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authorFilippos Karapetis2013-11-03 04:19:17 +0200
committerFilippos Karapetis2013-11-03 04:19:17 +0200
commit4b1f426103497f2bf6d1e9fd002dfb14ff1a3c31 (patch)
tree59960b568102f2ba8dc558db5ace649663bf547b /engines
parentbee9e1bfd7877035b582d32df52aea1ec9859353 (diff)
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NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
Diffstat (limited to 'engines')
-rw-r--r--engines/neverhood/klaymen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/klaymen.cpp b/engines/neverhood/klaymen.cpp
index a942bcae8c..e1a0d72d50 100644
--- a/engines/neverhood/klaymen.cpp
+++ b/engines/neverhood/klaymen.cpp
@@ -300,7 +300,7 @@ void Klaymen::stSitIdleTeleporterBlink() {
void Klaymen::stSitIdleTeleporterBlinkSecond() {
_busyStatus = 0;
_acceptInput = true;
- startAnimation(0x5C24C018, 0, -1);
+ startAnimation(0x582EC138, 0, -1);
SetUpdateHandler(&Klaymen::upSitIdleTeleporter);
SetMessageHandler(&Klaymen::hmLowLevel);
SetSpriteUpdate(NULL);