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authorStrangerke2012-01-16 19:53:55 +0100
committerStrangerke2012-01-16 19:53:55 +0100
commit4a1da069f425ac0d65d2d5d5476c1efdab8b06c2 (patch)
tree357bd7d92e94b2eb2c20888d2008d57509d020e8 /engines
parent1ae18a2e2bff95cfde7cd93983b0ca3fd5f824b1 (diff)
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TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
Also fix a couple of things in scene 1550
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp233
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h3
2 files changed, 218 insertions, 18 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 8bbf9adf85..e1796a40c8 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1161,6 +1161,199 @@ void Scene1200::Object1::sub9EDE8(Rect rect) {
// _rect1.clip(g_globals->gfxManager()._bounds);
}
+int Scene1200::Object1::sub9EE22(int &arg1, int &arg2) {
+ arg1 /= _field2A;
+ arg2 /= _field2C;
+
+ if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) {
+ return (((_field26 * arg2) + arg1) * 2) + _field16;
+ }
+
+ return -1;
+}
+
+void Scene1200::sub9DAD6(int indx) {
+ _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
+
+ switch (indx) {
+ case 0:
+ if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
+ || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
+ || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
+ || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1200;
+ setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
+ } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 15;
+ else
+ _sceneMode = 10;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 76;
+ else
+ _sceneMode = 75;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 101;
+ else
+ _sceneMode = 100;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 111;
+ else
+ _sceneMode = 110;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 1;
+ signal();
+ }
+ break;
+ case 1:
+ if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
+ || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
+ || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
+ || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1201;
+ setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
+ } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 56;
+ else
+ _sceneMode = 55;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 25;
+ else
+ _sceneMode = 20;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 91;
+ else
+ _sceneMode = 90;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 121;
+ else
+ _sceneMode = 120;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 2;
+ signal();
+ }
+ break;
+ case 2:
+ if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3))
+ || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1203;
+ setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
+ } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 51;
+ else
+ _sceneMode = 50;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 81;
+ else
+ _sceneMode = 80;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 35;
+ else
+ _sceneMode = 30;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 116;
+ else
+ _sceneMode = 115;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 3;
+ signal();
+ }
+ break;
+ case 3:
+ if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36))
+ && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3))
+ || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1202;
+ setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
+ } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) {
+ switch (_field412 - 1) {
+ case 0:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 61;
+ else
+ _sceneMode = 60;
+ break;
+ case 1:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 71;
+ else
+ _sceneMode = 70;
+ break;
+ case 2:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 96;
+ else
+ _sceneMode = 95;
+ break;
+ case 3:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 45;
+ else
+ _sceneMode = 40;
+ break;
+ default:
+ _sceneMode = 1;
+ R2_GLOBALS._player.setup(3156, 4, 6);
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _field412 = 4;
+ signal();
+ }
+ break;
+ default:
+ break;
+ }
+}
void Scene1200::postInit(SceneObjectList *OwnerList) {
Rect tmpRect;
@@ -1459,22 +1652,22 @@ void Scene1200::process(Event &event) {
return;
if (event.eventType == EVENT_BUTTON_DOWN) {
- warning("_object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);");
+ _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
int unk = _object1.sub51AF8(event.mousePos);
switch (R2_GLOBALS._events.getCursor()) {
case CURSOR_ARROW:
event.handled = true;
if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- warning("sub9DAD6(1);");
+ sub9DAD6(1);
if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- warning("sub9DAD6(2);");
+ sub9DAD6(2);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120))
- warning("sub9DAD6(3);");
+ sub9DAD6(3);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50))
- warning("sub9DAD6(4);");
+ sub9DAD6(4);
break;
case CURSOR_USE:
if (unk > 36) {
@@ -1579,19 +1772,19 @@ void Scene1200::process(Event &event) {
switch (event.kbd.keycode) {
case Common::KEYCODE_1:
warning("FIXME: keycode = 0x4800");
- warning("sub9DAD6(4);");
+ sub9DAD6(4);
break;
case Common::KEYCODE_2:
warning("FIXME: keycode = 0x4B00");
- warning("sub9DAD6(2);");
+ sub9DAD6(2);
break;
case Common::KEYCODE_3:
warning("FIXME: keycode = 0x4D00");
- warning("sub9DAD6(1);");
+ sub9DAD6(1);
break;
case Common::KEYCODE_4:
warning("FIXME: keycode = 0x5000");
- warning("sub9DAD6(3);");
+ sub9DAD6(3);
break;
default:
event.handled = false;
@@ -2316,6 +2509,7 @@ bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) {
// Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda
assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2));
// The original contains a debug message when CURSOR_TALK is used.
+ // This part is totally useless, we could remove it (and the entire function as well)
if (action == CURSOR_TALK)
warning("Location: %d/%d - %d", R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex], R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2], k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]);
@@ -2594,7 +2788,9 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
_actor7.changeZoom(77);
_actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
- warning("R2_GLOBALS._walkRegions.enableRegion(R2_GLOBALS._v14A72[_field419]);");
+ assert(_field419 >= 1550);
+ R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]);
+
setAction(&_sequenceManager1, this, 1590, &_actor7, NULL);
} else if ((_sceneMode != 1577) && (_sceneMode != 1578))
R2_GLOBALS._player.enableControl();
@@ -3694,6 +3890,7 @@ void Scene1550::subA2B2F() {
int di = 0;
int tmpIdx = 0;
+ // Original game was checking "i < 129" but it was clearly a bug as it's out of bounds
for (int i = 0; i < 129 * 4; i += 4) {
if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k562CC[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k562CC[i + 1]) && (k562CC[i + 2] != 0)) {
tmpIdx = k562CC[i + 3];
@@ -3922,14 +4119,14 @@ void Scene1550::subA2B2F() {
_actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
break;
case 11:
- warning("_arrUnkObj15502[7].sub_A5CDF(8);");
- warning("_arrUnkObj15502[0].sub_A5CDF(1);");
- warning("_arrUnkObj15502[1].sub_A5CDF(2);");
- warning("_arrUnkObj15502[2].sub_A5CDF(3);");
- warning("_arrUnkObj15502[3].sub_A5CDF(4);");
- warning("_arrUnkObj15502[4].sub_A5CDF(5);");
- warning("_arrUnkObj15502[5].sub_A5CDF(6);");
- warning("_arrUnkObj15502[6].sub_A5CDF(7);");
+ _arrUnkObj15502[7].subA5CDF(8);
+ _arrUnkObj15502[0].subA5CDF(1);
+ _arrUnkObj15502[1].subA5CDF(2);
+ _arrUnkObj15502[2].subA5CDF(3);
+ _arrUnkObj15502[3].subA5CDF(4);
+ _arrUnkObj15502[4].subA5CDF(5);
+ _arrUnkObj15502[5].subA5CDF(6);
+ _arrUnkObj15502[6].subA5CDF(7);
default:
break;
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index ba146ab5a9..d62700c686 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -162,6 +162,7 @@ class Scene1200 : public SceneExt {
int sub51AF8(Common::Point pt);
bool sub51AFD(Common::Point pt);
void sub9EDE8(Rect rect);
+ int sub9EE22(int &arg1, int &arg2);
virtual Common::String getClassName() { return "UnkObject1200"; }
};
@@ -182,6 +183,8 @@ public:
Scene1200();
void synchronize(Serializer &s);
+ void sub9DAD6(int indx);
+
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);