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author | Filippos Karapetis | 2007-07-15 15:27:42 +0000 |
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committer | Filippos Karapetis | 2007-07-15 15:27:42 +0000 |
commit | 4594202aaf5b25608e84d1e79fcd78cf476301cc (patch) | |
tree | 46d18ff723f529d13f28815dc16dfae3be57b8a4 /engines | |
parent | 5fc39e7a305d570b9a4bb9b2548f37f063330a16 (diff) | |
download | scummvm-rg350-4594202aaf5b25608e84d1e79fcd78cf476301cc.tar.gz scummvm-rg350-4594202aaf5b25608e84d1e79fcd78cf476301cc.tar.bz2 scummvm-rg350-4594202aaf5b25608e84d1e79fcd78cf476301cc.zip |
To loop a music track forever, the number of loops is set to 0
svn-id: r28105
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/music.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp index 5f6e558401..a02f48db1b 100644 --- a/engines/saga/music.cpp +++ b/engines/saga/music.cpp @@ -122,8 +122,7 @@ DigitalMusicInputStream::~DigitalMusicInputStream() { } void DigitalMusicInputStream::createCompressedStream() { - // we specify 32000 loops when looping is specified, which is quite close to looping forever - uint numLoops = _looping ? 32000 : 1; + uint numLoops = _looping ? 0 : 1; _memoryStream = _file->readStream(resourceData->size); switch (soundType) { |