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authorVladimir Menshakov2009-12-12 10:29:24 +0000
committerVladimir Menshakov2009-12-12 10:29:24 +0000
commit468c27979fe074512ced0fe9ada0ccfff2f443c2 (patch)
treee1849c57f48f4750662969b3f6735dc7441b844d /engines
parent22ca0c1e9249d68099db1135abe63a76b11394b8 (diff)
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moved noisy debug messages to level 1
svn-id: r46332
Diffstat (limited to 'engines')
-rw-r--r--engines/teenagent/animation.cpp8
-rw-r--r--engines/teenagent/scene.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/teenagent/animation.cpp b/engines/teenagent/animation.cpp
index 33037959b6..a6f89fc3b0 100644
--- a/engines/teenagent/animation.cpp
+++ b/engines/teenagent/animation.cpp
@@ -113,7 +113,7 @@ void Animation::load(Common::SeekableReadStream *s, Type type) {
free();
if (s == NULL && s->size() <= 1) {
- debug(0, "empty animation");
+ debug(1, "empty animation");
return;
}
@@ -123,7 +123,7 @@ void Animation::load(Common::SeekableReadStream *s, Type type) {
case kTypeLan:
data_size = s->readUint16LE();
if (s->eos()) {
- debug(0, "empty animation");
+ debug(1, "empty animation");
return;
}
@@ -136,7 +136,7 @@ void Animation::load(Common::SeekableReadStream *s, Type type) {
debug(0, ", %u frames", data_size / 3);
*/
frames_count = s->readByte();
- debug(0, "%u physical frames", frames_count);
+ debug(1, "%u physical frames", frames_count);
if (frames_count == 0)
return;
@@ -182,7 +182,7 @@ void Animation::load(Common::SeekableReadStream *s, Type type) {
case kTypeVaria:
frames_count = s->readByte();
- debug(0, "loading varia resource, %u physical frames", frames_count);
+ debug(1, "loading varia resource, %u physical frames", frames_count);
uint16 offset[255];
for (byte i = 0; i < frames_count; ++i) {
offset[i] = s->readUint16LE();
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp
index 93ffd85140..1e028aa227 100644
--- a/engines/teenagent/scene.cpp
+++ b/engines/teenagent/scene.cpp
@@ -871,7 +871,7 @@ bool Scene::processEventQueue() {
byte slot = current_event.slot & 7; //0 - mark's
if (slot != 0) {
--slot;
- debug(0, "pause animation in slot %u", slot);
+ debug(1, "pause animation in slot %u", slot);
custom_animation[slot].paused = (current_event.slot & 0x80) != 0;
} else {
actor_talking = false;