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authorMartin Kiewitz2010-07-29 17:26:56 +0000
committerMartin Kiewitz2010-07-29 17:26:56 +0000
commit483f25b9e68daf41800e4dd51b7740e010782b18 (patch)
tree1ee41cbf405511fd71383bb50a9d5de696b25ffb /engines
parent41ed8b438944025628b2e5a002ea3815b694fd22 (diff)
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SCI: fixing qfg1 workaround
svn-id: r51476
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 2200dccb4b..a36a0c9b57 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -148,7 +148,7 @@ const SciWorkaroundEntry kDisplay_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDisposeScript_workarounds[] = {
{ GID_LAURABOW, 777, 777, 0, "myStab", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: after the will is signed, parameter 0 is an object - bug #3034907
- { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
+ { GID_QFG1, -1, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
{ GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with vohaul, parameter 0 is an object
{ GID_SQ4, 150, 152, 0, "driveCloseUp", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object
SCI_WORKAROUNDENTRY_TERMINATOR