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authorPaul Gilbert2013-06-30 09:44:42 -0400
committerPaul Gilbert2013-06-30 09:44:42 -0400
commit45ea2e0979d6329e5e978dda6438d3154956c6ac (patch)
treed157470061f42eac0bbddd37f42b75263403c47c /engines
parent8ec07246e605d4be6abc935fd50ff05b1af9035a (diff)
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TSAGE: Starting to move in R2R scene 3500 maze
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp340
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h6
2 files changed, 173 insertions, 173 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 115fc84587..55303cfa42 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -3072,7 +3072,7 @@ int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) {
return -1;
}
-bool Scene3500::MazeUI3500::seteMazePosition2(Common::Point &p) {
+bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) {
bool retVal = setMazePosition(p);
p = _mapOffset;
@@ -3083,14 +3083,14 @@ Scene3500::Scene3500() {
_fieldAF8 = 0;
_fieldB9E = 0;
_rotation = NULL;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1270 = 0;
_field1272 = 0;
_field1274 = 0;
_field1276 = 0;
_field1278 = 0;
- _position1.x = 0;
- _position1.y = 0;
+ _mazePosition.x = 0;
+ _mazePosition.y = 0;
_field127E = 0;
_field1280 = 0;
_field1282 = 0;
@@ -3104,14 +3104,14 @@ void Scene3500::synchronize(Serializer &s) {
s.syncAsSint16LE(_fieldAF8);
s.syncAsSint16LE(_fieldB9E);
- s.syncAsSint16LE(_field126E);
+ s.syncAsSint16LE(_mazeChangeAmount);
s.syncAsSint16LE(_field1270);
s.syncAsSint16LE(_field1272);
s.syncAsSint16LE(_field1274);
s.syncAsSint16LE(_field1276);
s.syncAsSint16LE(_field1278);
- s.syncAsSint16LE(_position1.x);
- s.syncAsSint16LE(_position1.y);
+ s.syncAsSint16LE(_mazePosition.x);
+ s.syncAsSint16LE(_mazePosition.y);
s.syncAsSint16LE(_field127E);
s.syncAsSint16LE(_field1280);
s.syncAsSint16LE(_field1282);
@@ -3207,7 +3207,7 @@ void Scene3500::Action1::signal() {
scene->_field1286 = 0;
if (scene->_field1270 != 0) {
scene->_field1270 = 0;
- scene->_field126E = 0;
+ scene->_mazeChangeAmount = 0;
scene->_field1272 = 0;
scene->_rotation->_idxChange = 0;
}
@@ -3224,11 +3224,11 @@ void Scene3500::Action1::signal() {
setDelay(1);
break;
case 4: {
- int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_position1.x + 70, scene->_position1.y + 46));
- int var2 = scene->_mazeUI.cellFromX(scene->_position1.x + 70) - 70;
- int var4 = scene->_mazeUI.cellFromY(scene->_position1.y + 46) - 46;
- int di = abs(var2 - scene->_position1.x);
- int var6 = abs(var4 - scene->_position1.y);
+ int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_mazePosition.x + 70, scene->_mazePosition.y + 46));
+ int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70;
+ int var4 = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46;
+ int di = abs(var2 - scene->_mazePosition.x);
+ int var6 = abs(var4 - scene->_mazePosition.y);
if ((scene->_actor1._frame % 2) != 0) {
scene->_actor1._frameChange = _field1E;
@@ -3296,14 +3296,14 @@ void Scene3500::Action1::signal() {
// No break on purpose
case 2: {
scene->_actor8.setPosition(Common::Point(160, 73));
- scene->_actor8._moveDiff.x = 160 - scene->_field126E;
+ scene->_actor8._moveDiff.x = 160 - scene->_mazeChangeAmount;
scene->_fieldAF8 = 160 - ((_field1E * 2) * 160);
Common::Point pt(scene->_fieldAF8, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, this);
scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));
- scene->_actor9._moveDiff.x = 160 - scene->_field126E;
+ scene->_actor9._moveDiff.x = 160 - scene->_mazeChangeAmount;
scene->_fieldB9E = 160;
Common::Point pt2(scene->_fieldB9E, 73);
NpcMover *mover2 = new NpcMover();
@@ -3361,12 +3361,12 @@ void Scene3500::Action1::signal() {
case 0:
// No break on purpose
case 4:
- scene->_position1.x = scene->_mazeUI.cellFromX(scene->_position1.x + 70) - 70;
+ scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70;
break;
case 2:
// No break on purpose
case 6:
- scene->_position1.y = scene->_mazeUI.cellFromY(scene->_position1.y + 46) - 46;
+ scene->_mazePosition.y = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46;
break;
default:
break;
@@ -3376,7 +3376,7 @@ void Scene3500::Action1::signal() {
_field24 = 0;
if (_field20 == 0) {
scene->_actor7.sub1094ED();
- if (scene->_field126E == scene->_field1270)
+ if (scene->_mazeChangeAmount == scene->_field1270)
scene->_aSound1.play(276);
}
break;
@@ -3424,7 +3424,7 @@ void Scene3500::Action1::dispatch() {
Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene;
Action::dispatch();
- if ((_actionIndex == 1) && (scene->_field126E <= 4)) {
+ if ((_actionIndex == 1) && (scene->_mazeChangeAmount <= 4)) {
scene->_rotation->_idxChange = 0;
signal();
}
@@ -3460,17 +3460,17 @@ void Scene3500::Action2::signal() {
di = scene->_fieldB9E;
}
- scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt(si, 73 - (_field1E * 12));
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt2(di, 73 - (_field1E * 12));
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
- scene->_field126E = (scene->_field126E / 2) + (scene->_field126E % 2);
- setDelay(17 - scene->_field126E);
+ scene->_mazeChangeAmount = (scene->_mazeChangeAmount / 2) + (scene->_mazeChangeAmount % 2);
+ setDelay(17 - scene->_mazeChangeAmount);
}
break;
case 1: {
@@ -3485,12 +3485,12 @@ void Scene3500::Action2::signal() {
scene->_actor7.sub1094ED();
- scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt(si, 73);
NpcMover *mover = new NpcMover();
scene->_actor8.addMover(mover, &pt, NULL);
- scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2);
+ scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2);
Common::Point pt2(di, 73);
NpcMover *mover2 = new NpcMover();
scene->_actor9.addMover(mover2, &pt2, NULL);
@@ -3581,9 +3581,9 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_field1278 = 0;
_field1272 = 1;
_field1270 = 4;
- _field126E = 4;
- _position1.x = 860;
- _position1.y = 891;
+ _mazeChangeAmount = 4;
+ _mazePosition.x = 860;
+ _mazePosition.y = 891;
_rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1);
_rotation->setDelay(0);
_rotation->_idxChange = 1;
@@ -3661,7 +3661,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_actor6.hide();
_actor2.postInit();
- _actor2.setup(1004, 4, _field126E + 1);
+ _actor2.setup(1004, 4, _mazeChangeAmount + 1);
_actor2.setPosition(Common::Point(126, 137));
_actor2.fixPriority(200);
@@ -3672,7 +3672,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_mazeUI.setDisplayBounds(Rect(160, 89, 299, 182));
_mazeUI.load(2);
- _mazeUI.setMazePosition(_position1);
+ _mazeUI.setMazePosition(_mazePosition);
_action1._field24 = 0;
_mazeUI.draw();
@@ -3806,90 +3806,90 @@ void Scene3500::dispatch() {
if (!_rotation)
return;
- int var127A = 0;
- int di = 0;
+ int newMazeX = 0;
+ int newMazeY = 0;
int var_4 = 0;
int var_6 = 0;
int var_8 = 0;
int var_a = 0;
int dx = 0;
- int tmpVar = 0;
+ int cellId = 0;
- if ((_field126E == 0) && (_field1282 == 0)) {
+ if ((_mazeChangeAmount == 0) && (_field1282 == 0)) {
if (_field1284 == 2)
R2_GLOBALS._sceneManager.changeScene(1000);
} else {
_field1282 = 0;
tmpRect.set(160, 89, 299, 182);
- var127A = _position1.x;
- di = _position1.y;
+ newMazeX = _mazePosition.x;
+ newMazeY = _mazePosition.y;
var_4 = _mazeUI.cellFromX(70) - 70;
- var_6 = _mazeUI.cellFromY(_position1.y + 46) - 46;
- var_8 = abs(var_4 - var127A);
- var_a = abs(var_6 - di);
+ var_6 = _mazeUI.cellFromY(_mazePosition.y + 46) - 46;
+ var_8 = abs(var_4 - newMazeX);
+ var_a = abs(var_6 - newMazeY);
dx = 0;
- switch (_field1276) {
+ switch (_field1276 - 1) {
case 0:
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, 46));
- if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
- || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1))
+ || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _mazeUI.cellFromY(di + 46) - 46;
- di = _position1.y - _field126E;
- dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) {
- di = var_6;
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ newMazeY = _mazePosition.y - _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != dx)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 11) && (tmpVar != dx)) {
- di = var_6 + 3;
+ } else if ((cellId == 11) && (cellId != dx)) {
+ newMazeY = var_6 + 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _mazeUI.cellFromY(di + 46) - 46;
- var_a = abs(var_6 - di);
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
-
- if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_position1.y>= var_6))
- || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
- di = var_6;
- if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15))
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ var_a = abs(var_6 - newMazeY);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+
+ if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= var_6) && (_mazePosition.y>= var_6))
+ || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) {
+ newMazeY = var_6;
+ if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_position1.y >= var_6 + 3)) {
+ } else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
- var127A = var_4;
+ } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -3898,64 +3898,64 @@ void Scene3500::dispatch() {
}
break;
case 2:
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
- || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31))
+ || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
- var127A = _position1.x + _field126E;
- dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) {
- var127A = var_4;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ newMazeX = _mazePosition.x + _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != dx)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 6) && (tmpVar != dx)) {
- var127A = var_4 - 5;
+ } else if ((cellId == 6) && (cellId != dx)) {
+ newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
- var_8 = abs(var127A - var_4);
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, tmpVar + 46));
- if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var127A >= var_4) && (_position1.x <= var_4))
- || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
- var127A = var_4;
- if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_8 = abs(newMazeX - var_4);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, cellId + 46));
+ if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= var_4) && (_mazePosition.x <= var_4))
+ || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) {
+ newMazeX = var_4;
+ if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 6) && (var_4 - 5 <= var127A) && (_position1.x <= var_4 - 5)) {
- var127A = var_4 - 5;
+ } else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) {
+ newMazeX = var_4 - 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
- di = var_6;
+ } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -3964,83 +3964,83 @@ void Scene3500::dispatch() {
}
break;
case 4:
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
- || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1))
+ || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _mazeUI.cellFromY(di + 46) - 46;
- di = _position1.y + _field126E;
- dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) {
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ newMazeY = _mazePosition.y + _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId == dx)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 16) && (tmpVar == dx)) {
- di = var_6 - 3;
+ } else if ((cellId == 16) && (cellId == dx)) {
+ newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 31) && (tmpVar == dx)) {
- di = var_6 + 4;
+ } else if ((cellId == 31) && (cellId == dx)) {
+ newMazeY = var_6 + 4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_6 = _mazeUI.cellFromY(di + 46) - 46;
- var_a = abs(di - var_6);
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_position1.y <= var_6))
- || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
- if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
+ var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
+ var_a = abs(newMazeY - var_6);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6))
+ || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){
+ if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_position1.y <= var_6 - 3)) {
- di = var_6 - 3;
+ } else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) {
+ newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_position1.y <= var_6 + 4)) {
- di = var_6 + 4;
+ } else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) {
+ newMazeY = var_6 + 4;
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- if ((var127A == 660) && (_field126E + 306 <= di) && (di <= 307))
+ if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307))
++_field1284;
else
R2_GLOBALS._sound2.play(339);
- } else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
- var127A = var_4;
+ } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -4049,64 +4049,64 @@ void Scene3500::dispatch() {
}
break;
case 6:
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
- || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31))
+ || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
- var127A = _position1.x - _field126E;
- dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) {
- var127A = var_4;
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ newMazeX = _mazePosition.x - _mazeChangeAmount;
+ dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != dx)) {
+ newMazeX = var_4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 1) && (tmpVar != dx)) {
- var127A = var_4 + 5;
+ } else if ((cellId == 1) && (cellId != dx)) {
+ newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
} else {
- var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
- var_8 = abs(var_4 - var127A);
- tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
- if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var127A <= var_4) && (_position1.x >= var_4))
- || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
- var127A = var_4;
- if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))
+ var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70;
+ var_8 = abs(var_4 - newMazeX);
+ cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
+ if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= var_4) && (_mazePosition.x >= var_4))
+ || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) {
+ newMazeX = var_4;
+ if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((tmpVar == 1) && (var127A >= var_4 + 5) && (_position1.x >= var_4 + 5)) {
- var127A = var_4 + 5;
+ } else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) {
+ newMazeX = var_4 + 5;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) {
- di = var_6;
+ } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) {
+ newMazeY = var_6;
R2_GLOBALS._sound2.play(339);
} else {
// Nothing
@@ -4119,11 +4119,11 @@ void Scene3500::dispatch() {
}
if (_field1284 < 2) {
- _position1.x = var127A;
- _position1.y = di;
- if (_mazeUI.seteMazePosition2(_position1) != 0) {
+ _mazePosition.x = newMazeX;
+ _mazePosition.y = newMazeY;
+ if (_mazeUI.setMazePosition2(_mazePosition) != 0) {
_field1272 = 0;
- _field126E = 0;
+ _mazeChangeAmount = 0;
_field1270 = 0;
_rotation->setDelay(0);
_rotation->_idxChange = 0;
@@ -4136,32 +4136,32 @@ void Scene3500::dispatch() {
}
if (_field1272 == 0) {
- if (_field126E != _field1270) {
- if (_field126E >= _field1270) {
- if (_field126E == 1) {
+ if (_mazeChangeAmount != _field1270) {
+ if (_mazeChangeAmount >= _field1270) {
+ if (_mazeChangeAmount == 1) {
if (_action1._field24 != 0) {
- if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)))
- || ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)))
- || ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)))
- || ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))) ){
- _field126E = 1;
+ if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)))
+ || ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)))
+ || ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)))
+ || ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))) ){
+ _mazeChangeAmount = 1;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- _field126E--;
+ _mazeChangeAmount--;
} else
- ++_field126E;
+ ++_mazeChangeAmount;
_field1272 = 1;
}
- _actor2.setFrame2(_field126E);
+ _actor2.setFrame2(_mazeChangeAmount);
}
if (_field1272 == 1) {
- if (_field126E == 0)
+ if (_mazeChangeAmount == 0)
_rotation->_idxChange = 0;
- else if (_field126E > 8)
+ else if (_mazeChangeAmount > 8)
_rotation->_idxChange = 2;
else
_rotation->_idxChange = 1;
@@ -4170,9 +4170,9 @@ void Scene3500::dispatch() {
if (_field1272 != 0)
_field1272--;
- if (_field126E != 0) {
+ if (_mazeChangeAmount != 0) {
R2_GLOBALS._player._uiEnabled = false;
- if (_field126E != _field1270)
+ if (_mazeChangeAmount != _field1270)
_aSound1.play(276);
} else {
R2_GLOBALS._player._uiEnabled = true;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 6d7347d6db..ead2d3b019 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -638,7 +638,7 @@ class Scene3500 : public SceneExt {
int cellFromX(int arg1);
int cellFromY(int arg1);
int getCellFromMapXY(Common::Point pt);
- bool seteMazePosition2(Common::Point &p);
+ bool setMazePosition2(Common::Point &p);
};
public:
Action1 _action1;
@@ -666,13 +666,13 @@ public:
int _fieldAF8;
int _fieldB9E;
PaletteRotation *_rotation;
- int _field126E;
+ int _mazeChangeAmount;
int _field1270;
int _field1272;
int _field1274;
int _field1276;
int _field1278;
- Common::Point _position1;
+ Common::Point _mazePosition;
int _field127E;
int _field1280;
int _field1282;