diff options
author | Paul Gilbert | 2018-02-17 16:05:06 -0500 |
---|---|---|
committer | Paul Gilbert | 2018-02-17 16:05:06 -0500 |
commit | 473efc5c275eb622e456ee83ca6130e8ae35389f (patch) | |
tree | 780dbdd0e6e1b0ded8b2d35d6eb8a625cbfb156b /engines | |
parent | ec8b63765ffc49499b48cd811e36074fe9ce940f (diff) | |
download | scummvm-rg350-473efc5c275eb622e456ee83ca6130e8ae35389f.tar.gz scummvm-rg350-473efc5c275eb622e456ee83ca6130e8ae35389f.tar.bz2 scummvm-rg350-473efc5c275eb622e456ee83ca6130e8ae35389f.zip |
XEEN: Fix vertical line skipping in sprite rendering
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/sprites.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp index fd699f6927..72af511d5e 100644 --- a/engines/xeen/sprites.cpp +++ b/engines/xeen/sprites.cpp @@ -156,7 +156,7 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi if (lineLength == 0) { // Skip the specified number of scan lines int numLines = f.readByte(); - destPos.y += getScaledVal(numLines, scaleMaskY); + destPos.y += getScaledVal(numLines + 1, scaleMaskY); yCtr -= numLines; continue; } |