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author | sluicebox | 2018-10-04 03:18:26 -0700 |
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committer | Filippos Karapetis | 2018-10-14 17:53:01 +0300 |
commit | 46fe0aafd6996841ee9969da7a8988497baf51b6 (patch) | |
tree | 5099cfb6a24f0cca906e1b43d25efd096de7ce39 /engines | |
parent | d36aadd3a68883cd22b77d8c247dfc4ff17581b7 (diff) | |
download | scummvm-rg350-46fe0aafd6996841ee9969da7a8988497baf51b6.tar.gz scummvm-rg350-46fe0aafd6996841ee9969da7a8988497baf51b6.tar.bz2 scummvm-rg350-46fe0aafd6996841ee9969da7a8988497baf51b6.zip |
SCI: Fix LB2 'Bugs With Meat' lockup, bug #10730
Fixes a lockup in the original game
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 8a02e346f8..edbeaf5b74 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3919,6 +3919,81 @@ static const uint16 laurabow2PatchHandleArmorInsetEvents[] = { PATCH_END }; +// The "bugs with meat" in the basement hallway (room 600) can lockup the game +// if they appear while ego is leaving the room through one of the doors. +// +// bugsWithMeat cues after 5 seconds in the room and runs sDoMeat if no room +// script is set. sDoMeat:changeState(0) calls handsOff. Ego might already be +// leaving through the north door in handsOff mode, which is managed by lRS +// (Leave Room Script), which doesn't prevent sDoMeat from running because lRS +// isn't set as the room script. If the door is animating when the timer goes +// off then ego will continue to Wolfe's (room 650) and the unexpected second +// handsOff will cause handsOn(1) to restore the disabled state and the user +// will never regain control. If sDoMeat runs after the door animates then +// ego's movement will be interrupted and the door will be left open and broken. +// Similar problems occur with the other door in the room. +// +// We fix this by patching bugsWithMeat:cue from testing if the room has no +// script to instead testing if the user has control before running sDoMeat. +// All of the room's scripts call handsOff in state 0 and handsOn in their +// final state so this change just extends the interruption test to include +// other handsOff scripts. +// +// The signature and patch are duplicated for floppy and cd versions due to +// User:canControl having different selector values between versions, floppy +// versions not including selector names, and User:canControl's selector +// values not appearing in the script being patched. +// +// Applies to: All Floppy and CD versions +// Responsible method: bugsWithMeat:cue/<noname145> +// Fixes bug #10730 +static const uint16 laurabow2FloppySignatureFixBugsWithMeat[] = { + SIG_MAGICDWORD, + 0x57, 0x32, 0x06, // super Actor[32], 6 [ floppy: 32, cd: 31 ] + 0x3a, // toss + 0x48, // ret [ end of bugsWithMeat:<noname300> aka doVerb ] + 0x38, SIG_UINT16(0x008e), // pushi 008e [ <noname142> aka script ] + 0x76, // push0 + 0x81, 0x02, // lag 2 [ rm600 ] + 0x4a, 0x04, // send 4 + 0x31, 0x0e, // bnt 0e [ run sDoMeat if not rm600:<noname142>? ] + SIG_END +}; + +static const uint16 laurabow2FloppyPatchFixBugsWithMeat[] = { + PATCH_ADDTOOFFSET(+5), + 0x38, PATCH_UINT16(0x00ed), // pushi 00ed [ <noname237> aka canControl ] + 0x76, // push0 + 0x81, 0x50, // lag 50 [ User ] + 0x4a, 0x04, // send 4 + 0x2f, 0x0e, // bt 0e [ run sDoMeat if User:<noname237>? ] + PATCH_END +}; + +// cd version of the above signature/patch +static const uint16 laurabow2CDSignatureFixBugsWithMeat[] = { + SIG_MAGICDWORD, + 0x57, 0x31, 0x06, // super Actor[31], 6 [ floppy: 32, cd: 31 ] + 0x3a, // toss + 0x48, // ret [ end of bugsWithMeat:doVerb ] + 0x38, SIG_UINT16(0x008e), // pushi 008e [ script ] + 0x76, // push0 + 0x81, 0x02, // lag 2 [ rm600 ] + 0x4a, 0x04, // send 4 + 0x31, 0x0e, // bnt 0e [ run sDoMeat if not rm600:script? ] + SIG_END +}; + +static const uint16 laurabow2CDPatchFixBugsWithMeat[] = { + PATCH_ADDTOOFFSET(+5), + 0x38, PATCH_UINT16(0x00f6), // pushi 00f6 [ canControl ] + 0x76, // push0 + 0x81, 0x50, // lag 50 [ User ] + 0x4a, 0x04, // send 4 + 0x2f, 0x0e, // bt 0e [ run sDoMeat if User:canControl? ] + PATCH_END +}; + // Laura Bow 2 CD resets the audio mode to speech on init/restart // We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions()) // and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command @@ -4016,6 +4091,8 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = { { true, 26, "Floppy: fix act 4 initialization", 1, laurabow2SignatureFixAct4Initialization, laurabow2PatchFixAct4Initialization }, { true, 550, "Floppy: missing desk lamp message", 1, laurabow2SignatureMissingDeskLampMessage, laurabow2PatchMissingDeskLampMessage }, { true, 440, "Floppy: handle armor inset events", 1, laurabow2SignatureHandleArmorInsetEvents, laurabow2PatchHandleArmorInsetEvents }, + { true, 600, "Floppy: fix bugs with meat", 1, laurabow2FloppySignatureFixBugsWithMeat, laurabow2FloppyPatchFixBugsWithMeat }, + { true, 600, "CD: fix bugs with meat", 1, laurabow2CDSignatureFixBugsWithMeat, laurabow2CDPatchFixBugsWithMeat }, // King's Quest 6 and Laura Bow 2 share basic patches for audio + text support { false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 }, { false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 }, |