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author | Martin Kiewitz | 2017-08-07 22:52:11 +0200 |
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committer | Martin Kiewitz | 2017-08-07 22:52:11 +0200 |
commit | 4ab18d2d00e2c0cbbd1ec922c774244ec2f66fd9 (patch) | |
tree | 96bb61904fd36dd1ef179b594c030066f157f684 /engines | |
parent | 742a7fbb2ca405c14aa7ee7561c236c1f67df4fd (diff) | |
download | scummvm-rg350-4ab18d2d00e2c0cbbd1ec922c774244ec2f66fd9.tar.gz scummvm-rg350-4ab18d2d00e2c0cbbd1ec922c774244ec2f66fd9.tar.bz2 scummvm-rg350-4ab18d2d00e2c0cbbd1ec922c774244ec2f66fd9.zip |
SCI32: Add script patch for last action sequence in PQ4
To also turn ::ticks into ::seconds
For further information see 5a4840e
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 5ef75f86a8..04150993f6 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -4226,6 +4226,23 @@ static const uint16 pq4FloppyCityHallCuffEnemyTimerPatch[] = { PATCH_END }; +// Right at the end in room 755, the last action sequence is also using ticks instead of seconds. +// For details, read the description of city hall action sequence issues right above this. +// +// Applies to at least: English Floppy, German floppy, English CD +// Responsible method: comeInLast::changeState(11) - 300 ticks (player needs to use item) - in script 755 +static const uint16 pq4LastActionHeroTimerSignature[] = { + SIG_MAGICDWORD, + 0x34, SIG_UINT16(300), // pushi 012Ch (300) + 0x65, SIG_ADDTOOFFSET(+1), // aTop ticks (20h for floppy, 22h for CD) + SIG_END +}; +static const uint16 pq4LastActionHeroTimerPatch[] = { + 0x34, PATCH_UINT16(5), // pushi 5 + 0x65, PATCH_GETORIGINALBYTEADJUST(4, -4), // aTop seconds - 5 seconds + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry pq4Signatures[] = { { true, 315, "show barbie the red shoe points fix", 1, pq4BittyKittyShowBarieRedShoeSignature, pq4BittyKittyShowBarbieRedShoePatch }, @@ -4233,6 +4250,7 @@ static const SciScriptPatcherEntry pq4Signatures[] = { { true, 390, "floppy: city hall: tell enemy drop weapon timer", 1, pq4FloppyCityHallTellEnemyDropWeaponTimerSignature, pq4FloppyCityHallTellEnemyDropWeaponTimerPatch }, { true, 390, "floppy: city hall: tell enemy turn around timer", 1, pq4FloppyCityHallTellEnemyTurnAroundTimerSignature, pq4FloppyCityHallTellEnemyTurnAroundTimerPatch }, { true, 390, "floppy: city hall: cuff enemy timer", 1, pq4FloppyCityHallCuffEnemyTimerSignature, pq4FloppyCityHallCuffEnemyTimerPatch }, + { true, 755, "last action sequence timer", 1, pq4LastActionHeroTimerSignature, pq4LastActionHeroTimerPatch }, { true, 64918, "Str::strip fix for floppy version", 1, sci2BrokenStrStripSignature, sci2BrokenStrStripPatch }, { true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch }, { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 }, |