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author | Strangerke | 2014-11-26 00:03:40 +0100 |
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committer | Paul Gilbert | 2014-12-12 22:45:42 -0500 |
commit | 451a29ada517fad99a5de823efca8758416ccd46 (patch) | |
tree | 79c1c3ff3af961a3c9eee0c3ac20c4664f108ec0 /engines | |
parent | 79fa346ca04a6a2a0ac7cb725d21ba496944feb1 (diff) | |
download | scummvm-rg350-451a29ada517fad99a5de823efca8758416ccd46.tar.gz scummvm-rg350-451a29ada517fad99a5de823efca8758416ccd46.tar.bz2 scummvm-rg350-451a29ada517fad99a5de823efca8758416ccd46.zip |
ACCESS: Fix character in first screen when the intro is played
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 9 | ||||
-rw-r--r-- | engines/access/amazon/amazon_game.h | 1 |
2 files changed, 8 insertions, 2 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index 33e5888cf4..6288ddb64b 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -107,6 +107,8 @@ void AmazonEngine::playGame() { _screen->forceFadeOut(); _events->showCursor(); + initVariables(); + // If there's a pending savegame to load, load it if (_loadSaveSlot != -1) loadGameState(_loadSaveSlot); @@ -430,8 +432,6 @@ void AmazonEngine::doTent() { } void AmazonEngine::setupGame() { - _chapter = 1; - // Setup timers const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 }; for (int i = 0; i < 32; ++i) { @@ -456,6 +456,11 @@ void AmazonEngine::setupGame() { _fonts._font1.load(FONT6x6_INDEX, FONT6x6_DATA); _fonts._font2.load(FONT2_INDEX, FONT2_DATA); + initVariables(); +} + +void AmazonEngine::initVariables() { + _chapter = 1; // Set player room and position _player->_roomNumber = 4; _player->_playerX = _player->_rawPlayer.x = TRAVEL_POS[_player->_roomNumber][0]; diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h index 6208796b8a..e6c817d242 100644 --- a/engines/access/amazon/amazon_game.h +++ b/engines/access/amazon/amazon_game.h @@ -83,6 +83,7 @@ private: */ void setupGame(); + void initVariables(); void calcIQ(); void helpTitle(); void drawHelpText(const Common::String &msg); |