diff options
author | Paul Gilbert | 2015-01-16 08:30:27 -0500 |
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committer | Paul Gilbert | 2015-01-16 08:30:27 -0500 |
commit | 484901e7a299f26afa1be9ca1644fee0aef7acf1 (patch) | |
tree | 8effa52f2448548e97baa3e2441c5695b2098df5 /engines | |
parent | b83b63b0cf161fa27352cb40fb19d8169b882b0f (diff) | |
download | scummvm-rg350-484901e7a299f26afa1be9ca1644fee0aef7acf1.tar.gz scummvm-rg350-484901e7a299f26afa1be9ca1644fee0aef7acf1.tar.bz2 scummvm-rg350-484901e7a299f26afa1be9ca1644fee0aef7acf1.zip |
XEEN: Fixes and cleanup for setIndoorsObjects
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/interface.cpp | 10 | ||||
-rw-r--r-- | engines/xeen/interface_map.cpp | 267 | ||||
-rw-r--r-- | engines/xeen/interface_map.h | 28 |
3 files changed, 176 insertions, 129 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 72bcdd95d1..9aa76f614e 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -560,8 +560,8 @@ void Interface::draw3d(bool updateFlag) { // Loop to update the frame numbers for each maze object, applying the animation frame // limits as specified by the map's _animationInfo listing - for (uint i = 0; i < map._mobData._objects.size(); ++i) { - MazeObject &mazeObject = map._mobData._objects[i]; + for (uint idx = 0; idx < map._mobData._objects.size(); ++idx) { + MazeObject &mazeObject = map._mobData._objects[idx]; AnimationEntry &animEntry = map._animationInfo[mazeObject._spriteId]; int directionIndex = DIRECTION_ANIM_POSITIONS[mazeObject._direction][partyDirection]; @@ -569,13 +569,13 @@ void Interface::draw3d(bool updateFlag) { mazeObject._frame = animEntry._frame1._frames[directionIndex]; } else { ++mazeObject._frame; - if ((int)i == objNum && _animCounter > 0 && ( + if ((int)idx == objNum && _animCounter > 0 && ( objObject._spriteId == (_vm->_files->_isDarkCc ? 15 : 16) || objObject._spriteId == 58 || objObject._spriteId == 73)) { if (mazeObject._frame > 4 || mazeObject._spriteId == 58) mazeObject._frame = 1; - } else if (mazeObject._frame == animEntry._frame2._frames[directionIndex]) { - mazeObject._frame = animEntry._frame2._frames[directionIndex]; + } else if (mazeObject._frame >= animEntry._frame2._frames[directionIndex]) { + mazeObject._frame = animEntry._frame1._frames[directionIndex]; } } diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp index 3d9ed10c5e..da9c2957c9 100644 --- a/engines/xeen/interface_map.cpp +++ b/engines/xeen/interface_map.cpp @@ -644,9 +644,9 @@ void InterfaceMap::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster void InterfaceMap::setIndoorObjects() { Common::Point mazePos = _vm->_party._mazePosition; - _objNumber = 0; - const int8 *posOffset = &SCREEN_POSITIONING_X[_vm->_party._mazeDirection][0]; + Direction dir = _vm->_party._mazeDirection; Common::Point pt; + _objNumber = 0; Common::Array<MazeObject> &objects = _vm->_map->_mobData._objects; for (uint idx = 0; idx < objects.size(); ++idx) { @@ -656,14 +656,14 @@ void InterfaceMap::setIndoorObjects() { int listOffset; if (_vm->_files->_isDarkCc) { listOffset = mazeObject._spriteId == 47 ? 1 : 0; - } - else { + } else { listOffset = mazeObject._spriteId == 113 ? 1 : 0; } // Position 1 - pt = Common::Point(mazePos.x + posOffset[2], mazePos.y + posOffset[194]); - if (pt == mazeObject._position && _indoorList._objects0._frame == -1) { + if ((mazePos.x + SCREEN_POSITIONING_X[dir][2]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][2]) == mazeObject._position.y + && _indoorList._objects0._frame == -1) { _indoorList._objects0._x = INDOOR_OBJECT_X[listOffset][0]; _indoorList._objects0._y = INDOOR_OBJECT_Y[listOffset][0]; _indoorList._objects0._frame = mazeObject._frame; @@ -675,8 +675,9 @@ void InterfaceMap::setIndoorObjects() { } // Position 2 - pt = Common::Point(mazePos.x + posOffset[7], mazePos.y + posOffset[199]); - if (pt == mazeObject._position && !_wo[27] && _indoorList._objects1._frame == -1) { + if ((mazePos.x + SCREEN_POSITIONING_X[dir][7]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][7]) == mazeObject._position.y + && !_wo[27] && _indoorList._objects1._frame == -1) { _indoorList._objects1._x = INDOOR_OBJECT_X[listOffset][1]; _indoorList._objects1._y = INDOOR_OBJECT_Y[listOffset][1]; _indoorList._objects1._frame = mazeObject._frame; @@ -687,135 +688,181 @@ void InterfaceMap::setIndoorObjects() { } // Position 3 - pt = Common::Point(mazePos.x + posOffset[5], mazePos.y + posOffset[197]); - if (pt == mazeObject._position && (!_wo[27] || !_wo[25]) && (!_wo[27] || !_wo[28]) && - (!_wo[23] || !_wo[25]) && (!_wo[23] || !_wo[28]) && - _indoorList._objects2._frame == -1) { - _indoorList._objects2._x = INDOOR_OBJECT_X[listOffset][2]; - _indoorList._objects2._y = INDOOR_OBJECT_Y[listOffset][2]; - _indoorList._objects2._frame = mazeObject._frame; - _indoorList._objects2._sprites = mazeObject._sprites; - _indoorList._objects2._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects2._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][5]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][5]) == mazeObject._position.y) { + if (_wo[27] && _wo[25]) { + } else if (_wo[27] && _wo[28]) { + } else if (_wo[23] && _wo[25]) { + } else if (_wo[23] && _wo[28]) { + } else if (_indoorList._objects2._frame == -1) { + _indoorList._objects2._x = INDOOR_OBJECT_X[listOffset][2]; + _indoorList._objects2._y = INDOOR_OBJECT_Y[listOffset][2]; + _indoorList._objects2._frame = mazeObject._frame; + _indoorList._objects2._sprites = mazeObject._sprites; + _indoorList._objects2._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects2._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Position 4 - pt = Common::Point(mazePos.x + posOffset[9], mazePos.y + posOffset[201]); - if (pt == mazeObject._position && (!_wo[27] || !_wo[26]) && (!_wo[27] || !_wo[29]) && - (!_wo[24] || !_wo[26]) && (!_wo[24] || !_wo[29]) && _indoorList._objects3._frame == -1) { - _indoorList._objects3._x = INDOOR_OBJECT_X[listOffset][3]; - _indoorList._objects3._y = INDOOR_OBJECT_Y[listOffset][3]; - _indoorList._objects3._frame = mazeObject._frame; - _indoorList._objects3._sprites = mazeObject._sprites; - _indoorList._objects3._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects3._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][9]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][9]) == mazeObject._position.y) { + if (_wo[27] && _wo[26]) { + } else if (_wo[27] && _wo[29]) { + } else if (_wo[24] && _wo[26]) { + } else if (_wo[24] && _wo[29]) { + } else if (_indoorList._objects3._frame == -1) { + _indoorList._objects3._x = INDOOR_OBJECT_X[listOffset][3]; + _indoorList._objects3._y = INDOOR_OBJECT_Y[listOffset][3]; + _indoorList._objects3._frame = mazeObject._frame; + _indoorList._objects3._sprites = mazeObject._sprites; + _indoorList._objects3._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects3._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Position 5 - pt = Common::Point(mazePos.x + posOffset[14], mazePos.y + posOffset[206]); - if (pt == mazeObject._position && !_wo[22] && !_wo[27] && _indoorList._objects4._frame == -1) { - _indoorList._objects4._x = INDOOR_OBJECT_X[listOffset][4]; - _indoorList._objects4._y = INDOOR_OBJECT_Y[listOffset][4]; - _indoorList._objects4._frame = mazeObject._frame; - _indoorList._objects4._sprites = mazeObject._sprites; - _indoorList._objects4._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects4._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][14]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][14]) == mazeObject._position.y) { + if (!_wo[22] && !_wo[27] && _indoorList._objects4._frame == -1) { + _indoorList._objects4._x = INDOOR_OBJECT_X[listOffset][4]; + _indoorList._objects4._y = INDOOR_OBJECT_Y[listOffset][4]; + _indoorList._objects4._frame = mazeObject._frame; + _indoorList._objects4._sprites = mazeObject._sprites; + _indoorList._objects4._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects4._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Position 6 - pt = Common::Point(mazePos.x + posOffset[12], mazePos.y + posOffset[204]); - if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[23]) && (!_wo[22] || !_wo[20]) && - (!_wo[23] || !_wo[17]) && (!_wo[20] || !_wo[17]) && _indoorList._objects5._frame == -1) { - _indoorList._objects5._x = INDOOR_OBJECT_X[listOffset][5]; - _indoorList._objects5._y = INDOOR_OBJECT_Y[listOffset][5]; - _indoorList._objects5._frame = mazeObject._frame; - _indoorList._objects5._sprites = mazeObject._sprites; - _indoorList._objects5._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects5._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][12]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][12]) == mazeObject._position.y) { + if (_wo[27]) { + } else if (_wo[22] && _wo[23]) { + } else if (_wo[22] && _wo[20]) { + } else if (_wo[23] && _wo[17]) { + } else if (_wo[20] && _wo[17]) { + } else if (_indoorList._objects5._frame == -1) { + _indoorList._objects5._x = INDOOR_OBJECT_X[listOffset][5]; + _indoorList._objects5._y = INDOOR_OBJECT_Y[listOffset][5]; + _indoorList._objects5._frame = mazeObject._frame; + _indoorList._objects5._sprites = mazeObject._sprites; + _indoorList._objects5._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects5._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Position 7 - pt = Common::Point(mazePos.x + posOffset[16], mazePos.y + posOffset[208]); - if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[24]) && (!_wo[22] || !_wo[21]) && - (!_wo[24] || !_wo[19]) && (!_wo[21] || !_wo[19]) && _indoorList._objects6._frame == -1) { - _indoorList._objects6._x = INDOOR_OBJECT_X[listOffset][6]; - _indoorList._objects6._y = INDOOR_OBJECT_Y[listOffset][6]; - _indoorList._objects6._frame = mazeObject._frame; - _indoorList._objects6._sprites = mazeObject._sprites; - _indoorList._objects6._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects6._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][16]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][16]) == mazeObject._position.y) { + if (_wo[27]) { + } else if (_wo[22] && _wo[24]) { + } else if (_wo[22] && _wo[21]) { + } else if (_wo[24] && _wo[19]) { + } else if (_wo[21] && _wo[19]) { + } else if (_indoorList._objects6._frame == -1) { + _indoorList._objects6._x = INDOOR_OBJECT_X[listOffset][6]; + _indoorList._objects6._y = INDOOR_OBJECT_Y[listOffset][6]; + _indoorList._objects6._frame = mazeObject._frame; + _indoorList._objects6._sprites = mazeObject._sprites; + _indoorList._objects6._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects6._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Position 8 - pt = Common::Point(mazePos.x + posOffset[27], mazePos.y + posOffset[219]); - if (pt == mazeObject._position && !_wo[27] && !_wo[22] && !_wo[15] && _indoorList._objects7._frame == -1) { - _indoorList._objects7._x = INDOOR_OBJECT_X[listOffset][7]; - _indoorList._objects7._y = INDOOR_OBJECT_Y[listOffset][7]; - _indoorList._objects7._frame = mazeObject._frame; - _indoorList._objects7._sprites = mazeObject._sprites; - _indoorList._objects7._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects7._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][27]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][27]) == mazeObject._position.y) { + if (!_wo[27] && !_wo[22] && !_wo[15] && _indoorList._objects7._frame == -1) { + _indoorList._objects7._x = INDOOR_OBJECT_X[listOffset][7]; + _indoorList._objects7._y = INDOOR_OBJECT_Y[listOffset][7]; + _indoorList._objects7._frame = mazeObject._frame; + _indoorList._objects7._sprites = mazeObject._sprites; + _indoorList._objects7._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects7._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Position 9 - pt = Common::Point(mazePos.x + posOffset[25], mazePos.y + posOffset[217]); - if (pt == mazeObject._position && !_wo[27] && (!_wo[15] || !_wo[17]) && (!_wo[15] || !_wo[12]) && - (!_wo[12] || !_wo[7]) && (!_wo[17] || !_wo[7]) && _indoorList._objects5._frame == -1) { - _indoorList._objects8._x = INDOOR_OBJECT_X[listOffset][8]; - _indoorList._objects8._y = INDOOR_OBJECT_Y[listOffset][8]; - _indoorList._objects8._frame = mazeObject._frame; - _indoorList._objects8._sprites = mazeObject._sprites; - _indoorList._objects8._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects8._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][25]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][25]) == mazeObject._position.y) { + if (_wo[27] || _wo[22]) { + } else if (_wo[15] && _wo[17]) { + } else if (_wo[15] && _wo[12]) { + } else if (_wo[12] && _wo[7]) { + } else if (_wo[17] && _wo[7]) { + } else if (_indoorList._objects8._frame == -1) { + _indoorList._objects8._x = INDOOR_OBJECT_X[listOffset][8]; + _indoorList._objects8._y = INDOOR_OBJECT_Y[listOffset][8]; + _indoorList._objects8._frame = mazeObject._frame; + _indoorList._objects8._sprites = mazeObject._sprites; + _indoorList._objects8._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects8._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Position 10 - pt = Common::Point(mazePos.x + posOffset[23], mazePos.y + posOffset[215]); - if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[20]) && (!_wo[22] || !_wo[23]) && - (!_wo[20] || !_wo[17]) && (!_wo[23] || !_wo[17]) && !_wo[12] && !_wo[8] && - _indoorList._objects9._frame == -1) { - _indoorList._objects9._x = INDOOR_OBJECT_X[listOffset][9]; - _indoorList._objects9._y = INDOOR_OBJECT_Y[listOffset][9]; - _indoorList._objects9._frame = mazeObject._frame; - _indoorList._objects9._sprites = mazeObject._sprites; - _indoorList._objects9._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects9._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][23]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][23]) == mazeObject._position.y) { + if (_wo[27]) { + } else if (_wo[22] && _wo[20]) { + } else if (_wo[22] && _wo[23]) { + } else if (_wo[20] && _wo[17]) { + } else if (_wo[23] && _wo[17]) { + } else if (!_wo[12] && !_wo[8] && _indoorList._objects9._frame == -1) { + _indoorList._objects9._x = INDOOR_OBJECT_X[listOffset][9]; + _indoorList._objects9._y = INDOOR_OBJECT_Y[listOffset][9]; + _indoorList._objects9._frame = mazeObject._frame; + _indoorList._objects9._sprites = mazeObject._sprites; + _indoorList._objects9._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects9._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Block 11 - pt = Common::Point(mazePos.x + posOffset[29], mazePos.y + posOffset[221]); - if (pt == mazeObject._position && !_wo[27] && !_wo[22] && (!_wo[15] || !_wo[19]) && - (!_wo[15] || !_wo[14]) && (!_wo[14] || !_wo[9]) && (!_wo[19] || !_wo[9]) && - _indoorList._objects10._frame == -1) { - _indoorList._objects10._x = INDOOR_OBJECT_X[listOffset][10]; - _indoorList._objects10._y = INDOOR_OBJECT_Y[listOffset][10]; - _indoorList._objects10._frame = mazeObject._frame; - _indoorList._objects10._sprites = mazeObject._sprites; - _indoorList._objects10._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects10._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][29]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][29]) == mazeObject._position.y) { + if (_wo[27]) { + } else if (_wo[15] && _wo[19]) { + } else if (_wo[15] && _wo[14]) { + } else if (_wo[14] && _wo[9]) { + } else if (_wo[19] && _wo[9]) { + } else if (_indoorList._objects10._frame == -1) { + _indoorList._objects10._x = INDOOR_OBJECT_X[listOffset][10]; + _indoorList._objects10._y = INDOOR_OBJECT_Y[listOffset][10]; + _indoorList._objects10._frame = mazeObject._frame; + _indoorList._objects10._sprites = mazeObject._sprites; + _indoorList._objects10._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects10._flags |= SPRFLAG_HORIZ_FLIPPED; + } } // Block 12 - pt = Common::Point(mazePos.x + posOffset[31], mazePos.y + posOffset[223]); - if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[21]) && (!_wo[22] || !_wo[24]) && - (!_wo[21] || !_wo[19]) && (!_wo[24] || !_wo[19]) && !_wo[14] && !_wo[10] && - _indoorList._objects11._frame == -1) { - _indoorList._objects11._x = INDOOR_OBJECT_X[listOffset][11]; - _indoorList._objects11._y = INDOOR_OBJECT_Y[listOffset][11]; - _indoorList._objects11._frame = mazeObject._frame; - _indoorList._objects11._sprites = mazeObject._sprites; - _indoorList._objects11._flags &= ~SPRFLAG_HORIZ_FLIPPED; - if (mazeObject._flipped) - _indoorList._objects11._flags |= SPRFLAG_HORIZ_FLIPPED; + if ((mazePos.x + SCREEN_POSITIONING_X[dir][31]) == mazeObject._position.x + && (mazePos.y + SCREEN_POSITIONING_Y[dir][31]) == mazeObject._position.y) { + if (_wo[27]) { + } else if (_wo[22] && _wo[21]) { + } else if (_wo[22] && _wo[24]) { + } else if (_wo[21] && _wo[19]) { + } else if (_wo[24] && _wo[19]) { + } else if (!_wo[14] && !_wo[10] && !_indoorList._objects11._frame == -1) { + _indoorList._objects11._x = INDOOR_OBJECT_X[listOffset][11]; + _indoorList._objects11._y = INDOOR_OBJECT_Y[listOffset][11]; + _indoorList._objects11._frame = mazeObject._frame; + _indoorList._objects11._sprites = mazeObject._sprites; + _indoorList._objects11._flags &= ~SPRFLAG_HORIZ_FLIPPED; + if (mazeObject._flipped) + _indoorList._objects11._flags |= SPRFLAG_HORIZ_FLIPPED; + } } } } diff --git a/engines/xeen/interface_map.h b/engines/xeen/interface_map.h index e9f32bd587..8013228122 100644 --- a/engines/xeen/interface_map.h +++ b/engines/xeen/interface_map.h @@ -53,20 +53,20 @@ public: DrawStruct &_sky; DrawStruct &_ground; DrawStruct &_horizon; - DrawStruct &_swl_0F1R, _swl_0F1L, _swl_1F1R, _swl_1F1L, - _swl_2F2R, _swl_2F1R, _swl_2F1L, _swl_2F2L, - _swl_3F1R, _swl_3F2R, _swl_3F3R, _swl_3F4R, - _swl_3F1L, _swl_3F2L, _swl_3F3L, _swl_3F4L, - _swl_4F4R, _swl_4F3R, _swl_4F2R, _swl_4F1R, - _swl_4F1L, _swl_4F2L, _swl_4F3L, _swl_4F4L; - DrawStruct &_fwl_4F4R, _fwl_4F3R, _fwl_4F2R, _fwl_4F1R, - _fwl_4F, _fwl_4F1L, _fwl_4F2L, _fwl_4F3L, _fwl_4F4L; - DrawStruct &_fwl_2F1R, _fwl_2F, _fwl_2F1L, _fwl_3F2R, - _fwl_3F1R, _fwl_3F, _fwl_3F1L, _fwl_3F2L; - DrawStruct &_fwl_1F, _fwl_1F1R, _fwl_1F1L; - DrawStruct &_objects0, _objects1, _objects2, _objects3; - DrawStruct &_objects4, _objects5, _objects6, _objects7; - DrawStruct &_objects8, _objects9, _objects10, _objects11; + DrawStruct &_swl_0F1R, &_swl_0F1L, &_swl_1F1R, &_swl_1F1L, + &_swl_2F2R, &_swl_2F1R, &_swl_2F1L, &_swl_2F2L, + &_swl_3F1R, &_swl_3F2R, &_swl_3F3R, &_swl_3F4R, + &_swl_3F1L, &_swl_3F2L, &_swl_3F3L, &_swl_3F4L, + &_swl_4F4R, &_swl_4F3R, &_swl_4F2R, &_swl_4F1R, + &_swl_4F1L, &_swl_4F2L, &_swl_4F3L, &_swl_4F4L; + DrawStruct &_fwl_4F4R, &_fwl_4F3R, &_fwl_4F2R, &_fwl_4F1R, + &_fwl_4F, &_fwl_4F1L, &_fwl_4F2L, &_fwl_4F3L, &_fwl_4F4L; + DrawStruct &_fwl_2F1R, &_fwl_2F, &_fwl_2F1L, &_fwl_3F2R, + &_fwl_3F1R, &_fwl_3F, &_fwl_3F1L, &_fwl_3F2L; + DrawStruct &_fwl_1F, &_fwl_1F1R, &_fwl_1F1L; + DrawStruct &_objects0, &_objects1, &_objects2, &_objects3; + DrawStruct &_objects4, &_objects5, &_objects6, &_objects7; + DrawStruct &_objects8, &_objects9, &_objects10, &_objects11; public: IndoorDrawList(); |