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authorColin Snover2017-05-20 21:05:14 -0500
committerColin Snover2017-05-20 21:14:18 -0500
commit49173300385f902ca29d187fd7d2ac6e9eaeea61 (patch)
tree1adcb6e855a5c4e186ffd9368ed4531bd8735e8d /engines
parent1f29e6f241f77e028b31d72d6d4adaf8ce1b29ae (diff)
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SCI: Find and store the original static names of objects
See code comment in Object::init for more details. Fixes Trac#9780.
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/object.cpp36
-rw-r--r--engines/sci/engine/object.h18
-rw-r--r--engines/sci/engine/script.cpp2
-rw-r--r--engines/sci/engine/seg_manager.cpp24
-rw-r--r--engines/sci/engine/workarounds.cpp2
5 files changed, 48 insertions, 34 deletions
diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp
index 640feb1418..b0e9939348 100644
--- a/engines/sci/engine/object.cpp
+++ b/engines/sci/engine/object.cpp
@@ -23,6 +23,7 @@
#include "sci/engine/kernel.h"
#include "sci/engine/object.h"
+#include "sci/engine/script.h"
#include "sci/engine/seg_manager.h"
#ifdef ENABLE_SCI32
#include "sci/engine/features.h"
@@ -32,9 +33,9 @@ namespace Sci {
extern bool relocateBlock(Common::Array<reg_t> &block, int block_location, SegmentId segment, int location, uint32 heapOffset);
-
-void Object::init(const SciSpan<const byte> &buf, reg_t obj_pos, bool initVariables) {
- const SciSpan<const byte> data = buf.subspan(obj_pos.getOffset());
+void Object::init(const Script &owner, reg_t obj_pos, bool initVariables) {
+ const SciSpan<const byte> buf = owner.getSpan(0);
+ const SciSpan<const byte> data = owner.getSpan(obj_pos.getOffset());
_baseObj = data;
_pos = obj_pos;
@@ -81,6 +82,35 @@ void Object::init(const SciSpan<const byte> &buf, reg_t obj_pos, bool initVariab
#endif
}
+ // Some objects, like the unnamed LarryTalker instance in LSL6hires script
+ // 610, and the File class in Torin script 64993, have a `name` property
+ // that is assigned dynamically by game scripts, overriding the static name
+ // value that is normally created by the SC compiler. When this happens, the
+ // value can be set to anything: in LSL6hires it becomes a Str object; in
+ // Torin, it becomes a dynamically allocated string that is disposed before
+ // the corresponding File instance is disposed.
+ // To ensure `SegManager::getObjectName` works consistently and correctly,
+ // without hacks to bypass unexpected/invalid types of dynamic `name` data,
+ // the reg_t pointer to the original static name value for the object is
+ // stored here, ensuring that it is constant and guaranteed to be either a
+ // valid dereferenceable string or NULL_REG.
+ if (getSciVersion() != SCI_VERSION_3) {
+ const uint32 heapOffset = owner.getHeapOffset();
+ const uint32 nameOffset = (obj_pos.getOffset() - heapOffset) + (_offset + 3) * sizeof(uint16);
+ const uint32 relocOffset = owner.getRelocationOffset(nameOffset);
+ if (relocOffset != kNoRelocation) {
+ _name = make_reg(obj_pos.getSegment(), relocOffset + _baseObj.getUint16SEAt((_offset + 3) * sizeof(uint16)));
+ }
+#ifdef ENABLE_SCI32
+ } else if (_propertyOffsetsSci3.size()) {
+ const uint32 nameOffset = _propertyOffsetsSci3[0];
+ const uint32 relocOffset = owner.getRelocationOffset(nameOffset);
+ if (relocOffset != kNoRelocation) {
+ _name = make_reg(obj_pos.getSegment(), relocOffset + buf.getUint16SEAt(nameOffset));
+ }
+#endif
+ }
+
if (initVariables) {
#ifdef ENABLE_SCI32
if (getSciVersion() == SCI_VERSION_3) {
diff --git a/engines/sci/engine/object.h b/engines/sci/engine/object.h
index be20e3bef4..12387bcb09 100644
--- a/engines/sci/engine/object.h
+++ b/engines/sci/engine/object.h
@@ -34,6 +34,7 @@
namespace Sci {
class SegManager;
+class Script;
enum infoSelectorFlags {
kInfoFlagClone = 0x0001,
@@ -69,6 +70,7 @@ enum ObjectOffsets {
class Object {
public:
Object() :
+ _name(NULL_REG),
_offset(getSciVersion() < SCI_VERSION_1_1 ? 0 : 5),
_isFreed(false),
_baseObj(),
@@ -81,6 +83,7 @@ public:
{}
Object &operator=(const Object &other) {
+ _name = other._name;
_baseObj = other._baseObj;
_baseMethod = other._baseMethod;
_variables = other._variables;
@@ -181,12 +184,7 @@ public:
#endif
reg_t getNameSelector() const {
-#ifdef ENABLE_SCI32
- if (getSciVersion() == SCI_VERSION_3)
- return _variables.size() ? _variables[0] : NULL_REG;
- else
-#endif
- return _offset + 3 < (uint16)_variables.size() ? _variables[_offset + 3] : NULL_REG;
+ return _name;
}
// No setter for the name selector
@@ -278,7 +276,7 @@ public:
uint getVarCount() const { return _variables.size(); }
- void init(const SciSpan<const byte> &buf, reg_t obj_pos, bool initVariables = true);
+ void init(const Script &owner, reg_t obj_pos, bool initVariables = true);
reg_t getVariable(uint var) const { return _variables[var]; }
reg_t &getVariableRef(uint var) { return _variables[var]; }
@@ -289,6 +287,7 @@ public:
void saveLoadWithSerializer(Common::Serializer &ser);
void cloneFromObject(const Object *obj) {
+ _name = obj ? obj->_name : NULL_REG;
_baseObj = obj ? obj->_baseObj : SciSpan<const byte>();
_baseMethod = obj ? obj->_baseMethod : Common::Array<uint32>();
_baseVars = obj ? obj->_baseVars : Common::Array<uint16>();
@@ -320,6 +319,11 @@ private:
#endif
/**
+ * The name of the object.
+ */
+ reg_t _name;
+
+ /**
* A pointer to the raw object data within the object's owner script.
*/
SciSpan<const byte> _baseObj;
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index ea1b6f2f5f..4932c16e73 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -656,7 +656,7 @@ Object *Script::scriptObjInit(reg_t obj_pos, bool fullObjectInit) {
// Get the object at the specified position and init it. This will
// automatically "allocate" space for it in the _objects map if necessary.
Object *obj = &_objects[obj_pos.getOffset()];
- obj->init(*_buf, obj_pos, fullObjectInit);
+ obj->init(*this, obj_pos, fullObjectInit);
return obj;
}
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index a941dd38b4..168303684d 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -275,30 +275,10 @@ const char *SegManager::getObjectName(reg_t pos) {
if (nameReg.isNull())
return "<no name>";
- const char *name = nullptr;
-
- if (nameReg.getSegment()) {
-#ifdef ENABLE_SCI32
- // At least Torin script 64000 creates objects with names that are
- // pointed to dynamically generated strings which are freed before the
- // objects themselves are freed. This causes a crash when using
- // `findObjectByName`, since the name of the object is no longer valid
- if (nameReg.getSegment() != _arraysSegId ||
- _heap[_arraysSegId]->isValidOffset(nameReg.getOffset())) {
-#endif
- name = derefString(nameReg);
-#ifdef ENABLE_SCI32
- }
-#endif
- }
+ const char *name = derefString(nameReg);
if (!name) {
- // Crazy Nick Laura Bow is missing some object names needed for the static
- // selector vocabulary
- if (g_sci->getGameId() == GID_CNICK_LAURABOW && pos == make_reg(1, 0x2267))
- return "Character";
- else
- return "<invalid name>";
+ return "<invalid name>";
}
return name;
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 9301fe60b7..c471e6a989 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -257,7 +257,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
{ GID_CNICK_KQ, 300, 303, 0, "theDoubleCube", "<noname520>", NULL, 5, { WORKAROUND_FAKE, 0 } }, // while playing backgammon with doubling enabled - bug #6426 (same as the theDoubleCube::make workaround for Hoyle 3)
{ GID_CNICK_KQ, 300, 303, 0, "theDoubleCube", "<noname519>", NULL, 9, { WORKAROUND_FAKE, 0 } }, // when accepting a double, while playing backgammon with doubling enabled (same as the theDoubleCube::accept workaround for Hoyle 3)
- { GID_CNICK_LAURABOW, -1, 0, 1, "Character", "say", NULL, -1, { WORKAROUND_FAKE, 0 } }, // Yatch, like in hoyle 3 - temps 504 and 505 - bug #6424
+ { GID_CNICK_LAURABOW,500, 0, 1, "<no name>", "<noname446>", NULL, -1, { WORKAROUND_FAKE, 0 } }, // Yacht, like in hoyle 3 - temps 504 and 505 - bug #6424
{ GID_CNICK_LAURABOW, -1, 700, 0, NULL, "open", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu - bug #6423 (same as the gcWindow workaround for Hoyle 3)
{ GID_CNICK_LAURABOW,100, 100, 0, NULL, "<noname144>", NULL, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #6429 (same as the dominoHand2 workaround for Hoyle 3)
{ GID_CNICK_LAURABOW,100, 110, 0, NULL, "doit", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when changing the "Dominoes per hand" setting - bug #6430