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authorTorbjörn Andersson2012-11-14 06:07:55 +0100
committerTorbjörn Andersson2012-11-14 06:07:55 +0100
commit493644295da511e43289db49d8cafdf1150a73dc (patch)
treef22702081d425e67adadc9049e6dfdde1c4badf5 /engines
parent148a6d334770d992d306e7b399d42259c8efc649 (diff)
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SCUMM: Remove unnecessary check for Mac Loom
As clone2727 pointed out, the default case handles Loom. I guess it was a special case before to *prevent* it from trying to play the sound, and to keep some comments about the format.
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/sound.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index d6de1cddd5..cfce0cbc62 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -346,12 +346,6 @@ void Sound::playSound(int soundID) {
warning("Scumm::Sound::playSound: encountered audio resoure with chunk type 'SOUN' and sound type %d", type);
}
}
- else if ((_vm->_game.id == GID_LOOM) && (_vm->_game.platform == Common::kPlatformMacintosh)) {
- // Mac version of Loom uses yet another sound format
- if (_vm->_musicEngine) {
- _vm->_musicEngine->startSound(soundID);
- }
- }
else if ((_vm->_game.platform == Common::kPlatformMacintosh) && (_vm->_game.id == GID_INDY3) && READ_BE_UINT16(ptr + 8) == 0x1C) {
// Sound format as used in Indy3 EGA Mac.
// It seems to be closely related to the Amiga format, see player_v3a.cpp