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author | Peter Kohaut | 2019-01-29 22:17:26 +0100 |
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committer | Peter Kohaut | 2019-01-29 23:36:26 +0100 |
commit | 4ba4902c3d559bacaa0177fceea936ac41f0df60 (patch) | |
tree | 1ed1a5523fa328bf090a2d93bcc620fb8e657feb /engines | |
parent | d776eb186d750341c4df58c57f926807efb470ce (diff) | |
download | scummvm-rg350-4ba4902c3d559bacaa0177fceea936ac41f0df60.tar.gz scummvm-rg350-4ba4902c3d559bacaa0177fceea936ac41f0df60.tar.bz2 scummvm-rg350-4ba4902c3d559bacaa0177fceea936ac41f0df60.zip |
BLADERUNNER: Don't mute everything when playing a outtake
this was causing issue at nr08 when audience was silent during Dektora performance
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/outtake.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/bladerunner/outtake.cpp b/engines/bladerunner/outtake.cpp index 8d7b92ad9d..d4171de3db 100644 --- a/engines/bladerunner/outtake.cpp +++ b/engines/bladerunner/outtake.cpp @@ -63,8 +63,6 @@ void OuttakePlayer::play(const Common::String &name, bool noLocalization, int co Common::String resNameNoVQASuffix = resName; resName = resName + ".VQA"; - _vm->_mixer->stopAll(); - VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface vqaPlayer.open(); |