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authorEinar Johan Trøan Sømåen2012-05-09 14:11:00 +0200
committerEinar Johan Trøan Sømåen2012-06-02 12:42:08 +0200
commit466596eae4e6e241322ad690eed2d3acc4aef084 (patch)
treef6c98ec22f14c40e062e134f9e54cf0d93b4052a /engines
parent59dffd5e86490d3a513445fa21ff142aa5ff4a02 (diff)
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WINTERMUTE: Make BSurfaceSDL init its filename again.
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/BSurfaceSDL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/BSurfaceSDL.cpp b/engines/wintermute/BSurfaceSDL.cpp
index e52bfb9561..b8d256aad1 100644
--- a/engines/wintermute/BSurfaceSDL.cpp
+++ b/engines/wintermute/BSurfaceSDL.cpp
@@ -150,7 +150,7 @@ HRESULT CBSurfaceSDL::Create(char *Filename, bool default_ck, byte ck_red, byte
_cKRed = ck_red;
_cKGreen = ck_green;
_cKBlue = ck_blue;
-
+#endif
if (!_filename || scumm_stricmp(_filename, Filename) != 0) {
SetFilename(Filename);
@@ -163,7 +163,7 @@ HRESULT CBSurfaceSDL::Create(char *Filename, bool default_ck, byte ck_red, byte
if (_keepLoaded) _lifeTime = -1;
_valid = true;
-
+#if 0
Game->AddMem(_width * _height * 4);
#endif