_8 = v17; + numVis = 4; + } + while (1) { + v18 = (StaticANIObject *)operator new(0xACu); + if (v18) + v11 = StaticANIObject_ctorCopy(v18, v16); + StaticANIObject_setAlpha(v11, -56); + v19 = g_vars->scene09_var07.pTail; + v20 = g_vars->scene09_var07.field_8; + if (!g_vars->scene09_var07.pTail) { + v21 = (Ball_p4 *)((char *)CPlex::Create((int)&g_vars->scene09_var07.cPlex, g_vars->scene09_var07.cPlexLen, 12) + 12 * g_vars->scene09_var07.cPlexLen - 8); + if (g_vars->scene09_var07.cPlexLen - 1 < 0) { + v19 = g_vars->scene09_var07.pTail; + } else { + v22 = g_vars->scene09_var07.cPlexLen; + v19 = g_vars->scene09_var07.pTail; + do { + v21->p1 = v19; + v19 = (Ball *)v21; + --v21; + --v22; + } while (v22); + g_vars->scene09_var07.pTail = v19; + } + } + g_vars->scene09_var07.pTail = v19->p0; + v19->p1 = v20; + v19->p0 = 0; + ++g_vars->scene09_var07.numBalls; + v19->ani = 0; + v19->ani = v11; + if (g_vars->scene09_var07.field_8) + g_vars->scene09_var07.field_8->p0 = v19; + else + g_vars->scene09_var07.pHead = v19; + g_vars->scene09_var07.field_8 = v19; + Scene_addStaticANIObject(sc, v11, 1); + --numVis; + if (!numVis) + break; + v11 = 0; + } + v23 = getObjectEnumState("Правая лестница_9", "Закрыта"); + setObjectState("Правая лестница_9", v23); + v24 = getGameLoaderGameVar(); + v25 = GameVar_getSubVarByName(v24, "OBJSTATES"); + v26 = GameVar_getSubVarByName(v25, "Проглоченные яйца"); + g_vars->swallowedEgg1 = GameVar_getSubVarByName(v26, "Яйцо1"); + g_vars->swallowedEgg2 = GameVar_getSubVarByName(v26, "Яйцо2"); + g_vars->swallowedEgg3 = GameVar_getSubVarByName(v26, "Яйцо3"); + scene09_setupGrit(sc); + initArcadeKeys("SC_9"); + lift_setButton("Этаж 1", ST_LBN_1N); + setArcadeOverlay(PIC_CSR_ARCADE4); +} + +} // End of namespace Fullpipe |